[iup=3525485]TheTurnipKing[/iup] wrote:Introducing an element of randomness isn't necessarily the same thing as putting the entire outcome down to a random number. A random element doesn't negate player skill in this case: it just tests the players ability to quickly assess and deal with an outside element introduced into their fight.
It's why I can't fathom turning items off at all.
Ok so let's look at this from a competetive stand point. It's the grand finals of a tournament and the scores for sets are tied, final match. A person has done really well and is up 2 stock in a 4 stock match, when suddenly a starman spawns on top of the other player which gives the guy enough momentum to take 2 stocks back or if we're taking brawl into account someone gets Snake or Sonics final smash which lasts forever and is practically unavoidable.
Suddenly the person outplaying the other person has had their current progress completely made void by completely randomly generated items. A similar situation could be where it's even stocks and a maxim tomato spawns next to one player. There's nothing you can really do about it. There's a time and a place for playing with items, but it's not in tournaments.