Yakuza: Like a Dragon - New protag! New combat! Kasuga Kart! Sheep Man! - New tidbits via Weekly Famitsu

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gamerforever
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PostRe: Yakuza 7 - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens within
by gamerforever » Thu Aug 29, 2019 8:17 am

Turn based? Good way to kill the franchise. Yakuza 6 was the last one as far as i am concerned. The combat is what makes the game and now it is destroyed. Thanks sega.

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PostRe: Yakuza 7 - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens within
by Knoyleo » Thu Aug 29, 2019 8:58 am

gamerforever wrote:Turn based? Good way to kill the franchise. Yakuza 6 was the last one as far as i am concerned. The combat is what makes the game and now it is destroyed. Thanks sega.

Gamerforever, or at least until someone makes a slight change, then gamernomore

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PostRe: Yakuza: Like a Dragon - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens wi
by Saint of Killers » Thu Aug 29, 2019 9:22 am

For me Yakuza was always a equal mixture of combat, story, oddball side-missions and exploration of and interaction with one of the best realised game worlds. So yeah, I think if people give it a chance, YLaD ( :shifty: :lol: ) will win them over.



Like a Dragon? Meh.

Like a Dragon in the West? 10/10

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens wi
by Mafro » Thu Aug 29, 2019 10:56 am

Not a fan of the switch to turn-basted combat at all so hopefully they get a demo out before launch.

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PostRe: Yakuza: Like a Dragon - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens wi
by Kriken » Thu Aug 29, 2019 3:21 pm

Great trailer but not really liking the look of the new combat either. Saying that they'll change it back for the next game if it's not received well is not a good sign of confidence.

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Met
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PostRe: Yakuza: Like a Dragon - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens wi
by Met » Thu Aug 29, 2019 3:41 pm

I'm on board with a gameplay shift when bringing in a new protag. I just hope people don't write it off right away and give it a fair shake, because for all we know it's going to work great.

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PostRe: Yakuza: Like a Dragon - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens wi
by ITSMILNER » Thu Aug 29, 2019 8:08 pm

If they were going to change the combat they should have saved it for a spin off title, nit a main line entry. From the little clip we have seen of it, it doesn’t look great imo.

Luckily for me, I have only played Y0 so still have 1-6 to play so it’ll be years before I even consider buying this.

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gamerforever
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PostRe: Yakuza: Like a Dragon - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens wi
by gamerforever » Thu Aug 29, 2019 8:18 pm

ITSMILNER wrote:If they were going to change the combat they should have saved it for a spin off title, nit a main line entry. From the little clip we have seen of it, it doesn’t look great imo. Luckily for me, I have only played Y0 so still have 1-6 to play.


Lucky is not the word! I will be replaying 3-5 on the ps4 and also have judgment. I really do not know why sega did this for the main entry in the series. At least nagoshi has recognised that if it does not sell they will revert back to the old combat system. Sounds like we will only get our yakuza back if we do not buy this! Glad shenmue is coming soon...

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PostRe: Yakuza: Like a Dragon (Quest) - New protag - Turn-based combat!! 2020 release in west. More info and screens within
by Saint of Killers » Thu Aug 29, 2019 10:19 pm

Daisuke Sato (Producer at RGG Studio)

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ITSMILNER wrote:If they were going to change the combat they should have saved it for a spin off title, nit a main line entry. From the little clip we have seen of it, it doesn’t look great imo.

Luckily for me, I have only played Y0 so still have 1-6 to play so it’ll be years before I even consider buying this.


Don't forget Fist of the North Star!

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon (Quest) - New protag - Turn-based combat!! 2020 release in west. More info and screens within
by ITSMILNER » Fri Aug 30, 2019 5:15 am

Saint of Killers wrote:Daisuke Sato (Producer at RGG Studio)

[img]https://cdn.discordapp.com/attachments/385883077173313536/616688070909231104/unknown.png[/img]
[img]https://cdn.discordapp.com/attachments/385883077173313536/616688115205275648/unknown.png[/img]
[img]https://cdn.discordapp.com/attachments/385883077173313536/616688172000215040/unknown.png[/img]

ITSMILNER wrote:If they were going to change the combat they should have saved it for a spin off title, nit a main line entry. From the little clip we have seen of it, it doesn’t look great imo.

Luckily for me, I have only played Y0 so still have 1-6 to play so it’ll be years before I even consider buying this.


Don't forget Fist of the North Star!



Was that worth playing if you were not a fan of the anime? Judgement is also on my to buy list


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PostRe: Yakuza: Like a Dragon (Quest) - New protag - Turn-based combat!! 2020 release in west. More info and screens within
by Saint of Killers » Fri Aug 30, 2019 7:42 am

ITSMILNER wrote:Was that worth playing if you were not a fan of the anime? Judgement is also on my to buy list


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Worth a bash if you can find it v cheap. I'd stick it at the bottom of your list though.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon (Quest) - New protag - Turn-based combat!! 2020 release in west. More info and screens within
by ITSMILNER » Fri Aug 30, 2019 7:44 am

Saint of Killers wrote:
ITSMILNER wrote:Was that worth playing if you were not a fan of the anime? Judgement is also on my to buy list


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Worth a bash if you can find it v cheap. I'd stick it at the bottom of your list though.


Yeah, I want to go through all the main Yakuza games then Judgement first (that’ll probably take me up to 2023 at the rate I play games)


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PostRe: Yakuza: Like a Dragon (Quest) - New protag - Turn-based combat!! 2020 release in west. More info and screens within
by Saint of Killers » Fri Aug 30, 2019 4:09 pm

Apparently, Nagoshi has health issues and shouldn't have been at the reveal event :fp:

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza 7 - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens within
by TV Dinner » Fri Aug 30, 2019 4:19 pm

gamerforever wrote:Turn based? Good way to kill the franchise. Yakuza 6 was the last one as far as i am concerned. The combat is what makes the game and now it is destroyed. Thanks sega.

I can understand why they want to make changes, the franchise has been basically the same for over ten years. It feels like I've walked around Kamurocho more than London at this point.

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PostRe: Yakuza 7 - New protag - Yakuza is now a turn-based RPG?! 2020 release in west. More info and screens within
by Saint of Killers » Fri Aug 30, 2019 4:56 pm

TV Dinner wrote:I can understand why they want to make changes, the franchise has been basically the same for over ten years. It feels like I've walked around Kamurocho more than London at this point.


The response to that will be there are other ways they could have freshened it up or similar. I get people being surprised by the move, but writing the game off before even a preview has been published is just bizarre.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon (Quest) - New protag - Turn-based combat!! 2020 release in west. More info on new combat syste
by Saint of Killers » Fri Aug 30, 2019 7:26 pm

Yakuza: Like a Dragon (Yakuza 7) chief producer Masayoshi Yokoyama shared additional information on the newly announced sequel’s “Live Command RPG Battle” system—a major change of course for the action brawler series—in a thread of tweets today.

Here are the words from Yokoyama himself:

#1: Yakuza: Like a Dragon. The media should be publishing detailed articles about the battle system later on, but I’ll explain the points I discussed yesterday here.

#2: “Live Command RPG Battle” means battles through command execution where the fight is constantly in motion. In a standard RPG, enemies and party members are stationary, and their actions only playback by executing commands such as “Attack.” But in Yakuza: Like a Dragon, battles are different.

#3: To be specific, this is a battle system where “characters move in real time” and “fight in a living city.”

#4: Except for some bosses, when you encounter an enemy, the battle will begin from right where you’re standing. In other words, depending on how you encounter the enemy, your starting position in the battle will change, which can both give you the upper hand or land you in a pinch. (Some enemies may also suddenly appear from hiding.)

#5: When you enter battle, enemies, party members, and even the “city” will remain in motion. They don’t stop moving. Characters will turn towards nearby enemies and keep their distance. And naturally, since these battles take place in the city, characters will fall if they bump into things like street signs or bicycles.

#6: Everything moves according to the physics of the Dragon Engine developed by Ryu Ga Gotoku Studio. Through this, the “objects” that exist on the battlefield, such as bicycles, can be used as weapons or obstacles like in the action-based battles of previous games.

#7: Turn order is determined by parameters such as a character’s stats, but that doesn’t mean you’ll get the same result by attacking just any enemy. In a situation where you attack the enemy directly (by running up to them), there is a high chance that another enemy character will interrupt your attack.

#8: The situation completely changes depending on your distance from the enemy character you’re attacking, as well as the “city objects” in the area. If a bicycle or something similar rolls by, you can kick it at the enemy, or pick it up and attack with it. This action also depends on the character’s class and traits.

#9: Even enemy characters outside of those you are trying to attack may become the target of an attack or interference. For example, when you run up to a distant enemy to attack, there is a high chance of you being interrupted by another enemies in the run-up. On the other hand, depending on the technique, you can attack several enemies at once through attacks that sweep and ranged attacks.

#10: In a situation where you are blown onto the road and the like due to the impact of an attack, you may get hit by a car passing by. Naturally, you will take damage. Basically, this system is called “Live Command RPG Battle” because you fight in a space where the people and city are constantly in motion.

#11: Depending on the technique, there are some action-like operations such as repeatedly pressing a button to match the action during an attack. There is an “Auto” mode for people who want to play without worry, which automatically chooses actions based on each character’s class and traits. (However, this feature may not always act as expected.)

#12: Everything utilizes the real-time physics of the Dragon Engine we’ve built up with previous entries in the series, and no battle situation is the same. The stronger the enemy, the smarter they are, so if you find yourself in a pinch, you have various options including retreating behind other characters.

#13: In yesterday’s (September 29) announcement, we were only able to share some basic information about the battle system. Since you can change classes at Hello Work, there are variations to techniques unlike anything before, as well as various other unannounced special moves.

#14: Everyone on the team is working hard to have everyone experience this “Live Command RPG Battle” for themselves at Tokyo Game Show 2019 starting September 12! If you are attending, please stop by and play! If you are not attending, we will work hard to share information through forms such as video.

https://gematsu.com/2019/08/yakuza-like ... tle-system

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon (Quest) - New protag! New combat! - English subs trailer
by Saint of Killers » Sun Sep 01, 2019 12:47 pm


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon (Quest) - New protag! New combat! - New info on combat system. English subs trailer
by imbusydoctorwho » Mon Sep 02, 2019 9:23 pm

More Yakuza is a good thing, yeah the turn based thing is kinda worrying but I hold judgement till the final porduct is out.

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PostRe: Yakuza: Like a Dragon (Quest) - New protag! New combat! - New info on combat system. English subs trailer
by Saint of Killers » Wed Sep 04, 2019 6:43 am

Even more info on the battle system, this time from Nagoshi:

Since we’ve always done action up until now, doing action again and following the system system would honestly make it really hard to come up with something that goes beyond what we already had. We wanted to do something new and fresh.

The interface is still in development, so the appearance will change quite a bit.

The tempo of battle is not quite the same as selecting multiple commands, then watching the battle unfold based on the actions you selected… More than pure action… it is quite close to the feeling of endlessly watching a battle between several people.

It’ll take some getting used to, but there are some tricks here and there, and if you learn them, you can play with the same habit of playing an action game.

If what you’re picturing is an old school command RPG, then that’s the wrong impression. This will be completely different.

We’re not fans of the slow pace, so it is not our intention in the least to create that sort of thing.

There is also an auto battle feature. The AI is quite intelligent.

There are some crazy developments we can do that go beyond the limits of Heat Actions and such that we are able to accomplish because we’re making an RPG.

While we considered doing a hybrid of action and command, it would be the same as creating two titles and there wasn’t enough time for that.

There is an action-like element where, after selecting a command, you can follow up with a final blow attack through additional button input.

If a party member is near an enemy character when you attack, the party member will also join in on the attack.

If you didn’t know what it was, you would think you’re playing an action game.

https://gematsu.com/2019/09/yakuza-seri ... tle-system

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Yakuza: Like a Dragon (Quest) - New protag! New combat! - New info on combat system. English subs trailer
by Pedz » Wed Sep 04, 2019 11:51 am

I know this isn't the correct thread, but, I have never played a Yakuza game and I'm going to start Zero. Probably only play for about 2 and a half hours, today. It better be good :capnscotty:

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