Ori and the Blind Forest (Xbox One/Win10/Switch) - Switch version out now.

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Meep
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PostRe: Ori and the Blind Forest (Xbox One & PC) - out now!!!, profitable a week after release
by Meep » Sat Apr 18, 2015 3:16 pm

I don't really want a sequel; I'd rather have something in a different settings with a different player character and abilities.

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Photek
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PostRe: Ori and the Blind Forest (Xbox One & PC) - out now!!!, profitable a week after release
by Photek » Mon Apr 20, 2015 9:42 am

Just got past the part where the tree floods, so infuriating, I must have died 40times at least but I kept at it.

Now im in an area where I can swim about which is really nice. Amazing game this is, unforgiving at times but its so beautiful that you keep going to see the next jaw dropping moment or area.

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PostRe: Ori and the Blind Forest (Xbox One & PC) - out now!!!, profitable a week after release
by mikedb » Sat May 09, 2015 3:32 pm

I tried playing some more of this last night (it's great!) but had to download a 6gb update, and now it crashes to the Xbox One dashboard when trying to load my game.

Anyone else playing this at the minute and having issues?

*edit* Nevermind. It worked on my 6th attempt and has been fine since. Maybe it was still installing the update or something.

Anyway, I'm now 5 hours into this and along with Bloodborne i'd have to say it's the best game I've played this year.

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Photek
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PostRe: Ori and the Blind Forest (Xbox One & PC) - out now!!!, profitable a week after release
by Photek » Mon May 11, 2015 9:26 pm

This has just been updated, not a 6gb one just 48mb.

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Monkey Man
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PostRe: Ori and the Blind Forest (Xbox One & PC) - out now!!!, profitable a week after release
by Monkey Man » Thu Aug 06, 2015 5:54 pm



Definitive Edition for new players or a paid DLC for current owners. New mechanics and levels.

Dev posted on GAF -

Guys,

We're super happy to announce this :) The idea behind the DE is that we listened to ALL the feedback you guys all gave us and if you didn't like something about Ori, we'll make sure that you don't have anything more to wish for with the DE. It's literally going to be the definitive version of Ori :)

We're also adding new areas and abilities and I think it's some of the best stuff we've done so far - so if you liked Ori, trust me, the DE will make you very happy. I think we're literally addressing every single thing people have asked for and we want to do a perfect job for you guys. I'm not allowed to say more than that atm, but we'll share more info in the upcoming weeks.

Again, thank you guys for your support. I hope we'll be able to make you proud of us :)

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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC out later this year
by ITSMILNER » Fri Aug 07, 2015 6:09 am

Glad I held off playing this, will pick up the DLC so I can experience it all

Long Live Switch Squad!
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PostRe: Ori and the Blind Forest (Xbox One & PC) - out now!!!, profitable a week after release
by _/\_YUNGSTAR_/\_ » Sun Aug 09, 2015 1:17 pm

i asked through twitter if the game would be made easier in the update for those of us (me) who struggle with difficulty spikes in games and they replied yes.

might get past that tree/water level yet.

Photek wrote:Just got past the part where the tree floods, so infuriating, I must have died 40times at least but I kept at it.

i watched someone do a speed run of the game and they managed to switch the water off in the tree level.

Last edited by _/\_YUNGSTAR_/\_ on Sun Aug 09, 2015 2:12 pm, edited 1 time in total.
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Buffalo
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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC out later this year
by Buffalo » Sun Aug 09, 2015 1:43 pm

I may be wrong here but I think that when you finally clock that tree section, the xbone automatically records your run through it and saves it as a clip. Cool touch.
This game is too hard for me so I hope they make it a little easier.

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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC out later this year
by ITSMILNER » Tue Nov 24, 2015 6:08 am

Any news on the release day of this 'Definitive edition' add on? Been wanting to play this but holding off until the add on is released

Long Live Switch Squad!
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Monkey Man
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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC out later this year
by Monkey Man » Mon Dec 21, 2015 10:29 am

magicmilner wrote:Any news on the release day of this 'Definitive edition' add on? Been wanting to play this but holding off until the add on is released

No news yet but this might interest you from the Dev on GAF -

Also, a note regarding the DE: If you get Blind Forest during this years Christmas Sales and you want DE, you'll still be better off getting the original and paying the upgrade price vs. just buying it straight out, so don't worry about holding back. Thought I should pop in here and clear this up :)

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ITSMILNER
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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC announced
by ITSMILNER » Mon Dec 21, 2015 11:17 am

Monkey Man wrote:
magicmilner wrote:Any news on the release day of this 'Definitive edition' add on? Been wanting to play this but holding off until the add on is released

No news yet but this might interest you from the Dev on GAF -

Also, a note regarding the DE: If you get Blind Forest during this years Christmas Sales and you want DE, you'll still be better off getting the original and paying the upgrade price vs. just buying it straight out, so don't worry about holding back. Thought I should pop in here and clear this up :)


I picked Ori up during the sale before, its good to know the upgrade won't be expensive (it seems anyway)

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Monkey Man
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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC announced
by Monkey Man » Tue Dec 22, 2015 11:40 pm


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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC out in Spring. Currently £8 in the sale
by ITSMILNER » Wed Dec 23, 2015 5:41 am

Dang, i'll hold off playing this until the DE comes out then. I hope they look at doing a physical release for Ori when the DE comes out

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PostRe: Ori and the Blind Forest (Xbox One & PC) - Definitive Edition/DLC announced
by _/\_YUNGSTAR_/\_ » Mon Dec 28, 2015 7:15 pm

Monkey Man wrote:

i'm quite pissed that i have to wait that long for the easier version of the game.

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PostRe: Ori and the Blind Forest (Xbox One & Win10) - Definitive Edition/DLC out in April
by Monkey Man » Tue Mar 01, 2016 2:13 pm

Definitive Edition out 11th March -

Ori and the Blind Forest: Definitive Edition – Microsoft Studios highlighted additional content for Ori and the Blind Forest: Definitive Edition, demoed at the Xbox Spring Showcase on Xbox One. The Definitive Edition enhances the award-winning original game release with new content, including new areas, abilities, more story sequences, multiple difficulty modes, fast travel between areas, and more. Available March 11 on both Xbox One and Windows 10 .

http://news.xbox.com/2016/03/01/xbox-sp ... ase-recap/

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Ori and the Blind Forest Shows How a Definitive Edition Is Done

Sporting eye-popping visuals, emotional storytelling, and engaging gameplay, last year’s award-winning Ori and the Blind Forest couldn’t be any better – or so we thought. The talented folks at Moon Studios apparently believed that they could squeeze even more awesome out of their brilliant indie and did just that with a definitive edition, due next month for Xbox One and Windows 10 PC.

Appropriately titled Ori and the Blind Forest: Definitive Edition, the new version complements the original with a number of fresh, fan-pleasing features. For starters, an expanded theater mode – as described by Executive Producer Mark Coates – further shines the spotlight on the game’s gorgeous visual presentation. “Not only will you be able to view all of the cut-scenes, but now you will be able to see early concept material from the game, trailers, and some other really cool content in theater mode.”

While behind-the-scenes bonus material might be enough to draw fans back to the Spirit Tree, Coates and his team aren’t stopping there. A sizable new playable area, dubbed Black Root Burrows, will let fans dig deeper into the game’s rich fiction. “There is a great story sequence throughout Black Root Burrows where you’re discovering the past of Naru, the mother character,” Coates said. “You discover her roots, where she came from, and you learn a bit more about her as a character and why maybe she is compelled to do some of the things that she does later on in the game. It’s all interwoven with the already-existing story.”

As we learned during our recent hands-on session, this fresh narrative material is complemented by new ways to navigate the environment, solve puzzles, and best baddies. Within Black Root Burrows, for example, we discovered a dash ability that grants a quick burst of speed with a tap of RB. The slick move can be further enhanced within the skill tree, allowing players to do damage with it and, eventually, perform it in midair. The visually striking environment – which thematically plays with the contrast between light and dark in cool ways – opens up early in the adventure, but can be further explored once players possess the right skills to access its depths.

Those who do venture into the new area’s more dangerous sections also gain Light Burst, an ability that the developer giddily described to us as “more or less like a grenade.” Coates hinted that its explosive potential will aid in both solving puzzles and defeating enemies. While the new abilities are discovered in Black Root Burrows, they’ve been implemented and balanced in such a way that they can be used in all areas of the game. In fact, all the new content – from story to gameplay – has been carefully woven into the existing experience, so it feels like an organic part of the game we fell in love with nearly a year ago.

Speaking of fans’ glowing adoration for the original game, it can’t be denied that a few casual players had their hearts broken by Ori’s platforming challenges. Thankfully, the Definitive Edition’s new “easy” mode will allow gamers of any and all skill levels to enjoy its immersive art style and engrossing narrative. On the flip side, those who crave a challenge will appreciate the opportunity to tackle “hard” mode or, if they’re really brave, the as-brutal-as-advertised “one-life” mode.

With all the fresh content on offer, it’s easy to overlook the fact that the Definitive Edition is allowing Windows 10 players to experience one of last year’s best games, while also giving them the benefits – like cross-saves – that come with being a part of the Xbox One ecosystem.

Whether you’ve already been touched by this indie masterpiece or are wondering what all the fuss is about, Ori and the Blind Forest: Definitive Edition promises to tax your thumbs and tug your heartstrings when it hits Xbox One and Windows 10 PC next month.

http://news.xbox.com/2016/03/01/ori-def ... indows-10/

A separate game

The Definitive Edition will be considered a separate game from the original Ori and the Blind Forest. It will not be released as downloadable content or a title update for the existing game. In fact, the original game will be retired (made unavailable for future purchase) and replaced by the new version.

The upside to this is the Definitive Edition will (presumably) have its own separate Achievement list from the original.
Hardcore Ori fans who pick up the new game will not only be able to play through it again and experience the Definitive improvements, they will also be able to earn a whole 1,000 Gamerscore worth of achievements in the process.

On the other hand, existing Ori and the Blind forest owners won't receive a free upgrade to the Definitive Edition. They'll have to part with some money to explore the Black Root Burrows. Luckily, Microsoft tells us there will be "an upgrade path" for people with the original Ori. They'll be able to pick up the Definitive Edition at a discount – not unlike how Xbox 360 Minecraft owners can get the Xbox One version for only five bucks.

Although Ori and the Blind Forest Definitive Edition arrives in less than two weeks, Microsoft has not yet announced pricing for either the full game or the upgrade for existing Ori owners. The first Ori launched at $19.99, so hopefully the Definitive Edition won't cost much more than that. As for the Definitive Edition upgrade, I'm betting it will clock in at $10 for those who already own Ori.

We'll learn more about Ori and the Blind Forest: Definitive Edition's pricing sometime between now and the launch of the Xbox One version on Friday, March 11. The Windows 10 game will arrive sometime thereafter as a separate purchase. Either way, we're definitely looking forward to it.

More details on the changes at the link - http://www.windowscentral.com/ori-defin ... um=twitter

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PostRe: Ori and the Blind Forest (Xbox One & Win10) - Definitive Edition/DLC out 11th March
by Squinty » Wed Mar 02, 2016 7:31 am

I have this on my X1, haven't played it yet. I hope the new content has an attractive upgrade price.

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PostRe: Ori and the Blind Forest (Xbox One & Win10) - Definitive Edition/DLC out 11th March
by Monkey Man » Wed Mar 09, 2016 5:27 pm



Ori and the Blind Forest: Definitive Edition Makes a Great Game Even Better

Moon Studios’ sidescrolling exploration-platformer Ori and the Blind Forest captured players’ hearts when it debuted on Xbox One last year. And starting March 11, it’s getting the star treatment with the release of Ori and the Blind Forest: Definitive Edition for Xbox One, which delivers a multitude of new areas, difficulty options, and gameplay upgrades that should appeal to both new and seasoned Ori players.

Current owners of Ori and the Blind Forest can upgrade to the Definitive Edition for $4.99, while all new players can pick up the full game for $19.99, which includes the original Ori. Fans can also purchase official merchandise at the new Ori and The Blind Forest shop.

As you can see from the trailer above, it’s a lot to unpack… so we sat down with Microsoft Studios’ Mark Coates, Executive Producer, to break down what fans will discover in the Definitive Edition – and what makes Ori and the Blind Forest such a special, one-of-a-kind journey.

Xbox Wire: What makes Ori such a special game?

Mark Coates: Well, the incredible response from the trade media, our game development peers, and (of course!) the fans are really what made the Definitive Edition possible, and we’re so grateful for that. Not every team gets the opportunity to revisit, perfect, and add to their game in a non-linear way, so we took this very seriously. So a lot of care and attention was taken to seamlessly integrate the new content into the world of Nibel, and create the new abilities in such a way that they perfectly blended and augmented Ori’s existing skill set.

Xbox Wire: What are the biggest and best additions to the Definitive Edition?

Mark Coates: So much to tell! We’ve added a ton of new content in all categories of the game, including new environments, new music, new abilities, new skills, new story elements, and new features.

True to the original game, the two new areas – Black Root Burrows and Lost Grove – come with a unique theme in both graphical presentation as well as play mechanics. For example, in Black Root Burrows, Moon Studios wanted to use light and darkness to challenge the player to navigate with limited visibility, and then use a light orb that the player carries to modify interactions with certain objects in the environment. Fans of the game fell in love with the characters and story in the original Ori, so in Black Root Burrows, you’ll discover new in-game cut-scenes that tell more of the background and history of the guardian figure Naru, providing context for why she is so motivated to help Ori.

In addition, the player can find two new core skills in the form of Dash and Light Burst. Dash allows Ori to dash forward short distances with a tap of the Right Shoulder button. Light Burst enables Ori to toss small projectiles with a tap of the Left Shoulder button, that – when detonated – deal damage to enemies. Or, the player can instead hold the Left Shoulder button down and adjust the trajectory of the projectile with great precision. Plus, both Light Burst and Dash can be upgraded through the abilities tree! Dash, for example, can be upgraded so that dashing through enemies causes them damage… and then upgraded again so that it can be performed while in the air!

Xbox Wire: Can you go into detail on some of the Definitive Edition’s new features?

Mark Coates: We wanted to enable the player to access the new areas early on, because once unlocked, they truly allow the player to navigate and experience all of the game in a fresh new way. Hopefully, players will agree that we’ve maintained the same quality and craftsmanship achieved with the original Ori, but we also aimed for the new content and changes to appeal to both existing owners of the game and new players.

For example, we added new difficulty settings to the game, to make it accessible to a wider range of players in terms of skill. Yes, there is now an Easy setting, in addition to Normal! Plus, we added a Hard and One-Life setting. Another cool new feature is the addition of Fast Travel; in the original game, the player would occasionally encounter Spirit Wells in fixed locations that replenished Ori’s energy and life, but now players can quickly transport themselves between found Spirit Wells in an instant. This allows players to revisit areas and collect missed items much easier. We expect that it will also create a whole new paradigm for the speedrunning community to exploit and set new records!

Another really cool feature is the expanded Theater. In addition to allowing collection and viewing of cinematic cut-scenes from the game, the player can now view an assortment of promotional game trailers, concept art, and behind-the-scenes clips of very early design and story treatments.

We wanted to make the Definitive Edition a celebration of sorts for our players and fans, and welcome them into the journey that we went through from the beginning to the end of the development process. All of these things make Ori very special.

Xbox Wire: Looking back, are you happy with how Ori‘s unique save game system worked out? Do you have any thoughts on it?

Mark Coates: Yes, absolutely. We’re really proud of the “save anywhere” system in Ori. We realized early in development of the game that we wanted Ori to be a challenging experience. We thought it important and central to the gameplay style that the player be challenged to master newly found abilities, and then employ them to progress, so as to achieve that overwhelming feeling of accomplishment. This can be frustrating when it takes multiple tries to succeed… but giving players control over where and when they saved and re-spawned really helped us get to the fun faster. It actually was the source of many design discussions and debates during development, as many other great games in the genre employ fixed save points, and balance the game around the player exploring out from these hubs. So, our solution was a bit of a risk of sorts – but in the end, it worked out really well.

Xbox Wire: What would you say separates an average platform exploration game from a truly great one?

Mark Coates: This is a bit subjective, but in my opinion the key ingredients are as follows. 1) An extreme attention to detail when it comes to tuning and designing the movement and control of the player character, so that nearly pixel-perfect precision can be obtained when navigating the environment. 2) Presenting new and interesting abilities to the player, in such a way that the level design is informed by the newly found abilities and requires the player to master them to progress. 3) I guess these might be separate things, but a beautiful, enthralling world combined with memorable characters and narrative to compel the player to explore it. Certainly, these are some of the key pillars that we established as goals during the development of the original Ori and the Definitive Edition.

Xbox Wire: What are the challenges in making a game that maps closely to this kind of exploration structure?

Mark Coates: This style of game can be quite challenging to make, which some people find surprising. There is an inherent complexity to the design of the overall world and level structure, due to the elements of re-traversal, and various changing states of character capabilities that the player goes through. Trying to build a cohesive, believable world where the temporarily blocked areas don’t feel contrived or punitive is certainly one of the challenges – and I would also put forward the challenge of creating, tuning, and balancing a wide assortment of interesting character abilities that combine and work seamlessly with one another. Both of these can take an inordinate amount of time to get just right.

We knew from the beginning that we didn’t just want to add a little bit of content and extend Ori in a linear way and call it good. Instead, we wanted to truly make this the definitive edition of the game.


We also wanted to provide an update about the release of the definitive edition on Steam and Windows 10. Yes, we did announce a release date of March 11th. But to make sure everyone who plays Ori and the Blind Forest: Definitive Edition gets a great experience regardless of platform, we’re taking a bit of extra time with the Windows Store and Steam versions. We will launch the Xbox One version on March 11, and will update you soon on when the other versions will launch. We can’t wait to get the final game in the hands of players and see their reaction!

http://news.xbox.com/2016/03/09/ori-bli ... h-trailer/

Dev on GAF -

Hey everyone,

Yeah, there were some issues left to fix regarding the PC versions that we couldn't tackle in time... We're burning the midnight oil to get the Windows 10 and Steam versions out ASAP. I know we said before that these versions would also be release don March 11th, but we just couldn't make it in time anymore. I hope you guys understand that situation, we didn't want to push something out that wasn't quite ready yet.

There will be a bunch more very positive Ori news in the upcoming weeks - We're super excited about a few upcoming things and I'm sure you guys will love it, too :)

I hope you guys enjoy the Definitive Edition of Ori. Another year of work was put into it and with all the new features, I'm hoping that we made all of you happy with the DE! :)

http://www.neogaf.com/forum/showpost.ph ... tcount=290

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Monkey Man
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PostRe: Ori and the Blind Forest (Xbox One & Win10) - Definitive Edition/DLC out now for £16/£4 on XB1
by Monkey Man » Fri Mar 11, 2016 1:30 am

Definitive Edition out now for Xbox One, 9.8 GB.

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PostRe: Ori and the Blind Forest (Xbox One & Win10) - Definitive Edition/DLC out now for £16/£4 on XB1
by Monkey Man » Fri Mar 11, 2016 12:23 pm

Reviews

Attack of the Fanboy - 4.5/5

Moon Studios took the feedback they got from fans for the original version of Ori and the Blind Forest, and with it they addressed just about every issue while also offering a lot more. The game is now more accessible for those who had trouble with it the first time, while also providing more of a challenge for those who were begging for it. While the game may not reinvent the wheel when it comes to metroidvanias, there is no questioning that it nails the genre and the Definitive Edition makes it an even sweeter ride. Whether you’ve never played the game before or are eager to check out what’s new, Ori and the Blind Forest: Definitive Edition is an experience you’ll be sure to love.

http://attackofthefanboy.com/news/ori-b ... on-review/

Metro Gamecentral - 8/10

In Short: The original was good enough that a Definitive Edition seems unnecessary, but the small additions and improvements only make this gorgeous platformer even more essential.

http://metro.co.uk/2016/03/11/ori-and-t ... e-5746489/

We Got This Covered - 4.5/5

FANTASTIC

This is a shining example of how a re-release should be handled, and Moon Studios has raised the bar by adding meaningful content that improves both the narrative and gameplay.

http://wegotthiscovered.com/gaming/ori- ... on-review/

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PostRe: Ori and the Blind Forest (Xbox One & Win10) - Definitive Edition/DLC out now for £16/£4 on XB1
by Buffalo » Fri Mar 11, 2016 2:19 pm

Essentially paying £4 to make the game easier definitely a first for me :lol: The new gooseberry fool too, I guess.


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