Nintendo Switch Chat Thread Thrii

Anything to do with games at all.
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shy guy 64
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PostRe: Nintendo Switch Chat Thread Thrii
by shy guy 64 » Fri Sep 13, 2019 9:30 am

Fisher wrote:shyguy64 what switch game did you played today.


astral chain, just rounding up some stuff i missed

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread Thrii
by ITSMILNER » Fri Sep 13, 2019 9:34 am

Rex Kramer wrote:The eshop watchlist is starting to cost me reasonable amounts of cash. In the last 2 weeks I've bought Golf Peaks, Katamari Damacy and Super Blood Hockey. All of them at 50% discount or more but I really don't need more games. My Thursday evening routine has become checking that just to see if stuff I've tagged is discounted.


This is 100% me as well :lol: every Thursday night I go to the watch list and check what’s on sale from my list. I then go to the coming soon section to see if anything new has popped up I want to add to the list (my Watch List currently sits at over 150 games)


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ITSMILNER
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PostRe: Nintendo Switch Chat Thread Thrii
by ITSMILNER » Fri Sep 13, 2019 9:38 am

Arcade Archives: Track & Field is out on the eshop!! Damn I played the hell out of that in the arcades and the X360 release......that will be a purchase at some point


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jawafour
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PostRe: Nintendo Switch Chat Thread Thrii
by jawafour » Fri Sep 13, 2019 9:47 am

ITSMILNER wrote:
Rex Kramer wrote:...My Thursday evening routine has become checking that just to see if stuff I've tagged is discounted.


This is 100% me as well :lol: every Thursday night I go to the watch list and check what’s on sale from my list. I then go to the coming soon section to see if anything new has popped up I want to add to the list...

I'm in the Thursday eShop Club, too. I check every item on sale and every new game added... even though I'm not meant to be buying games :fp: .

- - - - - - - - - -

Oh, and a demo for Contra: Rogue Corps is now up ahead of it launching on 24 September The game didn't get the greatest reception at E3 but I kinda liked the look of it; arcade-y shooty action with both local and online multiplayer options. I guess this is a chance to discover how it has turned out!

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PostRe: Nintendo Switch Chat Thread Thrii
by jawafour » Fri Sep 13, 2019 10:14 am



I've been looking at Hellmut, a twin-stick rogue-like shooter that last launched back in May. I love the retro graphics and the sound is very well done. I wouldn't pay the £27 ( :o ) asking price but it's something I'll look out for in a sale.

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OrangeRKN
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PostRe: Nintendo Switch Chat Thread Thrii
by OrangeRKN » Fri Sep 13, 2019 11:54 am

I think this is how Karl feels when he sees pixel art games and think they look ugly

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PostRe: Nintendo Switch Chat Thread Thrii
by jawafour » Fri Sep 13, 2019 11:54 am

Nintendo wrote:Starting 01/10, you’ll be able to use the remaining days of your Nintendo Switch Online Individual Membership as a discount when purchasing a Family Membership! More details, such as discount rates, will be available on our website at a later date.

Could be useful for those people who purchased an individual membership and then decided that they want their family to play, too.

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PostRe: Nintendo Switch Chat Thread Thrii
by jawafour » Fri Sep 13, 2019 11:57 am

OrangeRKN wrote:I think this is how Karl feels when he sees pixel art games and think they look ugly

I did think of Karl whilst watching that vid*. I love (most) pixel stylings!

* Context thread bait etc.

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Winckle
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PostRe: Nintendo Switch Chat Thread Thrii
by Winckle » Fri Sep 13, 2019 12:00 pm

Mafro wrote:
Winckle wrote:It's just another boring 0-0 draw I'm afraid.

Own goal?

Oh no!

We should migrate GRcade to Flarum. :toot:
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Squinty
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PostRe: Nintendo Switch Chat Thread Thrii
by Squinty » Fri Sep 13, 2019 12:34 pm

Robbo-92 wrote:
Squinty wrote:
Robbo-92 wrote:I’d forgotten how useful suspend points were until now, really useful in ALTTP in my opinion.


Played through Mario World and I was totally abusing the rewind feature, the physics in that game are weird.


I’ve not used the rewind feature properly yet (just used it for the hell of it one time) but I imagine if you can use it after death then you can effectively get unlimited lives in a sense making it but easier? I don’t know how hard Mario World gets as I’ve only played through the first world so far.


Yeah, you can rewind to a safe point before death. The game is easy enough without it, it's just I sometimes over shoot the jumps (it's floaty as strawberry float to me now).

Still a really cool game and worth a play. The world and secrets are fantastic.

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That
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PostRe: Nintendo Switch Chat Thread Thrii
by That » Fri Sep 13, 2019 12:37 pm

jawafour wrote:
OrangeRKN wrote:I think this is how Karl feels when he sees pixel art games and think they look ugly

I did think of Karl whilst watching that vid*. I love (most) pixel stylings!

* Context thread bait etc.

:lol: You guys :wub:

I feel a bit bad about being a grinch and I don't really want to poop on stuff other people like, it's all a matter of taste. But for me, I just can't stand modern pixel art, it all looks pretty much equally bad to me. :P

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PostRe: Nintendo Switch Chat Thread Thrii
by Jenuall » Fri Sep 13, 2019 12:48 pm

Is it just modern pixel art that you dislike Karl? Or did you not like the art from games 20 years ago either? Is it just that people are doing it in some way worse now than what pixel art used to be to or do you just object to the fact that they are holding on to something that should have been left behind?

I think there have been some beautiful pixel art games recently, but also there are more than a few examples of people really strawberry floating it up.

My biggest bug-bear when it comes to modern pixel art games are when people make use of inconsistent resolutions in their art. Stardew Valley is one that is guilty of this - most art is fairly chunky, but every now and then an asset is thrown in at a higher resolution (fishing rods are an example of this) and it just doesn't "fit"! :x

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OrangeRKN
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PostRe: Nintendo Switch Chat Thread Thrii
by OrangeRKN » Fri Sep 13, 2019 1:39 pm

Karl_ wrote:it all looks pretty much equally bad to me


See, absolute proof that Karl is a pixel philistine!

Jenuall wrote:My biggest bug-bear when it comes to modern pixel art games are when people make use of inconsistent resolutions in their art. Stardew Valley is one that is guilty of this


Yes, this is in the vast majority of cases horrible. Stardew Valley is a pretty ugly game imo

Ill-fitting text is a big one too

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PostRe: Nintendo Switch Chat Thread Thrii
by That » Fri Sep 13, 2019 1:44 pm

Jenuall wrote:Is it just modern pixel art that you dislike Karl? [...]
OrangeRKN wrote:.

Click:
I think the beauty of really classic pixel art - I'm talking NES and GB here - came directly from the struggle to overcome the limitations of the medium in that era. It's amazing that games like Metroid and Final Fantasy III achieved such distinct and memorable visual styles with a tiny palette to choose from and a maximum of a few colours per sprite. It's nothing short of incredible that games like Link's Awakening or Donkey Kong Land could have such artistic fidelity on probably the most restrictive screen of all time.

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Then the SNES/GBC era was interesting because the limitations were effectively lifted. It was now possible to truly defy the expectations of the viewer. Final Fantasy VI skewed the overworld with perspective effects; Seiken Densetsu III established a new benchmark for detail, colour depth, and 'invisible tiling'; Mario Kart transposed sprite art into a 3D world.

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The medium was finally subverted completely on PC by games like Beneath a Steel Sky, which took hand-painted drawings and converted them to raster images of the correct bit-depth and colour palette.

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This is essentially not sprite art any more. It has the superficial aesthetic of sprite art while having none of its form. This was really interesting and engaging at the time, when the game came out in the mid-90s.

But that's it for sprite art, isn't it? Contemporary pixel art just doesn't really scratch these itches for me. I'm not sure it can. The first sort of sprite art I like was based on its context; the second was based on the subversion of that context, which is no longer relevant; and the third was an innovation twenty-five years ago that has now become cliche. I'm just not sure what I'm supposed to see in modern attempts. It's all been done. Why are people still doing it?

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Nintendonerd69
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PostRe: Nintendo Switch Chat Thread Thrii
by Nintendonerd69 » Fri Sep 13, 2019 1:53 pm

I'm really struggling with Donkey Kong tropical freeze, I'm fairly early on too, I don't remember the SNES Kong games being like this, either that or my skills are fading with age :cry: . Anyone else struggle with the difficulty?

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PostRe: Nintendo Switch Chat Thread Thrii
by OrangeRKN » Fri Sep 13, 2019 1:56 pm

Is art only about innovation and novelty? I don't think so. That said I agree on your first point - primarily the appeal of pixel art is in its limitations. Those strict limitations - be they hardware or artist enforced - drive creativity. So much information can be concentrated, almost paradoxically, into such little space. Pixel art can be an exercise in deception, in having the player see something that isn't even there. The reason CRT filters and 4:3 resolutions are popular options aren't because they are nostalgic throwbacks, it's because plenty of art was designed to be displayed in such ways. But equally clean, bold pixel art has a beauty of its own in its simplicity and striking visuals.

I don't see why the context shift from hardware limitation to artist limitation is important in appreciating the resultant art. Link's Awakening would be as beautiful released today as it was 20 odd years ago.

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PostRe: Nintendo Switch Chat Thread Thrii
by That » Fri Sep 13, 2019 2:53 pm

Counterpoint: Shantae and the Pirate's Curse was the last good pixel art game, which ended pixel art as a valid form of artistic expression forever.

Sorry. I do feel bad that I can't see what you see. I guess it's just not my cup of tea.

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Squinty
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PostRe: Nintendo Switch Chat Thread Thrii
by Squinty » Fri Sep 13, 2019 3:22 pm

Nintendonerd69 wrote:I'm really struggling with Donkey Kong tropical freeze, I'm fairly early on too, I don't remember the SNES Kong games being like this, either that or my skills are fading with age :cry: . Anyone else struggle with the difficulty?


The K levels are pretty brutal. The main game is not too bad, although I know some people who did struggle with it later on. I think DKC2 is probably harder.

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PostRe: Nintendo Switch Chat Thread Thrii
by imbusydoctorwho » Fri Sep 13, 2019 3:30 pm

I just played as Funky Kong in Tropical Freeze,

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PostRe: Nintendo Switch Chat Thread Thrii
by Robbo-92 » Fri Sep 13, 2019 3:49 pm

Nintendonerd69 wrote:I'm really struggling with Donkey Kong tropical freeze, I'm fairly early on too, I don't remember the SNES Kong games being like this, either that or my skills are fading with age :cry: . Anyone else struggle with the difficulty?


Personally it just didn’t click with me, always felt Donkey Kong didn’t feel right to control but I think this was just me as the majority seemed to love the game.

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