Balladeer wrote:Jenuall wrote:None of them appeal, at all.
That's not strictly true, the original Donkey Kong arcade game is fun (and the Game Boy sequel) but everything since... Meh.
Goofs aside I'm genuinely curious as to why. I do get what OR says about the heavier momentum, but you've included some annoying floaty boys in your 'better than DK' selection who kill momentum dead in exchange for vertical movement (and in Yoshi's case egg aiming), as well as a heavy boy in Wario (who I'd forgotten did platformers.
Apparently his last two were Not Good); and it's not like DK controls exactly the same in every game. What is it that puts you off about the ape?
Goofs back to front and centre: you asked for YouTubes, I gave you YouTubes, at least listen and then slag them off.
I think it's a whole host of things where DK is concerned really (and primarily this is based on Donkey Kong Country and Donkey Kong Land as those are the ones I've played the most):
The characters themselves are not interesting, either from a design perspective or in terms of any actual characterisation they give them.
The art style
really doesn't appeal - it all looks like the sort of thing someone would create in "My Super Game Maker + 1998 Edition" - stock assets lacking artistry cut and pasted onto each other, everything is short of refinement and cohesion, not looking like it truly belongs together etc. It's similar in a way to things I don't like about the look of New Super Mario Bros. Everything is very generic and lacking unique character to it
The level design is just dull - often just a single wobbly line to follow along with the occasional raised platform or some barrels to follow. Being a contemporary of something like Sonic 3 with its massive sprawling maps with multiple routes, clever design etc. I just never saw how the dull level layouts in DKC were supposed to be appealing!
And yes the movement and "game feel" is genuinely one of the worst I've experienced in a 2D platformer, it just doesn't feel fun for me to control DK or any of the others. The momentum, character acceleration, responsiveness, air control ... it all just doesn't come together into a set of characters that I enjoy controlling. I appreciate that others may like it but for me it's poor.
The animation in the games also has something very off about it, stilted and robotic in a really odd way that doesn't sit right. The characters don't feel really part of the world they are in, DK sort of sliding around on these backgrounds like he is somehow disconnected from it. I know it was new tech they were working with but for me the results are far inferior to the well animated sprite artwork and animation that we were getting at the end of the 16 bit era.
Since the SNES/Game Boy DK games nothing has really come along to make me re-asses my views - 64 was trash, there were a load of things that just looked like gimmick games, and Returns/Tropical Freeze were just framed as (unsurprisingly) a return to DKC, which as stated I hate so why would I want to return to it?!
So yeah like I say it is not a Nintendo franchise that I have any real affinity for (aside from DK94 on the GB) and so it really does rank below most of their other "platformer" franchises in my book. I'm much more likely to pick up a new Yoshi or Kirby game than anything new that DK does. Hell, I'd probably buy a new Kid Icarus over DK!
Also - I listened to those tracks you posted. I mean they are certainly good (and better than what I remember from DKC) but I wouldn't class them as top tier personally. But it's very hard to objectively rate a game track without having played the game it is from, the connection it has to the level you are playing and the emotion you feel at that point in the game etc. all feeds into how much you appreciate a music track so I've every reason to believe I might like them more if I had some tangible connection to them in the actual game .