Paper Mario: The Origami King - July 17th

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ITSMILNER
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PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Sat Aug 01, 2020 3:39 pm

I’m on the Shogun Studios bit now, i am getting into this a bit more now, i don’t even try to avoid the battles really as they are usually over so quickly it doesn’t really bother me.

I loved the bit when you found the masks :wub:

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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Sun Aug 02, 2020 8:20 pm

One of the big complaints that keeps rearing its head is they can't create original characters for the Mario universe. I get the issue and I get IS are restricted but I really do think they underuse what they have available. There are far more characters in the universe than they actually use. For example, i was disappointed in the 4th streamer to find the Origiami Creator was just a green toad. Why not use another Nintendo character? Professor E Gadd would fit. i get they are limited but i also don't think they're using everything they have available.

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PostRe: Paper Mario: The Origami King - July 17th
by Supachipz » Mon Aug 03, 2020 9:14 am

I struggle with that argument too (and likely don’t really understand it). They can’t edit existing Mario characters apparently but the Bob Omb and many of the toads have great characterisation.

They can’t make original characters either apparently, yet the Stationary also have unique personalities...

I’m not sure I understand the argument...

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Prototype
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PostRe: Paper Mario: The Origami King - July 17th
by Prototype » Mon Aug 03, 2020 9:15 am

Wrong thread.

Last edited by Prototype on Mon Aug 03, 2020 9:54 am, edited 1 time in total.
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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Mon Aug 03, 2020 9:22 am

Supachipz wrote:I struggle with that argument too (and likely don’t really understand it). They can’t edit existing Mario characters apparently but the Bob Omb and many of the toads have great characterisation.

They can’t make original characters either apparently, yet the Stationary also have unique personalities...

I’m not sure I understand the argument...


My understanding is they can give personalities to Mario characters they just can't change the design.

For example, they can't put a Toad in like this:

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Any new characters they add have to be game specific and not introductions into the "Mario Universe". I suspect this is why the bosses are so stationary orientated.

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Rex Kramer
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PostRe: Paper Mario: The Origami King - July 17th
by Rex Kramer » Mon Aug 03, 2020 1:36 pm

I'm really quite enjoying this. The battle system isn't great but its quick and (as far as I've seen) there aren't random battles every 30 seconds. The writing is funny, its looks nice and the music is good. If it clocks in at less than 30 hours then it won't outstay its welcome either. If its an 80 hour game then that might be a bit different.

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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Mon Aug 03, 2020 2:12 pm

Rex Kramer wrote:I'm really quite enjoying this. The battle system isn't great but its quick and (as far as I've seen) there aren't random battles every 30 seconds. The writing is funny, its looks nice and the music is good. If it clocks in at less than 30 hours then it won't outstay its welcome either. If its an 80 hour game then that might be a bit different.



I've seen the main story pegged at 25-30 hours. Fits with my progress (half way through 4th streamer, played over 20 hours)

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PostRe: Paper Mario: The Origami King - July 17th
by Mafro » Sat Aug 08, 2020 10:15 am

[8] from Edge. Uh-oh!

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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Sat Aug 08, 2020 10:20 am

It is an 8/10 game, fair score

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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Sat Aug 08, 2020 9:21 pm

Finished it, clocking in around 30 hours. Very well paced game, commendable really how little padding there is in terms of progressuion. Enjoyed the finale a lot, was well done I thought even if there wasn't that much to the battles. Felt like they'd run out of ideas with the boss battles a bit, which is fair enough given how many there were. But I will say, while the battle system perhaps could have done with some extra depth, it didn't really outstay its welcome for me and they are avoidable a lot of the time anyway. But the 3 areas where this game excels the most-the enviromeents, the writing and the soundtrack are all outstanding and make it a really enjoyable experience.

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Prototype
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PostRe: Paper Mario: The Origami King - July 17th
by Prototype » Sun Aug 09, 2020 9:43 am

Mafro wrote:[8] from Edge. Uh-oh!


Didn't even know that rag still existed. :roll: No danger this is an 8 on anyone's scale.

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ITSMILNER
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PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Sun Aug 09, 2020 9:30 pm

Went back to this tonight, I done the section with The Princess Peach boat and jeez, the whole sacrifice by Bobby :cry:

Really good section though especially the boss fight

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Johnny Ryall
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PostRe: Paper Mario: The Origami King - July 17th
by Johnny Ryall » Sat Aug 15, 2020 11:26 pm

Got this as a birthday gift. It’s hilarious. Honestly don’t care about it being an RPG they could do the next one as a visual novel and I’d like it I’m here for the story.

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Rex Kramer
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PostRe: Paper Mario: The Origami King - July 17th
by Rex Kramer » Mon Aug 17, 2020 10:37 am

Tomous wrote:It is an 8/10 game, fair score

I'm currently on the Yellow streamer and I'd have to agree, it's a very fun game. The standard battle system may not be the best but it's so short and doesn't happen too much that it isn't an issue. Boss battles are really quite good. It's writing is definitely up there with TTYD, it looks lovely and the soundtrack is really nice.

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Johnny Ryall
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PostRe: Paper Mario: The Origami King - July 17th
by Johnny Ryall » Thu Aug 20, 2020 11:31 am

Just finished it. Lovely story.

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ITSMILNER
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PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Wed Sep 02, 2020 9:26 pm

I’ve just beat the Purple Streamer and now in the spa area, do I have much further to go?

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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Wed Sep 02, 2020 9:40 pm

ITSMILNER wrote:I’ve just beat the Purple Streamer and now in the spa area, do I have much further to go?



On the final leg, but what is left is probably the equivalent of another streamer

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ITSMILNER
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PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Wed Sep 02, 2020 9:51 pm

Cool, hoping to have this wrapped up this week then

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Rex Kramer
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PostRe: Paper Mario: The Origami King - July 17th
by Rex Kramer » Thu Sep 03, 2020 10:13 am

And done. Got to echo what Tomous said about the game, pacing is really good, it's constantly throwing new ideas and gameplay types at you but none of them hang around too long to get boring. The battles are super quick and cash is so plentiful that you can just get the toads to sort out the puzzles if they look tricky. Boss battles are probably the highlight of the game, they don't last too long but require some thinking. Story is really good, some quite emotional highlights along the way (Bobby :cry: ). It's a definite recommendation for me, especially if you liked the previous games. Maybe not quite as good as TTYD but there's probably an element of rose tinted specs on that one. Solid 8/10 maybe verging towards a 9.

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PostRe: Paper Mario: The Origami King - July 17th
by Lagamorph » Thu Sep 03, 2020 4:17 pm

After what I've been going through lately I needed something lighthearted and whimsical to start getting back into gaming. I initially filled that void with emulating Thousand Year Door which I hadn't played in quite a while, and it was a wonderfully charming experience to go through it again. I'd always intended to pick up Origami King at some point, but with how I've been feeling lately and after thoroughly enjoying TTYD I bumped Origami King right to the top of the list.
I've not gotten too far yet, I only just opened up the Earth Temple thing but already I'm really loving this. I'm finding it just as charming and whimsical as TTYD really. I'm also really enjoying the battle system in this, it's a really nice little puzzler that then lets you pull off some nice simple moves.

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