Tafdolphin wrote:Fallout 3's cast wasn't exactly a cavalcade of classic characters but at least it has moments of greatness like the Gary vault and The Republic of Dave. Fallout 4, and even Skyrim, had nothing but bland, boring shells for a questgivers, so much so I can't remember a single name from either game.
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Mainstream doesn't have to mean dull, and I don't think it's an excuse for the degrading quality of Bethesda's output.
Yeah for sure it's not an excuse, I just think it's an explanation for why it isn't their focus. It's not what the mainstream audience cares about, they
like forever going on fetch quests and not caring about the character sending them.
Fallout 4 has a few good characters but they are very one note. Ironsides is my favourite, a robot who thinks himself a colonial naval captain. That quest is the most memorable in the game for me, but things like that are unfortunately rare.
Tafdolphin wrote:EDIT: I'm not disagreeing with you here I just don't think the mainstreaming of Beth games is all that's happened to the studio. I think they've made bad games for several years now because, I dunno, over reliance on brand name and formula?
Where we probably differ is that I don't think any of their games are bad games, I just think they are bad when judged as RPGs. Case in point would be my great enjoyment of the settlement building in Fallout 4 and 76 - I have a ton of fun with it but it's sort of irrelevant to discussing what makes a good or bad RPG because it's not even remotely the same genre of gameplay
Jenuall wrote:...although the spaces in Daggerfall never really had that hand of design on them and so felt a bit lacking in character and quality to go with their size!
This is true, although I think it's entirely forgivable given the game's scope and their limitations at the time. The Witcher 3 definitely shows how a similar experience can be elevated through hand-crafted design.