No Man's Sky - Next gen update info revealed

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OrangeRKN
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PostRe: No Man's Sky - Synthesis update unnounced
by OrangeRKN » Fri Feb 21, 2020 2:45 pm

Do they ever still reset the universe with the updates? I think that has been one of the things putting me off, the impermanence of a potential reset because of change in how things are generated.

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PostRe: No Man's Sky - Synthesis update unnounced
by jawa4 » Fri Feb 21, 2020 2:58 pm

OrangeRKN wrote:Do they ever still reset the universe with the updates? I think that has been one of the things putting me off, the impermanence of a potential reset because of change in how things are generated.

I *think* there have been two universe resets in past years, Orange; but these should not alter your own progress in the game in terms of any gear / funds that you have gained. The resets have enabled additional flora / fauna / weathers / sites to be added to planets. I re-started my game from scratch last year to experience the changes from a fresh slate; I haven't played in a while now but I plan to return soon.

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Preezy
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PostRe: No Man's Sky - Synthesis update unnounced
by Preezy » Fri Feb 21, 2020 4:44 pm

Yeah fair play they've worked really hard to claw back their credibility. I can only imagine how long that Sean guy's beard must be now!

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Green Gecko
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PostRe: No Man's Sky - Synthesis update unnounced
by Green Gecko » Fri Feb 21, 2020 8:36 pm

I get the impression we'll see this released with 4K graphical update akin to PC in a year and a half for people who never knew or cared about the original controversy. I still intend to play it, but Subnautica and Elite are similar games.

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PostRe: No Man's Sky - Synthesis update unnounced
by jawa4 » Tue Mar 17, 2020 9:18 pm

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You can now place a bobble head on your ship's dashboard :-) .

Eurogamer wrote:Those that fancy sprucing up their No Man's Sky starship interior with a wobbly bobbly for some lo-fi long-haul amusement will first need to do a bit of work. No Man's Sky's initial two bobblehead variants - inspired by overseers Specialist Polo and Priest Entity Nada - will unlock as progress is made on the game's latest Universal Community Research Project.

Players wishing to assist the global effort to access Polo and Nada can do so by participating in any multiplayer mission listed in the Space Anomaly's Nexus terminal. As more of these are complete, the Research Project progress meter will rise, with Polo becoming available from the Quicksilver Bot once Tier 1 has been reached, and Entity Nada unlocking at Tier 2.

Once available, dashboard bobbleheads can be installed in any starship cockpit, delighting travel-weary spacefarers with their seductively top-heavy sway.

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Monkey Man
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PostRe: No Man's Sky - Synthesis update unnounced
by Monkey Man » Wed Jun 10, 2020 2:39 pm

No Man's Sky getting cross-platform multiplayer support this Thursday

Out on Xbox and PC Game Pass at the same time.

In addition to cross-platform support, Thursday's update promises a number of other multiplayer enhancements, including improved lobbies, speech to text, and better fireteams - and they'll be accompanied by VR tweaks and more general quality of life improvement

https://www.eurogamer.net/articles/2020 ... s-thursday

Patch notes - https://www.nomanssky.com/2020/06/intro ... -mans-sky/

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PostRe: No Man's Sky - Synthesis update unnounced
by LewisD » Fri Jul 17, 2020 12:58 am

The "Desolation" update from today looks cool:

https://www.eurogamer.net/articles/2020 ... nd-explore

No Man's Sky is going a bit Aliens
adds ominous abandoned ships to raid and explore
Desolation Update out today on all platforms.


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Interiors will be procedurally generated and rich with salvage.


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Monkey Man
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PostRe: No Man's Sky - Synthesis update unnounced
by Monkey Man » Fri Jul 17, 2020 7:50 am

A lot of Combat improvements, "Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.", "Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.", "Fixed an issue that prevented photo missions working correctly on Xbox" - https://www.nomanssky.com/desolation-update/

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Photek
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PostRe: No Man's Sky - Desolation update now available
by Photek » Fri Jul 17, 2020 11:50 am

I'm still messing about at start of game, I've been to local space station and I have to get stuff together for hyper drive fuel. The list of things to mine seems MASSIVE but I presume (I have to presume) that you get to mine stuff more efficiently with upgrades?

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Xeno
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PostRe: No Man's Sky - Desolation update now available
by Xeno » Sat Sep 19, 2020 8:56 am

With the new update next week, it may be worthwhile playing from a fresh start again.

https://www.eurogamer.net/articles/2020 ... -next-week

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Monkey Man
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PostRe: No Man's Sky - Desolation update now available
by Monkey Man » Wed Sep 23, 2020 2:25 pm



twitter.com/hellogames/status/1308753243137245186


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Mafro
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PostRe: No Man's Sky - Desolation update now available
by Mafro » Wed Sep 23, 2020 2:32 pm

Looks quality. I just downloaded this again the other week to try the new stuff in the last big patch and they go and do this.

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Green Gecko
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PostRe: No Man's Sky - Desolation update now available
by Green Gecko » Wed Sep 23, 2020 2:37 pm

This is currently £17.50 with PS Plus double discounts. Been interested in it for a long time but I think you can still get a physical copy for around the same price due to the backlash and get all the updates with that.

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Xeno
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PostRe: No Man's Sky - Desolation update now available
by Xeno » Wed Sep 23, 2020 3:11 pm

They have done so much to add to this game I think a re-review on some sites may be worth it.

I really want to get a living ship.

Lightning looks so cool.

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Green Gecko
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PostRe: No Man's Sky - Desolation update now available
by Green Gecko » Wed Sep 23, 2020 3:41 pm

Would anyone actually be playing this in PS4 to raid or whatever the strawberry float you call it in this? Wouldn't mind just jumping around attacking some vaguely offensive looking aliens or exploring one of those aliens-esque abandoned ships. :)

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Garth
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PostRe: No Man's Sky - Desolation update now available
by Garth » Wed Sep 23, 2020 3:50 pm

Loads of stuff in that new update, looks great!

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Xeno
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PostRe: No Man's Sky - Desolation update now available
by Xeno » Wed Sep 23, 2020 4:38 pm


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GrinWithoutaKat
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PostRe: No Man's Sky - Desolation update now available
by GrinWithoutaKat » Wed Sep 23, 2020 6:46 pm

I got super into this the second half of 2018. When Playstation did that video that showed you the hours of your 3 most played games for the year, I think I was around 400 hours for it. I got a bit pissed off that I spent ages making a network of farms and they got hit with the terrain edit bug, so stopped for a bit... and just never went back. I was so excited about the VR update but for some reason never got around to it. Definitely need to make some time soon.

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Dual
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PostRe: No Man's Sky - Desolation update now available
by Dual » Wed Sep 23, 2020 6:56 pm

Would love to have another go at this

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Xeno
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PostRe: No Man's Sky - Desolation update now available
by Xeno » Wed Sep 23, 2020 7:12 pm

You may want to check the systems you have visited as some have new planets.-


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