Perfect Dark (N64)

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Zerudaaaaa!
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PostRe: Perfect Dark (N64)
by Zerudaaaaa! » Fri Sep 05, 2008 8:58 pm

The Grassy knoll wrote:
Mafro wrote:
Zerudaaaaa! wrote:But what a game. Resmember the cheese that was apparently hidden in every level? :lol: Still haven't found them all...


I am not aware of this! :shock: :shock: :shock:



I'm not sure what they were for,you couldn't pick them up (you could shoot holes in them).I just remeber seeing a few around then reading about the others' locations in a mag.


I remember one being in the toilet of the strip club in the Chicago level.

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Drumstick
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PostRe: Perfect Dark (N64)
by Drumstick » Sat Sep 06, 2008 2:32 am

The Grassy knoll wrote:
Mafro wrote:
Zerudaaaaa! wrote:But what a game. Resmember the cheese that was apparently hidden in every level? :lol: Still haven't found them all...

I am not aware of this! :shock: :shock: :shock:

I'm not sure what they were for,you couldn't pick them up (you could shoot holes in them).I just remeber seeing a few around then reading about the others' locations in a mag.

They did nothing, there was no reward for locating them all. Just a little in-joke between the developers.

It was fun finding them all though.

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The People's ElboReformat
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PostRe: Perfect Dark (N64)
by The People's ElboReformat » Sat Sep 06, 2008 2:58 am

I spent an actual ridiculous amount of time playing Pefect Dark. One summer (not sure the exact one, 2002 or 03 possibly) was spent near enough entirely playing this game. Me, my two brothers, and two friends would constantly argue over game pads for this game. In fact one of the friends pratically lived with us that summer.

Every day we'd get up and switch the N64 on for some Perfect Dark, and it'll be on all day - with different people coming and going throughout. Until about 3am when we'd finally crash out. Repeat that for near enough 7 weeks.

I never got into speedrunning or anything like that. In fact I never even got passed the Skedar Ruins level, and some of the challenges we never managed to complete - one that springs to mind is the king of the hill type game challenge in that villa level against those damn Aliens.


I used to always play as Trent Easton - or sometimes his head on the body of some soldier-type guy wearing black, and one of my brothers always went as Mr Blonde's head on Trent's body. It was the red suit, y'see, it was damn cool. At one point I believe I used the name Crazy Eyes (based on the character from Mr Deeds which we were obsessed with at the time, seriously, I must have watched that movie 20-odd times that summer) or Meatsim 1.


In short: Perfect Dark was the strawberry floating bomb, yo!

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The Alchemist Penguin
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PostRe: Perfect Dark (N64)
by The Alchemist Penguin » Sat Sep 06, 2008 3:48 pm

I was always Trent Easton's body (for the red suit, too! o/) with Scuba Diving Elvis' head. It was great. The multiplayer in PDZ was amazing, but do I hope that they have both kinds of multiplayer in PD2, classic PD style multiplayer and then Dark-Ops.

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PostRe: Perfect Dark (N64)
by Corazon de Leon » Sat Sep 06, 2008 3:55 pm

Shock Trooper, got to be. I played the game often until such a recent time that my multiplayers character name is actually Corazon, a name I only started using regularly in 2006 :lol:

I wish I could go back to the time that PD and latterly, TS2 were the best shooters that everyone loved. TS4 is going to be epic if they actually release it on the 360.

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Captain Kinopio
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PostRe: Perfect Dark (N64)
by Captain Kinopio » Sat Sep 06, 2008 5:29 pm

I still haven't unlocked the 'War' level, Perfect Agent on some levels is so strawberry floating difficult. I think I got to about level 12 on multiplayer before things started moving cripplingly slowly.

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PostRe: Perfect Dark (N64)
by The People's ElboReformat » Sun Sep 07, 2008 6:39 pm

The Alchemist Penguin wrote:I was always Trent Easton's body (for the red suit, too! o/)


\o

Red suit FTW!

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PostRe: Perfect Dark (N64)
by JK » Tue Nov 04, 2008 4:46 pm

Herbi wrote:I think I got to about level 12 on multiplayer before things started moving cripplingly slowly.


I had a habit of playing multiplayer games with just N bombs. Now that was slowdown.

I loved this game, played it a ridiculous amount. I even got to Chicago on Perfect Agent, which took me hours of playing. The best level was probably the Air Force One level on the plan, followed closely by the second two Area 51 levels and the one where you sneak onto the plane. Oh, and the Carrington villa.

Oh, and the one set in the Carrington Institute, the very stage you'd been running about in, thinking it was just some overly-large hub. Genius.

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PostRe: Perfect Dark (N64)
by Captain Kinopio » Tue Nov 04, 2008 7:05 pm

JK wrote:
Herbi wrote:I think I got to about level 12 on multiplayer before things started moving cripplingly slowly.


I had a habit of playing multiplayer games with just N bombs. Now that was slowdown.

I loved this game, played it a ridiculous amount. I even got to Chicago on Perfect Agent, which took me hours of playing. The best level was probably the Air Force One level on the plan, followed closely by the second two Area 51 levels and the one where you sneak onto the plane. Oh, and the Carrington villa.

Oh, and the one set in the Carrington Institute, the very stage you'd been running about in, thinking it was just some overly-large hub. Genius.


Carrington Villa is probably the best level of any FPS I've ever played absolutely phenomenal, on Perfect Agent it's an absolute beast as well. It's a shame that it was the main culprit of Framerate juddering.

The Institute was aces as well, I did it on Perfect Agent earlier this year, it's so hard and you have to be so quick it's outraegeous, and after all the difficulty of dodging the aliens and other gun fire the very last objective the game forced you to stand still for about a minute deactivating a bomb.
Shockingly nerve wracking stuff.

I'm almost positive that the Skedar ship level (where you start off in jail) is impossible on Perfect Agent though, I must have tried it close to 50 times and never gotten past the first 5 minutes :fp:

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Drumstick
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PostRe: Perfect Dark (N64)
by Drumstick » Wed Nov 05, 2008 11:25 am

Herbi wrote:I'm almost positive that the Skedar ship level (where you start off in jail) is impossible on Perfect Agent though, I must have tried it close to 50 times and never gotten past the first 5 minutes :fp:

Right click -> Save As

Sick.

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SEP
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PostRe: Perfect Dark (N64)
by SEP » Wed Nov 05, 2008 8:17 pm

Still, in my opinion, the pinnacle of offline multiplayer. The wealth of options was, and still is, phenomenal.

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PostRe: Perfect Dark (N64)
by gafgalash » Sun Nov 09, 2008 1:44 pm

Carlos wrote:In all seriousness I failed 2 of my a levels due to me and my mates caning multiplayer during free periods at 6th form.

Do we know each other in real life? :lol:

Loved this game. Multiplayer time alone cost me weeks of my life (if the counter is to be believed). Framerate never bothered me that much, but I was never much of a PC FPS man.

Multiplayer rank 5 or so, held back by lack of survivor medals (careful was never my style). Distance, bullets, and kills were easily gathered by perpetual explosions setting. I think it was: vs 8 sims, [remote?] mines, felicity.

Also got back to the single player a year ago. After finally finishing GoldenEye properly, this was the next one to get right. Now got all levels on PA except the last one, WAR. Only the last levels with the big role for the aliens are a bit dissapointing.

Favourite levels at Perfect Agent: Carington Institute, Villa, Pelagic II.

Windmills do not work that way!
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PostRe: Perfect Dark (N64)
by The Alchemist Penguin » Tue Nov 11, 2008 10:22 pm

It always amazed me how Rare actually used cheap tricks in the time trails for Perfect Dark. The two I remember were activating the cutscene in Chicago to let the safe be cracked, and using X-Ray to see a switch on the opposite side of the wall and activate it in the wrong way during Pelagic II. Didn't Goldeneye require you to use sneaky tactics on a few of the levels too? I always wondered how much they must have played both those games to have figured out such killer times for the cheats.


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