Moore:New consumers didn't care about what Rare were good at

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Codename 47
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PostMoore:New consumers didn't care about what Rare were good at
by Codename 47 » Wed Sep 17, 2008 2:03 pm

In the third part of The Guardian's excellent Peter Moore interview, the ex-Xbox boss has made shock damning statement against Microsoft Game Studios developer Rare, saying the UK studio's skillsets are "not applicable in today's market".

"I spent a lot of time in the Midlands with Rare, trying to work on stuff that would give us a little bit more balance," he told the paper. "And so a few years ago we started working on Viva Piñata.

"I thought ultimately it would be very successful - and you know, Microsoft, we'd had a tough time getting Rare back - Perfect Dark Zero was a launch title and didn't do as well as Perfect Dark... but we were trying all kinds of classic Rare stuff and unfortunately I think the industry had past Rare by.


"It's a strong statement but what they were good at, new consumers didn't care about anymore," he continued. "And it was tough because they were trying very hard - Chris and Tim Stamper were still there - to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them.

"Great people. But their skillsets were from a different time and a different place and were not applicable in today's market."

Personally looking at Trouble in Paradise and the new Banjo, we think Peter might have spoken too soon...


http://www.computerandvideogames.com/ar ... ?id=197353

http://www.guardian.co.uk/technology/ga ... technology

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Alvin Flummux
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PostRe: Peter Moore: "New consumers don't care for Rare"
by Alvin Flummux » Wed Sep 17, 2008 2:06 pm

When will that man shut up?

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Skarjo
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PostRe: Peter Moore: "New consumers don't care for Rare"
by Skarjo » Wed Sep 17, 2008 2:09 pm

Codename 47 wrote:
In the third part of The Guardian's excellent Peter Moore interview, the ex-Xbox boss has made shock damning statement against Microsoft Game Studios developer Rare, saying the UK studio's skillsets are "not applicable in today's market".

"I spent a lot of time in the Midlands with Rare, trying to work on stuff that would give us a little bit more balance," he told the paper. "And so a few years ago we started working on Viva Piñata.

"I thought ultimately it would be very successful - and you know, Microsoft, we'd had a tough time getting Rare back - Perfect Dark Zero was a launch title and didn't do as well as Perfect Dark... but we were trying all kinds of classic Rare stuff and unfortunately I think the industry had past Rare by.


"It's a strong statement but what they were good at, new consumers didn't care about anymore," he continued. "And it was tough because they were trying very hard - Chris and Tim Stamper were still there - to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them.

"Great people. But their skillsets were from a different time and a different place and were not applicable in today's market."

Personally looking at Trouble in Paradise and the new Banjo, we think Peter might have spoken too soon...


http://www.computerandvideogames.com/ar ... ?id=197353

http://www.guardian.co.uk/technology/ga ... technology


You saint.

Karl wrote:Can't believe I got baited into expressing a political stance on hentai

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$ilva $hadow
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PostRe: Moore:New consumers didn't care about what Rare were good at
by $ilva $hadow » Wed Sep 17, 2008 5:13 pm

New consumers didn't care about what Rare were good at?

Conker Live and Reloaded?
Grabbed by the Ghoulies?
Perfect Dark 0?
Kameo?


Seriously? Nowhere near the level of what they were outputting on the N64. What is Moore on? Crack? The only thing that was of exceptional quality was Viva Pinata as a release game and then the sequel which is much better and a great game.


If we could have the platformers and the 007 from Rare, the newbies would be all over it.

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