Paper Mario: The Origami King - July 17th

Anything to do with games at all.
User avatar
a dan from grcade
Go for it, Danmon!
Joined in 2008
Location: Peach Mountain

PostRe: Paper Mario: The Origami King - July 17th
by a dan from grcade » Wed May 20, 2020 12:12 pm

aayl1 wrote:I won't lie, as a kid when I didn't really think about getting my money's worth from games I was strawberry floating PUMPED when I got the third stone I needed for "free" without having to do a whole dungeon. I imagine Link was probably feeling the same.

I too felt this way :lol: But I also thought the Triforce hunt was brilliant. A literal treasure hunt on the open sea.

Generating Real Conversations About Digital Entertainment
Image
User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Herbi
Location: The Observatory

PostRe: Paper Mario: The Origami King - July 17th
by Captain Kinopio » Wed May 20, 2020 1:21 pm

a dan from grcade wrote:
aayl1 wrote:I won't lie, as a kid when I didn't really think about getting my money's worth from games I was strawberry floating PUMPED when I got the third stone I needed for "free" without having to do a whole dungeon. I imagine Link was probably feeling the same.

I too felt this way :lol: But I also thought the Triforce hunt was brilliant. A literal treasure hunt on the open sea.


Turning up to Great Fish Isle I found pretty disappointing as the game really needs another big area like that probably would have been. I think the triforce hunt varies because from memory you can kind of come at it from different points. I remember grinding the last hours of the game and just getting pissed off. I think I look back more favourably on Wind Waker now than I did when playing it.

It's maybe the greatest missed opportunity in gaming. There's little doubt in my mind that a 'completed' Wind Waker would have been the best game ever made and quite possibly would remain so to this day.

User avatar
Hypes
Member
Joined in 2009
Location: Beyond the wall

PostRe: Paper Mario: The Origami King - July 17th
by Hypes » Wed May 20, 2020 1:27 pm

I need to go back and play WW, MM as well

Image
User avatar
shy guy 64
Member
Joined in 2018

PostRe: Paper Mario: The Origami King - July 17th
by shy guy 64 » Wed May 20, 2020 3:49 pm

Tomous wrote:
shy guy 64 wrote:
Superfurryfox64 wrote:Would make sense though, many games from the past even the best ones that give me that deadline feeling to them. Wind Waker and Mario Sunshine spring to mind, both great games but camera issues in Mario and the missing temple and trigorce quest .... you ain't gonna tell me they are not top tier franchises.


actually the missing dungeons in wind waker were scrapped early in development, not due to time constraints


Do you have a source for that? They've never explicitly said they cut two dungeons but:

Aonuma said:

First of all in terms of time for completion we had to delete two stages, which included some dungeons. Yet, of course, the volume is big enough, but we had to delete some elements we were originally going to incorporate in the game.


https://www.eurogamer.net/articles/i_zelda_gc

Miyamoto said:

At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete...I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull.


https://www.eurogamer.net/articles/news250705zelda

Also, when asked about them being added to Wind Waker, HD on Wii U Aonuma said they'd been repurposed in other games:

"Quite honestly, those dungeons we removed we used in other games, so we can't use them in this version!" he told me, with an apologetic laugh.


https://www.eurogamer.net/articles/2013 ... elda-games


it was hyrule historia iirc you know the book that came from the same source

Image
User avatar
LightWanderer
Member
Joined in 2018
AKA: AnOpenCasket
Location: Earth

PostRe: Paper Mario: The Origami King - July 17th
by LightWanderer » Wed May 20, 2020 4:05 pm

Superfurryfox64 wrote:Would make sense though, many games from the past even the best ones that give me that deadline feeling to them. Wind Waker and Mario Sunshine spring to mind, both great games but camera issues in Mario and the missing temple and trigorce quest .... you ain't gonna tell me they are not top tier franchises.


This. Nintendo's polished more than most games but we can tell which games were a bit more rushed than others. That said been doing more researchers into Origami King and it's the kind of situation where we most wait and see.

User avatar
Tomous
I Pissed My Pants
Joined in 2010
AKA: Vampbuster

PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Wed May 20, 2020 4:06 pm

shy guy 64 wrote:
Tomous wrote:
shy guy 64 wrote:
Superfurryfox64 wrote:Would make sense though, many games from the past even the best ones that give me that deadline feeling to them. Wind Waker and Mario Sunshine spring to mind, both great games but camera issues in Mario and the missing temple and trigorce quest .... you ain't gonna tell me they are not top tier franchises.


actually the missing dungeons in wind waker were scrapped early in development, not due to time constraints


Do you have a source for that? They've never explicitly said they cut two dungeons but:

Aonuma said:

First of all in terms of time for completion we had to delete two stages, which included some dungeons. Yet, of course, the volume is big enough, but we had to delete some elements we were originally going to incorporate in the game.


https://www.eurogamer.net/articles/i_zelda_gc

Miyamoto said:

At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete...I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull.


https://www.eurogamer.net/articles/news250705zelda

Also, when asked about them being added to Wind Waker, HD on Wii U Aonuma said they'd been repurposed in other games:

"Quite honestly, those dungeons we removed we used in other games, so we can't use them in this version!" he told me, with an apologetic laugh.


https://www.eurogamer.net/articles/2013 ... elda-games


it was hyrule historia iirc you know the book that came from the same source



Hyrule Historia has details on cut islands (Stovepipe and a GC island), not the cut dungeons we're discussing here.

Image
User avatar
DML
Member
Joined in 2008

PostRe: Paper Mario: The Origami King - July 17th
by DML » Wed May 20, 2020 5:20 pm

Captain Kinopio wrote:
a dan from grcade wrote:
aayl1 wrote:I won't lie, as a kid when I didn't really think about getting my money's worth from games I was strawberry floating PUMPED when I got the third stone I needed for "free" without having to do a whole dungeon. I imagine Link was probably feeling the same.

I too felt this way :lol: But I also thought the Triforce hunt was brilliant. A literal treasure hunt on the open sea.


Turning up to Great Fish Isle I found pretty disappointing as the game really needs another big area like that probably would have been. I think the triforce hunt varies because from memory you can kind of come at it from different points. I remember grinding the last hours of the game and just getting pissed off. I think I look back more favourably on Wind Waker now than I did when playing it.

It's maybe the greatest missed opportunity in gaming. There's little doubt in my mind that a 'completed' Wind Waker would have been the best game ever made and quite possibly would remain so to this day.


Lets not get carried away. Wind Waker wouldnt even be in my top three Zelda games even with an extra dungeon. Mainly bar the Triforce hunt, its just way too easy and simplified.

Image
User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Herbi
Location: The Observatory

PostRe: Paper Mario: The Origami King - July 17th
by Captain Kinopio » Wed May 20, 2020 5:35 pm

Well given most people's top 3 Zelda's would probably feature prominently in Best games ever lists and a lot of people would have it in their top 3 you not having it in yours doesn't really make much difference.

I'm not even sure it's in mine to be honest but I stand by the above statement.

User avatar
Balladeer
Member
Joined in 2018
Location: Lord's

PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Wed May 20, 2020 6:24 pm

Oh yes I am looking forward to us extending the ‘best Zelda’ debate to another thread!

User avatar
shy guy 64
Member
Joined in 2018

PostRe: Paper Mario: The Origami King - July 17th
by shy guy 64 » Wed May 20, 2020 7:33 pm

Tomous wrote:
Hyrule Historia has details on cut islands (Stovepipe and a GC island), not the cut dungeons we're discussing here.


well then ill just back down

Image
User avatar
Karl_
Nyaaaaaaa~!
Nyaaaaaaa~!
Joined in 2008
Contact:

PostRe: Paper Mario: The Origami King - July 17th
by Karl_ » Wed May 20, 2020 9:26 pm

A Link to the Past is the best Zelda

User avatar
ITSMILNER
Member
Joined in 2008
Location: UK

PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Wed May 20, 2020 9:50 pm

Wind Waker is my favourite Zelda game :wub: I adore that game and hope they bring the HD version Switch

Long Live Switch Squad!
User avatar
Mafro
Moderator
Joined in 2008
AKA: DAT MAF
Contact:

PostRe: Paper Mario: The Origami King - July 17th
by Mafro » Wed May 20, 2020 9:51 pm

Karl_ wrote:A Link to the Past is the best Zelda

Sorry to hear that.

HSH28 wrote:Assmung you ever get one that is.

Blog | Twitter
User avatar
Balladeer
Member
Joined in 2018
Location: Lord's

PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Wed May 20, 2020 10:11 pm

Image Image Image

User avatar
Drumstick
Member ♥
Joined in 2008
AKA: Vampbuster

PostRe: Paper Mario: The Origami King - July 17th
by Drumstick » Thu May 21, 2020 8:29 am

I too have heard that ALttP is the best Zelda game.

Victor Mildew wrote:...

ALttP is your favourite, right?

One man should not have this much power in this game. Luckily I'm not an ordinary man.
Image Image
"economically unviable"
-Oblomov Boblomov
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Paper Mario: The Origami King - July 17th
by Victor Mildew » Thu May 21, 2020 9:19 am

Drumstick wrote:I too have heard that ALttP is the best Zelda game.

Victor Mildew wrote:...

ALttP is your favourite, right?


No, gameboy links awakening is.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Drumstick
Member ♥
Joined in 2008
AKA: Vampbuster

PostRe: Paper Mario: The Origami King - July 17th
by Drumstick » Thu May 21, 2020 12:34 pm


One man should not have this much power in this game. Luckily I'm not an ordinary man.
Image Image
"economically unviable"
-Oblomov Boblomov
User avatar
Balladeer
Member
Joined in 2018
Location: Lord's

PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Thu May 21, 2020 12:42 pm

I’m confused - that video isn’t Zelda.

It looks like a reversion to standard battling, which is good; without partners, which is bad.

User avatar
Karl_
Nyaaaaaaa~!
Nyaaaaaaa~!
Joined in 2008
Contact:

PostRe: Paper Mario: The Origami King - July 17th
by Karl_ » Thu May 21, 2020 1:11 pm

Balladeer wrote:without partners

Good news:





Characters like Goombella and Vivian and Rawk Hawk were the best thing about Thousand Year Door. If this game has allies and mini-bosses with loads of personality like that then I'll really enjoy it. Definitely looking forward to finding out more about it soon.

User avatar
Balladeer
Member
Joined in 2018
Location: Lord's

PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Thu May 21, 2020 1:18 pm

YASSS :D

Still a shame that they don’t seem to be visually differentiated from average members of their species, but that’s a definite improvement!


Return to “Games”