Nintendo Switch Chat Thread V

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shy guy 64
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PostRe: Nintendo Switch Chat Thread V
by shy guy 64 » Mon Jan 10, 2022 11:29 pm

Finished chicory. Not the best indie game but the characters grew on me

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Fisher
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PostRe: Nintendo Switch Chat Thread V
by Fisher » Mon Jan 10, 2022 11:54 pm

shyguy64 did a villager come to your campsite in animal crossing new horizons today.

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PostRe: Nintendo Switch Chat Thread V
by deathofcows » Tue Jan 11, 2022 12:34 am

shy guy 64 wrote:Finished chicory. Not the best indie game but the characters grew on me


Alternate take: Finished Chicory. Not the Absolute Best Indie game but a top-tier one. The playful painting is a joy precisely because it is so un-stringent, you can do as much or as little as you fancy, and even most painting quests and tasks are absurdly generous and accommodating, basically saying: Do As You Want, It's Fine! It's your Game And Your Adventure! Which feels fun and freeing and optional instead of obsessive and completionist. You can imagine a different game 'scoring' you Bayonetts style for your painting, or your Percentage Of World Painted, and thank God this game isn't that!

In general the whole looseness and generosity in design (asking if you want to save and quit at the end of a boss - welcome and legitimate release! Or the amount of customisable accessibility options) is as much a part of Chicory's tone and vibe as its story proper, which is cool but sometimes stepped strayed a bit far into overt, spoken Hugs N Kindness for me. A bit on-the-nose. Not that much though! And even though sometimes the gameworld felt like it was straining to be As Kind And Caring As Possible (like some safe space animal-utopia-arts-collective based in San Francisco or something) most characters were a genuine treat to chat to and not a dutiful chore a la many games for me these days. It's often funny! And there were some genuine light-touch wisdoms in there! And there Is a welcome streak of some thornier, sadder themes.

And Chicory isn't even the name of the protagonist! So it's like Zelda! But more like Skyward Sword Zelda or something where she's a fundamental foil and focus as opposed to just a Rescue goal. Chicory was cool!

And the gameplay is wonderfully sloppy and sploshy and gloopy by the end, traversal gradually improves and becomes a pleasure by around midway.

And the Joy-Con batons controls works so damn well it feels made for it, quick and instinctive instead of a bit of an analogue cursor dragging drag. I tried in portable and it was a different (worse) game. Combined with the slight plucks of HD rumble at you hover over different surfaces and the gamefeel is a Real treat.

Oh and the music bangs.

And the bosses are often awesome and dramatic.

And the opening half is organic and meandering, before the inevitable MacGuffins come to give it a bit more fixed purpose and heroism, which makes for a pretty complete feeling whole.

And the world doesn't feel too big, but still feels dense enough with interest and secrets all the way until the end (and beyond).

Anyway I really liked it and had a blast and liked it more and more as I went through it.

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Balladeer
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PostRe: Nintendo Switch Chat Thread V
by Balladeer » Tue Jan 11, 2022 8:46 am

Meanwhile I've been playing a JRPG from the middle of last year. Ys IX is good y'all!

It's done now, so I guess I'll get back to Chicory. I think I need more peril in my 'action'-adventure games.

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shy guy 64
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PostRe: Nintendo Switch Chat Thread V
by shy guy 64 » Tue Jan 11, 2022 10:10 am

Fisher wrote:shyguy64 did a villager come to your campsite in animal crossing new horizons today.


nope

deathofcows wrote:
Alternate take: Finished Chicory. Not the Absolute Best Indie game but a top-tier one. The playful painting is a joy precisely because it is so un-stringent, you can do as much or as little as you fancy, and even most painting quests and tasks are absurdly generous and accommodating, basically saying: Do As You Want, It's Fine! It's your Game And Your Adventure! Which feels fun and freeing and optional instead of obsessive and completionist. You can imagine a different game 'scoring' you Bayonetts style for your painting, or your Percentage Of World Painted, and thank God this game isn't that!


well considering how limited your colour pallet is at most times itd be rather cruel for them to do so

deathofcows wrote:And the Joy-Con batons controls works so damn well it feels made for it, quick and instinctive instead of a bit of an analogue cursor dragging drag. I tried in portable and it was a different (worse) game. Combined with the slight plucks of HD rumble at you hover over different surfaces and the gamefeel is a Real treat.


speak for yourself. the motion controls were deeply frustrating and the touch screen was better

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PostRe: Nintendo Switch Chat Thread V
by Balladeer » Tue Jan 11, 2022 10:15 am

Has anybody played FAR: Lone Sails? It's out on most things. I've played an hour of this highly acclaimed game (88 on Switch Metacritic) and I don't 'get it' at all. Would love to read what people like about it.

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PostRe: Nintendo Switch Chat Thread V
by deathofcows » Tue Jan 11, 2022 10:22 am

Balladeer wrote:It's done now, so I guess I'll get back to Chicory. I think I need more peril in my 'action'-adventure games.


It was only half-way through that I realized there were no enemies in the game proper (only the bosses). I guess I enjoyed it as a stakes-free chill. Though I would sometimes punctuate it with some Expert Tetris Effect-ing, for that tension and action.

shy guy 64 wrote:speak for yourself. the motion controls were deeply frustrating and the touch screen was better


I need to make that video.

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PostRe: Nintendo Switch Chat Thread V
by Jezo » Tue Jan 11, 2022 11:12 am

deathofcows wrote:
shy guy 64 wrote:speak for yourself. the motion controls were deeply frustrating and the touch screen was better


I need to make that video.

A video you say..? :eyes:

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread V
by ITSMILNER » Tue Jan 11, 2022 11:27 am

Balladeer wrote:Has anybody played FAR: Lone Sails? It's out on most things. I've played an hour of this highly acclaimed game (88 on Switch Metacritic) and I don't 'get it' at all. Would love to read what people like about it.


Yeah I played through it last year actually, it was good, I did like it once I got into the swing of looking after your vessel. It was another of those cinematic platformers though so it didn't really stand out to me like I was expecting.

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PostRe: Nintendo Switch Chat Thread V
by Balladeer » Tue Jan 11, 2022 11:53 am

I presume by 'another of those cinematic platformers' you mean a game that's more about the aesthetics and experience than the gameplay? That's definitely the vibe I've got, except I'm getting more resource management than platformer at this stage. The only platforming bits have been slow and cumbersome.

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PostRe: Nintendo Switch Chat Thread V
by Poser » Tue Jan 11, 2022 12:22 pm

OrangeRKN wrote:I did like it pre-patch, I just never finished a run because of being forced to restart and go through quite a long slog to get back to the point I was at which wore me down pretty quickly. The restarting levels is the big change yeah and it sounds game changing!

I think it was Poser who played it pre and post patch and said on here it is much better now too.


Yep, it was me. It was mercilessly hard before the patch. I still liked it, but I was never, ever going to complete it.

Post-patch, I played it to completion and enjoyed it. I'd do so again.

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread V
by ITSMILNER » Tue Jan 11, 2022 12:48 pm

Balladeer wrote:I presume by 'another of those cinematic platformers' you mean a game that's more about the aesthetics and experience than the gameplay? That's definitely the vibe I've got, except I'm getting more resource management than platformer at this stage. The only platforming bits have been slow and cumbersome.


Yeah, it’s definitely a game where it wants to keep moving you forward on the journey/experience. Just make sure you keep hoovering up resources as you drive along

Poser wrote:
OrangeRKN wrote:I did like it pre-patch, I just never finished a run because of being forced to restart and go through quite a long slog to get back to the point I was at which wore me down pretty quickly. The restarting levels is the big change yeah and it sounds game changing!

I think it was Poser who played it pre and post patch and said on here it is much better now too.


Yep, it was me. It was mercilessly hard before the patch. I still liked it, but I was never, ever going to complete it.

Post-patch, I played it to completion and enjoyed it. I'd do so again.


How long did a whole campaign take you? I assume you always enabled the ability to restart levels?

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PostRe: Nintendo Switch Chat Thread V
by Poser » Tue Jan 11, 2022 12:54 pm

ITSMILNER wrote:
Poser wrote:
OrangeRKN wrote:I did like it pre-patch, I just never finished a run because of being forced to restart and go through quite a long slog to get back to the point I was at which wore me down pretty quickly. The restarting levels is the big change yeah and it sounds game changing!

I think it was Poser who played it pre and post patch and said on here it is much better now too.


Yep, it was me. It was mercilessly hard before the patch. I still liked it, but I was never, ever going to complete it.

Post-patch, I played it to completion and enjoyed it. I'd do so again.


How long did a whole campaign take you? I assume you always enabled the ability to restart levels?


Ah, I honestly can't remember, on either front. I don't spend a lot of time gaming and probably did it over a number of evenings - let's say a week to ten days? I think I did do the 'restart every level' thing.

I'll be honest, there were times it made the whole thing a bit TOO easy, and I always meant to go back and try it on hard again. It's a lovely little game. Not sure what it costs now but if you could pick it up for ~£5 it'd be well worth it.

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread V
by ITSMILNER » Tue Jan 11, 2022 12:57 pm

Poser wrote:
ITSMILNER wrote:
Poser wrote:
OrangeRKN wrote:I did like it pre-patch, I just never finished a run because of being forced to restart and go through quite a long slog to get back to the point I was at which wore me down pretty quickly. The restarting levels is the big change yeah and it sounds game changing!

I think it was Poser who played it pre and post patch and said on here it is much better now too.


Yep, it was me. It was mercilessly hard before the patch. I still liked it, but I was never, ever going to complete it.

Post-patch, I played it to completion and enjoyed it. I'd do so again.


How long did a whole campaign take you? I assume you always enabled the ability to restart levels?


Ah, I honestly can't remember, on either front. I don't spend a lot of time gaming and probably did it over a number of evenings - let's say a week to ten days? I think I did do the 'restart every level' thing.

I'll be honest, there were times it made the whole thing a bit TOO easy, and I always meant to go back and try it on hard again. It's a lovely little game. Not sure what it costs now but if you could pick it up for ~£5 it'd be well worth it.


Yeah, I’m playing on Normal and I think the campaign timer is showing I have been playing for about an hour but I’ve not died as yet. It seems to be ramping up now though in terms of how many enemies are appearing so having to manage my men a lot more tactically

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PostRe: Nintendo Switch Chat Thread V
by OrangeRKN » Tue Jan 11, 2022 12:58 pm

My first run was on Normal and I got to 65% then died

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ITSMILNER
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PostRe: Nintendo Switch Chat Thread V
by ITSMILNER » Tue Jan 11, 2022 1:59 pm

Just checked and i'm on 30% completion so still quite a bit to go, i'm trying to get onto as many islands as I can to upgrade my units, took me a few turns to realise once you agree to end a turn some islands then become unvisitable.

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PostRe: Nintendo Switch Chat Thread V
by Poser » Tue Jan 11, 2022 3:16 pm

Think I've said before but I love the aesthetic. Incredible feeling of loneliness as you hear that horn sound, then frantically rotating your view to spot the invaders appearing throught the fog, not to mention becoming genuinely attached to your little guys.

I'm enjoying Metroid right now but will give this another go when I'm finished.

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PostRe: Nintendo Switch Chat Thread V
by ITSMILNER » Tue Jan 11, 2022 4:14 pm

It’s when you have boats coming from multiple sides and you are trying to work out where to position your guys that gets me :lol: but yeah I am really liking it, think I have 6 commanders now, about to play for a 7th

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PostRe: Nintendo Switch Chat Thread V
by Balladeer » Tue Jan 11, 2022 4:29 pm

OrangeRKN wrote:...

It's you who was considering Beast Breaker, isn't it OR? I've given it a go and it is hecking addictive. Looks cute, sounds nice, writing is eh, but the gameplay is really satisfying. Bouncing around smashing crystal beasts into pieces. Well worth a gander so far, at sale prices anyway.

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PostRe: Nintendo Switch Chat Thread V
by The Watching Artist » Tue Jan 11, 2022 4:43 pm

Has anyone here opened up a pro controller to sort out drift? Can anyone confirm exactly the screwdriver I need? I thought I had the right one but its either not or the screws are practically fused in. Didnt want to proceed further incase I completely stripped them.

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