Harry Bizzle wrote:Just played the second one.
I should say your little Cave things you've written are excellent. I could have mistaken them for being real ones.
The map itself is okay. It's not difficult, but it took me ages for two reasons. Firstly, I couldn't find my way out of the first bit for far too long (to the elevator).
Secondly, you've got these black bar things on all four sides of where the ball is going to drop. I don't know why, but I assumed you couldn't put a portal on that material so couldn't figure out how to do it.
The two different laser deflector things are a red herring too, I guess, but not one which caused me any problems. Oh, and so is the thing moving back and forth. Those things didn't feel very Portal at all. Perhaps I'm not remembering correctly, but generally, if something is in a test chamber, it's not there to confuse you or trick you, it's there to get some sort of use out of.
I got some satisfaction out of it but only really in the way that "this stupid map didn't beat me."
You've clearly put quite a bit of thought into it, though, so well done. Will play the Mario one when I've got more time. From the comment on the workshop page I'm assuming it'll take a while.
Thanks for the feedback. It really is helpful because it's easy to miss things when you're play-testing but already know the solution. Much like proof-reading your own essays!
In response to your comments I've added some extra lighting in the corridor leading to the elevator to hopefully draw more attention to it. I've also modified the upstairs chamber with the deadly goo quite a bit (including removing the gratings on the wall) - I realised that it was far too easy to acquire the sphere in a way that I didn't intend. The solution I envisioned should make use of all the elements in the chamber, including the two prism cubes and the moving track platform (the one moving back and forth). Hopefully you'll be forced into doing it my way now! You're right that it wouldn't be very Portal-like to have misleading or unused items in the puzzle - everything in the test should be required now that I've ironed out a few issues. It'll also be a bit more difficult.
Mario Mountain is indeed a bit longer but none of the puzzles should be too hard. I think it's more "fun" than Perpetual Motion.
1cmanny1 wrote:Dude, put this in GGC. No one looks in here.
I did toy with that idea, but I thought the thread might at least hang around a bit longer in Creative Corner. I could post a new thread with a link to this one, I suppose.