Hello Games wrote:Hello Everyone!
A lot has changed in the years since No Man’s Sky released. There’s so much we love about the game now, but there was something unique at release in how alone you felt in the universe. Going further back I have great memories of early unreleased versions of No Man’s Sky where there were no NPCs, no shops, no help… just you the player as a tiny dot lost in the infinite.
For our next update we wanted to allow players to experience an alternative universe. We are calling it Adrift, and for the first time players can be truly alone in No Man’s Sky. We think it’s a special feeling.
Removing other lifeforms means no shops, no trading, no shortcuts and no help, providing a very different survival experience.
This alternative universe is more dangerous too, with sandworms now roaming free and fiend eggs spreading across planets.
Buildings are broken and rusted, the few remaining landmarks the graves of lost Travellers. In space, a new ghostly frigate beckons, allowing players to recruit a piece of this lonely universe.
To help provide safe haven is a new bulky Hauler starship, called the Iron Vulture. Since we added ship customisation in our last update, we’re also seeding the game with lots of new customisation options in Adrift.
Adrift was supposed to be our next expedition, which it is, but it’s ballooned out into an update filled with improvements, new unique gameplay content and rewards.