Pentiment | NSW/PC/PS/XB

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ITSMILNER
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PostPentiment | NSW/PC/PS/XB
by ITSMILNER » Sun Jun 12, 2022 8:14 pm



Set in 16th century Bavaria,  Pentiment will take players on a narrative journey through the eyes of Journeyman Artist Andreas Maler during a time of great social unrest. Led by game director Josh Sawyer, this game is brought to life by a talented team inspired by illuminated manuscripts, woodcut prints, and history itself.


twitter.com/IGN/status/1536045259901263874


Last edited by ITSMILNER on Thu Feb 22, 2024 8:51 pm, edited 3 times in total.
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Monkey Man
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PostRe: Pentiment | XB/PC | November 2022
by Monkey Man » Sun Jun 12, 2022 9:35 pm

What Is Obsidian’s Pentiment?

We spoke to Josh Sawyer about his decades-old ideas for Pentiment, and how he finally brought this medieval mystery to fruition.


While Sawyer is aware that Pentiment is a bit niche, with its deep exploration of medieval history, art, and culture, he feels that watching the trailer shown today at the Xbox Game Showcase is a pretty good benchmark to gauge whether or not an individual will like it. But he also says he wants to capture an audience interested in history or medieval art who may not necessarily be dedicated gamers or familiar with his past work. And his ultimate goal for Pentiment is for it to be, at least on some level, educational for anyone who picks it up.

"If people don't know anything about history, and they just like the look of it and the idea of it, I want them to play it and passively absorb knowledge as they go through it," he says. "I want them to enjoy the story, be entertained by it, but also gain a greater understanding of how people lived in the 16th century."

https://www.ign.com/articles/what-is-ob ... ce=twitter

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Garth
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PostRe: Pentiment | XB/PC | November 2022
by Garth » Sun Jun 12, 2022 9:52 pm

Like the look of this!

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OrangeRKN
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PostRe: Pentiment | XB/PC | November 2022
by OrangeRKN » Sun Jun 12, 2022 11:21 pm

"A narrative adventure most unexpected" indeed!

The kind of unusual pitch game pass makes more appealing I reckon

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Buffalo
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PostRe: Pentiment | XB/PC | November 2022
by Buffalo » Mon Jun 13, 2022 5:55 am

Wasn’t remotely interested until I saw the Obsidian logo. Will definitely try it.

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kazanova_Frankenstein
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PostRe: Pentiment | XB/PC | November 2022
by kazanova_Frankenstein » Mon Jun 13, 2022 7:38 am

For me this was one of the most interesting looking games of their presentation.

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Monkey Man
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PostRe: Pentiment | XB/PC | November 2022
by Monkey Man » Tue Jun 14, 2022 1:59 pm


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PostRe: Pentiment | XB/PC | November 2022
by Monkey Man » Wed Jun 15, 2022 5:50 am

twitter.com/jesawyer/status/1536348374131089411


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kazanova_Frankenstein
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PostRe: Pentiment | XB/PC | November 2022
by kazanova_Frankenstein » Wed Jun 15, 2022 5:58 am

Really liking the sound of this from the interviews with the team (mostly Josh) that I have seen so far.

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Monkey Man
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PostRe: Pentiment | XB/PC | November 2022
by Monkey Man » Wed Aug 24, 2022 12:49 pm


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PostRe: Pentiment | XB/PC | November 2022
by kazanova_Frankenstein » Wed Aug 24, 2022 1:11 pm

Awesome, I hope it proves to be as interesting as that initial trailer looked. Even in a quiet year for gaming there are so many really fascinating and unique titles.

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PostRe: Pentiment | XB/PC | 15th November 2022
by kazanova_Frankenstein » Thu Aug 25, 2022 7:50 am

https://metro.co.uk/2022/08/24/pentimen ... -17231754/

Not a hands on preview, but it looks like they have seen about 20 minutes of footage.

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Monkey Man
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PostRe: Pentiment | XB/PC | 15th November 2022
by Monkey Man » Sun Oct 16, 2022 8:02 pm

twitter.com/jesawyer/status/1581674635644370946


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rinks
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PostRe: Pentiment | XB/PC | 15th November 2022
by rinks » Sun Oct 16, 2022 8:12 pm

Had a horrible feeling it was going to be another delayed game when I saw the thread bumped.

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kazanova_Frankenstein
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PostRe: Pentiment | XB/PC | 15th November 2022
by kazanova_Frankenstein » Sun Oct 16, 2022 9:20 pm

rinks wrote:Had a horrible feeling it was going to be another delayed game when I saw the thread bumped.


Exactly my reaction :lol:

I’m really looking forward to this one.

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Monkey Man
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PostRe: Pentiment | XB/PC | 15th November 2022
by Monkey Man » Thu Nov 10, 2022 2:21 pm

twitter.com/xboxwire/status/1590705847201472512



Been some unique marketing for this.

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PostRe: Pentiment | XB/PC | 15th November 2022
by Monkey Man » Fri Nov 11, 2022 6:08 pm



Go behind the scenes in Obsidian Entertainment’s upcoming title, Pentiment. Hear the stories of how this historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria came to be from the mouths of the developers behind it.

Listen in as Game Director Josh Sawyer, Creative Director Hannah Kennedy, Animation Director Cathy Nichols, Narrative Designer Kate Dollarhyde, Programming Director Brett Klooster, and Producer Alec Frey talk about what went into the development of Pentiment.

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Monkey Man
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PostRe: Pentiment | XB/PC | 15th November 2022
by Monkey Man » Mon Nov 14, 2022 1:30 pm

twitter.com/vg247/status/1592141200567697410



Out on Tuesday. A few reviews came out early. 5/5 from VGC.

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kazanova_Frankenstein
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PostRe: Pentiment | XB/PC | 15th November 2022
by kazanova_Frankenstein » Mon Nov 14, 2022 1:32 pm

So hyped for this one. It's going to have to wait until I have finished GoW, but there are 3 recent Game Pass releases I am desperate to play.

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Octoroc
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PostRe: Pentiment | XB/PC | 15th November 2022
by Octoroc » Mon Nov 14, 2022 1:34 pm

RECOMMENDED on Eurogamer:

Christian Donlan wrote:...And this is the trick, isn't it? The same trick that The Name of the Rose plays. Eco's novel is dense and complex and theoretically slightly off-putting. Do I really want to read a 400 page novel that spends so much time banging on about Thomas Aquinas? A book that has footnotes in Latin which it doesn't bother to translate? But you give it a go - a page or two - and the complexity reveals itself to be a kind of inviting richness. You get drawn in despite yourself to a treatise on semiotics that is simultaneously a great detective novel and a treasure hunt.

Pentiment works the same magic. Five minutes in I was wading through a tense disagreement on Martin Luther and wondering if this game was for me, but Obsidian draws you into this world by making it human, and by making it funny and kind and surprising and awful. And more: while I played Pentiment, the richest man in the world was muddling about at Twitter like a bored cat with a ball of crumpled paper, and this 16th century narrative of who gets to decide what is history, of who controls the flow of information, seemed surprisingly timely.


https://www.eurogamer.net/pentiment-review-a-sixteenth-century-mystery-that-blossoms-with-intrigue-and-human-warmth

So far this year, I have eaten NO mince pies.

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