Nintendo Labo | Make, Play & Discover on Nintendo Switch

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The Watching Artist
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by The Watching Artist » Thu Jan 18, 2018 1:23 pm

Cant wait for the speedruns that include the making process. :datass:

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Ad7
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Ad7 » Thu Jan 18, 2018 1:24 pm

How long before someone make an adult sized cardboard iron man suit to use with the robot pack?

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Rik_
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Rik_ » Thu Jan 18, 2018 1:43 pm

Would be cool if they make a multiplayer element for the robot one. Imagine the tournaments, all these people wandering around in their customised cardboard robo-suits.

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Rax
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Rax » Thu Jan 18, 2018 1:52 pm

The Watching Artist wrote:Cant wait for the speedruns that include the making process. :datass:

That actually does sound interesting. Make the robot and smash down a building in the quickest time but not only do you have to smash it fast as possible but you need to know what corners to cut when assembling the actual unit. Theres a PAX stage show in there somewhere.

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Preezy
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Preezy » Thu Jan 18, 2018 2:07 pm

What if it rains during your rooftop Switch Labo party? All that soggy cardboard ruined :(

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Rik_
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Rik_ » Thu Jan 18, 2018 2:11 pm

You use the Nintendo Labo umbrella set to keep dry duh

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Parksey
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Parksey » Thu Jan 18, 2018 2:13 pm

I was sceptical until I watched the trailer, which makes it look ridiculously inventive. I'm apmost certainly not going to buy any of it, but that's not a problem, as it obviously isnt for me.

It probably doesn't appeal to gamers like us - at the moment, I'm playing super-serious grown up important dead cool stuff like Assassin's Creed and Nioh - but there's still a little tingle seeing how you can make stuff and try it out. Kids love that sort of thing, just like I played with Lego, K*Nex, Meccano and all when I was young too.

How is it different from making basic models on your own? Well there's the software aspect - presumably the game-ification of it all is where it differentiated from, say making a cardboard fishing rod and pretending to catch fish or hooking up bits of paper. The racing one will likely have A.I. opponents to race against. The kids' imagination is still filling in blanks, but the software will push the boundaries of that maybe a little bit further. It will make it more tactile and engrossing, in theory.

If though it isn't for me, you have to appreciate how completely left-field it is. As gamers we ask for new ways to play, and then moan when it isn't exactly what we want or explicitly aimed at our own interests. It's not like the kids who own a Switch will solely play this, they'll probably have Zelda and Mario as well.

It's something genuinely different and unexpected. I'm not sure how anyone can be critical of it as an idea. As others have said, how it's put into practice on the business side is another thing entirely.

I have a snagging suspicion that it will be too expensive, too limited in terms of number of different sets and games or the software quality will be similar to 1-2 Switch rather than, say, Nintendoland and Wii Sports. I have a feeling they might rely too much on the making, building and using aspect rather than the games. It will still be a great idea, combining those things and game software in a new and interesting way, but the software itself may not hold up. It's going to be aimed at kids so you might not get the most comprehensive and in-depth stuff, but depending on the price tag you're going to need something that isn't a case of building and playing for an afternoon and then never going back.

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Squinty
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Squinty » Thu Jan 18, 2018 3:00 pm

I read something about cardboard and was like 'what the actual strawberry float'.

I'll check out the video later.

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Denster
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Denster » Thu Jan 18, 2018 3:00 pm

Need to read back through this thread. Seems an intriguing concept.

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Denster
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Denster » Thu Jan 18, 2018 3:14 pm

I think this is genius. It could be massive.

Describing it as complete wank is puzzling I have to say. Even from an xbox fanboy.

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Ironhide
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Ironhide » Thu Jan 18, 2018 3:50 pm

While this is something that doesn't appeal to me at all I can see kids utterly loving this.

You have to admire Nintendo for trying something a bit bonkers, I couldn't see Sony or Microsoft trying to pull off something like this.

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Octoroc
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Octoroc » Thu Jan 18, 2018 4:27 pm

Denster wrote:I think this is genius. It could be massive.

Describing it as complete wank is puzzling I have to say. Even from an xbox fanboy.


Personally I've always preferred the 'complete wank' to its unfinished counterpart.

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Karl
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Karl » Thu Jan 18, 2018 4:32 pm

Octoroc wrote:
Denster wrote:I think this is genius. It could be massive.

Describing it as complete wank is puzzling I have to say. Even from an xbox fanboy.


Personally I've always preferred the 'complete wank' to its unfinished counterpart.


No thanks. Only the bluest of balls for me.

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KjGarly
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by KjGarly » Thu Jan 18, 2018 4:34 pm

On further inspection I say strawberry float it. Not enough Chief and putting it together won't unlock a score so I'm out :dread:

Probably not even going to be 30fps :dread: :dread:

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PaperMacheMario
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by PaperMacheMario » Thu Jan 18, 2018 4:47 pm

Preezy wrote:It’s a neat idea, but I won’t be partaking.

HSH28 wrote:Sounds what you really need is a sense of humour.
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Cheeky Devlin
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Cheeky Devlin » Thu Jan 18, 2018 4:55 pm

http://www.eurogamer.net/articles/2018- ... -in-the-uk

£60/£70 for the first two sets.

Register your interest at Nintendo's UK Store here: LINK

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still
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by still » Thu Jan 18, 2018 5:33 pm

Cheeky Devlin wrote:http://www.eurogamer.net/articles/2018-01-18-nintendo-labo-costs-60-in-the-uk

£60/£70 for the first two sets.

Register your interest at Nintendo's UK Store here: LINK


How much for a couple of kids to justify the purhase??

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Lagamorph
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Lagamorph » Thu Jan 18, 2018 5:37 pm

I'm fully expecting this to be harder to get hold of than a SNES classic pre-order.

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Rocsteady
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Rocsteady » Thu Jan 18, 2018 5:42 pm

Ad7 wrote:Nah it's gooseberry fool m8

:lol:

100% not for me but I don't get the negativity at all. For kids it looks great.

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Green Gecko
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PostRe: Nintendo Labo | Make, Play & Discover on Nintendo Switch
by Green Gecko » Thu Jan 18, 2018 6:00 pm

Brerlappin wrote:I said nothing to offer ME. Nintendo are a company i stopped caring about a long time ago. Their output just isnt geared towards my wants as a gamer.

And even if its succesful, it is a stupid idea. Print your own toys out of cardboard? Its essentially making an airfix model out of cardboard, and we all know how well those worked for us as kids.

Blahblah skyrim, blahblah GTA, blahblah Gears of War, blahblah Killzone, blahblah Forza, blahblah F2P arena shooter

It's impressively different at the very least, and as professional maker also working with microcontrollers like Pi and Arduino etc (part of my business actually runs off one) I'm really glad to see this expand gaming elements into educational and craft/making/art areas. It's like Mario Paint but with an inextricably tactile and functional activity rolled into it, with interactive Lego-like instructions, that finish with actual, probably quite fun, games.

It's certainly not the stupidest idea in gaming ever, it's adding value in many ways to the field. If it's not for you, cool, I don't care, and while expensive, I don't think it's as overpriced as some people think. Lego, for example, is ultimately "just plastic", but very well engineered plastic. This is well engineered cardboard. And they won't be responsible for literal landfills worth of plastic, single-use-case peripherals/shell thingies produced by the industry so, as sustainable design, it's marvellous.

Anyway that's presenting an argument to a cardboard box so I won't run it into the ground. I just read this

You can even draw and cut out your own sine graph, slot it into the piano and when you hold down a key, the sensor will ‘read’ the shape and the pitch will undulate accordingly.

How can that not be ingenious? As a sonic artist in past and present, that blows my mind in terms of creativity.

You could probably flatten the entire thing and put it away. I really hate adding up peripheral junk. It's extremely daring to tackle this issue.

Cardboard is underrated, that's all I'm saying. Hey look it's just a painting made of a piece of paper and some oil. I think this attitude speaks more of the discarded nature of 100% of packaging as well as hard, quickly redundant plastic goods if anything. Let's not kid ourselves, you buy these peripheral things and scurry them away for decades. If that is the timeline, they damn well should be made out of cardboard!

If Nintendo release designs for this stuff I will make my own out of wood anyway.

(and by the way, wood splinters and cracks, cardboard does not)

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