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Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 2:10 pm
by Tsunade
I'm still missing so many toads just from the first area. It's crazy how many are hidden, I've taken to actively bashing everything in sight with my hammer as I found one disguised as a flower! (I have the radar and bell but it's more fun this way!)

I'm on the blue chapter now, and I'm really loving it. The battles get too tedious though, but im glad I can whack goombas now without the hassle!

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 4:52 pm
by Tomous
Got to the end of the red streamer. A lot of fun so far, some hilarious moments, it looks and sounds great and I've enjoyed making my way through the world. I don't hate the battles, they're not amazing but I'm not bored yet. Boss setup is more interesting too.

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 7:35 pm
by shy guy 64
i think the timers in the battles are unnecessary

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 7:42 pm
by Tomous
I disagree, I think the timers add some pressure and a bit of difficulty to the battles. There's much less challenge if you could take as long as you want.

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 7:50 pm
by Tsunade
You can take as long as you want, as long as you have the coin to do it!

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 9:29 pm
by Godzilla
Started this today. Its so charming. Love exploring and finding things. Battles are already boring and I'm only about 2 hours in. Shame as the rest of the game is excellent.

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 9:56 pm
by Robbo-92
OrangeRKN wrote:I want to play this for all of the genre-shifting parts of the trailers and the script in general but the combat and boss design is putting me off. It almost sounds like the game would be better off without the combat system entirely.


I agree, sounds like the good parts of this are really good but the battles are just sounding rather pointless? If they’re going to have simple battle mechanics I’d have preferred a return to Super Paper Mario’s system. I would say I’ll wait for a sale to pick this up but with it being a first party Nintendo title chances of that are slim to none so it’ll probably go un-bought.

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 10:03 pm
by shy guy 64
Tomous wrote:I disagree, I think the timers add some pressure and a bit of difficulty to the battles. There's much less challenge if you could take as long as you want.


some of us dont do well under pressure

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 19, 2020 10:17 pm
by ITSMILNER
I started this tonight and I’m really enjoying it, even the battles I am liking (I do hope they get more challenging as you progress)

Re: Paper Mario: The Origami King - July 17th

Posted: Mon Jul 20, 2020 9:47 am
by Tomous
Robbo-92 wrote:
OrangeRKN wrote:I want to play this for all of the genre-shifting parts of the trailers and the script in general but the combat and boss design is putting me off. It almost sounds like the game would be better off without the combat system entirely.


I agree, sounds like the good parts of this are really good but the battles are just sounding rather pointless? If they’re going to have simple battle mechanics I’d have preferred a return to Super Paper Mario’s system. I would say I’ll wait for a sale to pick this up but with it being a first party Nintendo title chances of that are slim to none so it’ll probably go un-bought.



I'm only 4-5 hours in but so far I wouldn't call the battles pointless. They're quick, quite satisfying to get right and already getting more complex. I don't know what the ceiling is but it's certainly not spoiling the game. I'm also running out of coins-there's equipment to buy and progress to be made, even if it isn't wrapped up with EXP points. And the 2 boss battles so far have been brilliant.

If you go in wanting a deep RPG system then it will obviously disappoint but there's a lot of good stuff on offer here.

Re: Paper Mario: The Origami King - July 17th

Posted: Mon Jul 20, 2020 11:58 am
by Memento Mori
I've completed the red streamer, I'm not doing any non-mandatory fights, spent a few K on toad finding badges and I've still got about 12k in coins.

Re: Paper Mario: The Origami King - July 17th

Posted: Mon Jul 20, 2020 7:32 pm
by shy guy 64
thats the second streamer down, gotta say i love the stationary bosses but then i do like sentient inanimate objects

Re: Paper Mario: The Origami King - July 17th

Posted: Tue Jul 21, 2020 9:44 pm
by Tomous
Got to end of the blue streamer.

This is wonderful :wub:

Re: Paper Mario: The Origami King - July 17th

Posted: Tue Jul 21, 2020 10:11 pm
by shy guy 64
and thats streamer number 3 down

Re: Paper Mario: The Origami King - July 17th

Posted: Wed Jul 22, 2020 11:32 pm
by jiggles
I really like the writing in this but I’m bored outta my mind playing it. A few hours in and I’ve yet to actually be attacked, or fail to kill anything with one hit.

Re: Paper Mario: The Origami King - July 17th

Posted: Thu Jul 23, 2020 3:57 pm
by shy guy 64
and thats number 4 after doing a section of the game was very wind waker

Re: Paper Mario: The Origami King - July 17th

Posted: Sat Jul 25, 2020 10:07 am
by Tomous
How good is the music in this?

Superb.

Re: Paper Mario: The Origami King - July 17th

Posted: Sat Jul 25, 2020 12:30 pm
by shy guy 64
Tomous wrote:How good is the music in this?

Superb.


i know right? the title screen alone

Re: Paper Mario: The Origami King - July 17th

Posted: Sun Jul 26, 2020 4:04 pm
by shy guy 64
aaaand finished, it was awesome

Re: Paper Mario: The Origami King - July 17th

Posted: Wed Jul 29, 2020 10:17 am
by Tomous
Just finished the yellow streamer. This game is brilliant, the locations are an absolute joy to explore. I criticised the boss design on first viewing but they really work quite well within the context of the game. For example, the disco stapler cracked me up :lol:

One thing I like is how locations change once you've completed them. I loved returning to Shroom City and speaking to everyone with new dialogue. Excited to return to The Great Sea next.