Paper Mario: The Origami King - July 17th

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shy guy 64
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PostRe: Paper Mario: The Origami King - July 17th
by shy guy 64 » Sat Jun 13, 2020 12:58 pm

i wonder if anyone who worked on the first few paper mario games still work at intelligent systems

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Tomous
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PostRe: Paper Mario: The Origami King - July 17th
by Tomous » Sat Jun 13, 2020 1:25 pm

shy guy 64 wrote:i wonder if anyone who worked on the first few paper mario games still work at intelligent systems


The director of the first three games still works there.

Apparantly he is working on Fire Emblem Cipher (trading card game) these days...

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Captain Kinopio
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PostRe: Paper Mario: The Origami King - July 17th
by Captain Kinopio » Sat Jun 13, 2020 1:28 pm

a dan from grcade wrote:
Captain Kinopio wrote:I feel like TTYD has essentially cost me 200 snoops because of the hopeful anticipation that they might final turn out a worth sequel.

Regardless of any disappointment you may have at this game - which is arguably justified, depending on how it turns out - this comment is particularly entitled. If you bought the console specifically because you wanted to play a game that has never been announced, that's on you, surely?


That’s not what I meant.

Nintendo made one strawberry floating blinding game, as a result I’ve gone on to buy 4 other games in the series in the hope they would be as good. I feel like they’ve been cashing in on the Paper Mario name for over a decade now. Yes I know I’ve still played those games and gotten some fun out of them but I was just trying to make a point about how low effort they all feel and how frustrating it is to be a Paper Mario fan.

They do the same with Star Fox just without the pretence that they’re doing anything other than taking a giant turd on the fanbase.

I’m not sure which approach is preferable.

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shy guy 64
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PostRe: Paper Mario: The Origami King - July 17th
by shy guy 64 » Sat Jun 13, 2020 1:53 pm

Tomous wrote:
shy guy 64 wrote:i wonder if anyone who worked on the first few paper mario games still work at intelligent systems


The director of the first three games still works there.

Apparantly he is working on Fire Emblem Cipher (trading card game) these days...


Fire emblem probably is their bigger priority

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ITSMILNER
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PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Tue Jun 30, 2020 7:15 pm

New interview with the team behind this, new screens as well

https://www.gameinformer.com/preview/2020/06/30/a-new-crease-on-life-nintendo-shares-insight-on-paper-marios-latest-adventure

These bosses aren’t just waiting in one location for Mario to find them. Instead, they’re scattered around the world. That creates a striking visual, as players can see the streamers far in the distance, while also giving them a hint as to where their next challenge lies. One of the biggest departures with The Origami King is that the story isn’t chapter-focused as past games have been. Instead, players can travel from region to region seamlessly in an open-world setup.
“One major feature that makes the world where this adventure takes place special is that there are huge maps to explore at every turn,” says Masahiko Magaya, director at Intelligent Systems. “Because the game is laid out this way, we were careful during the design phase to make sure there is always something in the player’s field of vision to catch their attention.”


We never considered whether or not we should implement a party-based system like some other games,” Tanabe says. “As we worked on Paper Mario: The Origami King, we decided we could create more memorable moments if Olivia and the other characters team up with Mario along the way. In other words, we first determine what elements are needed in a game and then figure out how to implement and program them. Bobby, the Bob-omb, was the first character we decided to include, and from there we chose the characters that would be the best fit for the events in each stage of the game. Bowser Jr. was an exception. The director, Mr. Masahiko Nagaya, personally had strong feelings about including a storyline where a son sets out to save his father, so in this case, we decided to include the character before deciding exactly what we would have him do.”

Long Live Switch Squad!
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shy guy 64
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PostRe: Paper Mario: The Origami King - July 17th
by shy guy 64 » Tue Jun 30, 2020 7:32 pm

ITSMILNER wrote:New interview with the team behind this, new screens as well

https://www.gameinformer.com/preview/2020/06/30/a-new-crease-on-life-nintendo-shares-insight-on-paper-marios-latest-adventure

These bosses aren’t just waiting in one location for Mario to find them. Instead, they’re scattered around the world. That creates a striking visual, as players can see the streamers far in the distance, while also giving them a hint as to where their next challenge lies. One of the biggest departures with The Origami King is that the story isn’t chapter-focused as past games have been. Instead, players can travel from region to region seamlessly in an open-world setup.
“One major feature that makes the world where this adventure takes place special is that there are huge maps to explore at every turn,” says Masahiko Magaya, director at Intelligent Systems. “Because the game is laid out this way, we were careful during the design phase to make sure there is always something in the player’s field of vision to catch their attention.”


We never considered whether or not we should implement a party-based system like some other games,” Tanabe says. “As we worked on Paper Mario: The Origami King, we decided we could create more memorable moments if Olivia and the other characters team up with Mario along the way. In other words, we first determine what elements are needed in a game and then figure out how to implement and program them. Bobby, the Bob-omb, was the first character we decided to include, and from there we chose the characters that would be the best fit for the events in each stage of the game. Bowser Jr. was an exception. The director, Mr. Masahiko Nagaya, personally had strong feelings about including a storyline where a son sets out to save his father, so in this case, we decided to include the character before deciding exactly what we would have him do.”


curious

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Godzilla
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PostRe: Paper Mario: The Origami King - July 17th
by Godzilla » Sat Jul 04, 2020 10:15 pm

Available delivered on release date for £40.49

https://www.hotukdeals.com/deals/paper- ... ld-3492185

Just ordered myself a copy. They took the payment immediately.

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PostRe: Paper Mario: The Origami King - July 17th
by ITSMILNER » Mon Jul 06, 2020 7:41 am

Guessing we should start seeing previews this week seeing as we are a couple of weeks away from launch? I really hope this is a return to form but I’m unsure about the whole battle system

Long Live Switch Squad!
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PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Mon Jul 06, 2020 7:58 am

I cancelled my pre-order for this a while ago. After being full of hope for the initial trailer, it looks like (apart from possibly the ‘partners in battle’ aspect) this is a full-on continuation of the recipe from the last two games, with no experience points and the barest of nods to non-traditional Mario characters. Frankly the open-world aspect doesn’t work for me here either, suggesting that story takes a back seat - not what I want from a Paper Mario game.

They have made some very small baby steps back towards the older games. By my calculations this means I’ll be ready to jump back on board with the series some time around 2050.

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PostRe: Paper Mario: The Origami King - July 17th
by Drumstick » Mon Jul 06, 2020 9:57 am

Balladeer wrote:I cancelled my pre-order for this a while ago. After being full of hope for the initial trailer, it looks like (apart from possibly the ‘partners in battle’ aspect) this is a full-on continuation of the recipe from the last two games, with no experience points and the barest of nods to non-traditional Mario characters. Frankly the open-world aspect doesn’t work for me here either, suggesting that story takes a back seat - not what I want from a Paper Mario game.

They have made some very small baby steps back towards the older games. By my calculations this means I’ll be ready to jump back on board with the series some time around 2050.

How did you get on with Bug Fables in the end? I know you said that, initially, you didn't think it was as good as it had reviewed.

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PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Mon Jul 06, 2020 10:03 am

Drumstick wrote:How did you get on with Bug Fables in the end? I know you said that, initially, you didn't think it was as good as it had reviewed.

My dull party of three dull bugs is currently stuck in a dull dungeon in front of a dull puzzle that I can’t really be bothered to complete. It’s still the first dungeon.

I know I’m pretty picky about games, but I honestly think they’ve started with some pretty boring writing and characters, although the character design is good. The battle system’s also good but the enemy design is not. Really, though, it’s the writing that’s killed this for me so far - it’s not bad, but TTYD had amazing storytelling and for a game trying so hard to ape it to have mediocre writing is a cardinal sin.

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shy guy 64
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PostRe: Paper Mario: The Origami King - July 17th
by shy guy 64 » Mon Jul 06, 2020 12:31 pm

Balladeer wrote:
Drumstick wrote:How did you get on with Bug Fables in the end? I know you said that, initially, you didn't think it was as good as it had reviewed.

My dull party of three dull bugs is currently stuck in a dull dungeon in front of a dull puzzle that I can’t really be bothered to complete. It’s still the first dungeon.


now i could be reading into this but it sounds like you found it dull

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PostRe: Paper Mario: The Origami King - July 17th
by Balladeer » Mon Jul 06, 2020 12:50 pm

Nah it was thrilling. :shifty:


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