Player Unknown's Battlegrounds [PUBG] - Xbox-PS4 Cross play is Live.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1 Out Now on PS4!
by LewisD » Fri Dec 07, 2018 7:03 pm

Didn't even realise this was out on PS4 until I saw it on the page store just now.

PS4 version any good?

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1 Out Now on PS4!
by Photek » Fri Dec 07, 2018 7:09 pm

You’d have to ask KJ, I think it’s only 1080p on pro though but both run smooth. Get it, it’s awesome.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1 Out Now on PS4!
by KjGarly » Fri Dec 07, 2018 8:11 pm

Ho-Ho-Ho-tek wrote:You’d have to ask KJ, I think it’s only 1080p on pro though but both run smooth. Get it, it’s awesome.


Googled a bit but couldn't find anything solid on the resolution apart from it not being native 4K, which is shocking when its darn ugly compared to beauties that have appeared on PS4. Not even played it yet, I think I burnt myself out on it as it's been a while since even playing it Xbone.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1 Out Now on PS4!
by KjGarly » Fri Dec 07, 2018 10:32 pm

For now it's a bit meh compared to the Xbone version. Theres no choice with BR and small BR and the sounds all shitty using my headset. Smooth though but that's the only good thing that can be said.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1 Out Now on PS4!
by KjGarly » Sun Dec 09, 2018 3:16 pm

Definitely worse looking than it is on Xbone. More pop in and at times I've died due to not being able to make out other players. Smooth though and there's been no playdough effect buildings when landing.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1 Out Now on PS4!
by KjGarly » Thu Dec 20, 2018 10:25 am

PS4 version is strawberry floated for me. Tried playing last night but was hit with network lag bug, same today too and my Sky router has had a reboot everything is as it should be on speed testing via my phone and network settings on the PS4. Xbone version, not a problem.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Photek » Fri Dec 21, 2018 6:17 am

Vikendi on PUBG PTS as of now for Xbox and PS4.

Xbox One X gets graphical options, performance (1440p) & Resolution (4K).

twitter.com/pubg_help/status/1075906343481991168


Last edited by Photek on Fri Dec 21, 2018 9:39 am, edited 1 time in total.
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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Monkey Man » Fri Dec 21, 2018 8:59 am


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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by KjGarly » Mon Dec 24, 2018 12:55 am

Bloody PS4 and Sky Q. Was the wifi in 5ghz causing problems, connected via ethernet for now and using wifi on Xbox but just using the 2.4 frequency in PS4s network settings in case I have to pop the ethernet cable back in the Xbox which should stop those stupid connection drops. 2 flawless games today and both games chicken dinners in solo :toot:

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Photek » Mon Jan 07, 2019 1:08 pm

Haven't played it as much but here's to 2019's first CD.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Monkey Man » Mon Jan 21, 2019 9:58 am

Xbox - Update #4 Patch Notes

Hey everyone,

On January 22, we will be updating live servers to Update #4! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.

Check out the full patch notes

https://forums.pubg.com/topic/323228-xb ... tch-notes/

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by KjGarly » Tue Jan 22, 2019 6:33 pm

Tried it just now after the new and its gooseberry fool. They've tried to make the parachuting more real and it's slow and clumsy as strawberry float now. Attachments are majorly scarce, just killed 5 players and that was before being cock of the prison and checking everywhere and not once did I find a scope in any of the buildings or on dead bodies.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Samuel_1 » Wed Jan 23, 2019 10:57 am

KjGarly wrote:and that was before being cock of the prison

:shock:

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Photek » Thu Jan 24, 2019 9:31 am

This update may go down as one of the worst yet for PUBG on console. Generally, with each update PUBG has gotten better but this update has major MAJOR issues.

The first and most pressing one is that the UI is broken. First off, for reasons unknown, the 'leave party' option has vanished. This means that if your'e in a squad and one player doesn't want to play another game one of the squad has to go back to the home pubg screen and load back in then re-invite everyone. Secondly, after every round, most if not all of us had to close down the game and boot it back up from scratch because it wouldn't allow us to 'ready up'. Thirdly, map selection and game type needs you to double tap to select, which is not written anywhere and we only got through trial an error.

Then there's Vikendi itself, I loved it on the PTS and it is a great map but it has a massive bug which means building don't load up at all (not even playdough) until your'e on top of them (this was for all of us across X1X, S and base), again, this is not happening on the other maps. It's really REALLY bad and wasn't present at all in the PTS, in fact, I can't remember when a PTS build was better than the main game patch but here we are.

The only plus is the new parachuting system, it's more fluid and less rigid so I like it. The Graphical options on X mean 1440p or full 4K and I don't know if there's no post processing but 1440p has the appearance of 720p on a 4K TV. I literally couldn't believe my eyes, how on earth the PS4 Pro only has this option is bizarre. I tried to stick with it but I couldn't, not only was everything aliased to f**k but there was significant pop in (I presume it wouldn't look as bad in 1080p). Mate and I had to got back to 4K, which while is still a bit rough, the resolution bump irons a lot of it out.

Very, VERY disappointing.

EDIT: For bonus meme's when this update dropped, for some reason my update was 16gb (full one is 19.9gb) I didn't think much about it until update finished and I launched game and it said at top of screen [80% DOWNLOADED YOU CAN'T PLAY UNTIL INSTALLED] but my Xbox wasn't downloading anything so nothing happened cos as far as it was concerned, it updated. Had to delete the entire game and re-download it.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4
by Photek » Tue Mar 05, 2019 9:12 am

Big update to fix Vikendi and bring in night time, new gun and new damage system on PS4 and Xbox.

(xbox patch notes):
Hey everyone,

We’re excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi.

This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, we’re adding a new weather setting on Vikendi called Moonlight, where you’ll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory.

Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The 'Level 20 Up' ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5.

Please note that the 'Level 20 Up' ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass.

Read on for the full patch notes!

Maintenance Schedule
Start: March 4 11PM PST / March 5 8AM CET
End: March 5 3AM PST / 12PM CET

New Weapon: Bizon

Added new SMG weapon - the Bizon

Bizon is an SMG exclusive to Vikendi and Erangel

Uses 9mm ammunition and holds 53 rounds by default

Can only take muzzle and sight attachments

Does not take grips or magazines

New Attachment: Canted Sight

Added Canted Sight as a new attachment

Canted Sight is a new scope for weapons with a secondary scope slot

Pressing ['X button'] while ADS toggles between equipped sights

Canted Sight can be used with

AR – Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C

DMR – SLR, Mini14, Mk14, QBU, SKS

SR – AWM, M24, Kar98k

SMG – UMP, Vector, Bizon

Shotgun – S12K

LMG – M249

With the Canted Sight update, the weapon’s position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope’s position in ADS, FOV, and recoil, were not changed.

Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS.

Gameplay

We have decreased the damage transferred to helmets and vests

This means your armor can sustain more damage before being destroyed

Damage given to the player will remain the same

The previous damage calculation used to transfer 100% of damage to the armor durability

Modified the damage system of throwable weapons

Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles

Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand

Reduced the delay when opening a parachute

This will make players able to change directions much earlier

Vikendi – Bluezone Modifications

Bluezone will be generated further away from the center

Damage of the last zone has been increased

Vikendi – Item spawns have been modified

Decreased the number of SMGs and increased the number of ARs

Reduced the number of LV3 helmets and vests

Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode

Doors will now only be opened when in reachable distance

World

Added new weather setting on Vikendi

Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies

UI/UX

Improved UI widget visibility, which is located on the bottom center of the game screen

Added additional game options

Added an option to set default firing mode for weapons

Added a keybind for (Press ['X button'] while ADS) Canted Sight, a new attachment

Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon

Message will pop up when your Survival Title promotes

Improved visibility of the white circle on the minimap

Performance

Improved performance by adjusting the number of visible footsteps within certain radius of a character

Improved performance by increasing the size of the texture streaming pool to cache in memory

Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches

Skin & Items

Item grades for event items have been adjusted so they have a more appropriate value

Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade

Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET.

The store item list will be updated on March 12.

Every item except crates and the Road Warrior Helmet will be removed from the store.

A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12.

Bug Fixes

Fixed an issue where a character could enter certain locations on Vikendi

Fixed an issue where the weapon's image in the inventory was incorrectly displayed when certain parts were equipped

Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin

When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin

Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown)

Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown

Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch

Fixed an issue where a character would sometimes unarm when changing the weapon

Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players

Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope

Fixed the issue of only changing the POV of third person when pressing [RB button] while moving the screen

Fixed an issue where you could occasionally hear a footstep when the UZI was empty

Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing

Fixed an issue with vehicle locations sometimes being shown differently

Fixed an issue where a teammate’s UI was still being shown even if they left the game before the match started

Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists

Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks

Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.

Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle

Fixed an issue where a character was sometimes not able to loot even though they had the space to

Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay

Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object

Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP

Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle

Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other

Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS

Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice

Fixed an issue where the marker would sometimes not be removed using [X button] in Spectate mode

Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction

Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi

Fixed an issue where vehicles could get stuck on a certain structure in Erangel

Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel

Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok

Fixed an issue where objects in a certain location on Sanhok were missing

Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok

Fixed an issue where characters could pass through the ground in a certain location in Sanhok

Fixed an issue where characters could not get up when close to a specific boulder in Sanhok

Fixed an issue where characters could go through or get stuck in a certain location in Vikendi

Fixed an issue where bullets would not go through a certain fence in Vikendi

Fixed an issue where items could not be picked up from a specific location in Vikendi

Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi

Fixed an issue where foliage in certain areas would look like they are floating in Vikendi

'AS' server name has been changed to 'AS/OC'

This fix does not merge or change the current servers - the server name was mistyped.

Fixed issues related to Survivor Pass: Vikendi

Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab

Fixed an issue where the instruction UI on the coupon shop was difficult to find

Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses

Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode

Fixed an issue where the message doesn't pop up when buying a BP item with insufficient BP

Fixed an issue where the in-game sound would sometimes be incorrectly played

Fixed an issue where footsteps would be heard when a dead body gets stuck on the door

Fixed an issue where a party member would sometimes disappear from the lobby

Fixed an issue where the XBOX Digital Camo Pants was incorrectly displayed

Fixed an issue where Dacia's speed does not decrease while driving on snow on the Vikendi

Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed

Fixed an issue where buildings would take long time to load in Vikendi

See you on the battlegrounds!

PUBG Console Team

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4 Console Update out now!
by Monkey Man » Wed Mar 13, 2019 9:09 pm

Brendan "PlayerUnknown" Greene moves on from PUBG

"The past five years of my life has been all about battle royale…"

Brendan Greene, aka PlayerUnknown, has moved on from PUBG to build a new division focused on research and game development.

In a statement, Greene said he was moving from Seoul to Amsterdam to lead a new division of PUBG Corp. called PUBG Special Projects.

While Greene remains a "consulting creative director" on PUBG, development of the battle royale phenomenon is now led by Taeseok Jang and the PUBG team.

"The past five years of my life has been all about battle royale," Greene said in his statement today. "From the early days working on a mod to getting the chance to create my vision for a battle royale title, PlayerUnknown's Battlegrounds.

"It's been an incredible journey and our game has reached heights I never thought possible. Seeing the game grow into what it is today has been a dream come true and I can't thank our fans and the incredible team at PUBG Corporation enough."

https://www.eurogamer.net/articles/2019 ... -from-pubg

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4 Flare gun added
by Photek » Tue Apr 09, 2019 9:30 am

Update 6 out now for XB/PS4

Performance improvements and 2 new vikendi vehicles.
and Flare Gun:
Flare Guns can be rarely found on the map, with an average spawn rate of 3 Flare Guns per game for all maps

When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with valuable gear, or an armored UAZ when fired while outside the current safe zone.

Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.

2 special care packages and 2 armored UAZ can be called in per game total

Care Package contents will include 1 set of item, regardless of the mode you're playing (Solo/Duo/Squad)

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4 Flare gun added
by OrangeRKN » Wed May 08, 2019 11:30 am

https://www.bbc.co.uk/news/technology-48200065

China replaces PUBG with patriotic game

The game is similar in style to PubG but removes some depictions of violence and adds some socialist themes.


Baffling

EDIT:



Skip to the combat and someone "dying"... this is just :lol:

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4 Flare gun added
by Photek » Tue May 21, 2019 12:53 pm

PTS update out now for Xbox One and PS4.

I've been watching it online, there's a MASSIVE increase in building rendering, biggest improvement I've seen tbh.

Hello everyone,

Today, we are excited to announce that the Public Test Server (PTS) will be making its return on May 21! Before the rendering/loading optimization mentioned in our last dev update is implemented on live servers May 28th, you will be able to test the optimized build on the PTS. The May 21 PTS update also includes the new MP5K, weapon balancing, Erangel loot balances, bug fixes, and more. The PTS will be available for one week, starting from May 20 7PM PDT / May 21 4AM CEST, and will end on May 28 with the patch going onto the live servers (time to be announced).

Dive into the patch notes below!

**What is the PTS (Public Test Server)?**The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

**For Xbox:**You can search and download the “PUBG - Public Test Server” on the Microsoft Store.

New Weapon: MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.

Key characteristics of the MP5K:

High rate of fire at 900 RPM with reasonably easy to control recoil

Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes

Base damage value of 33

Exclusive to Vikendi

**Survivor Pass 3: Wild Card (NOT AVAILABLE ON THE PTS)**Survivor Pass 3: Wild Card is not available on the PTS, but will be available when Update #7 hits live servers on May 28.

**Survival Title System Season 2 (NOT AVAILABLE ON THE PTS)**Survival Title System Season 2 is not available on the PTS, but will begin when Update #7 hits live servers on May 28.

Gameplay

Weapon Balance

M16A4

When firing using burst mode, the initial recoil has been decreased

Increased the range before damage fall-off occurs

This will help increase M16A4 efficiency when fighting over long distances

Canted Sights and the Tactical Stock can now be attached to the M16A4

The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Vector

Vector has been rechambered to use 9mm ammo

Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)

Damage decreased from 34 to 31 due to above changes

Muzzle velocity changed to 380m/s (previously 300m/s)

UMP45

The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.

Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)

Gunshot sounds have been changed to be more realistic

Muzzle velocity changed to 300m/s (previously 400m/s)

MK47 Mutant

Tactical Stock can now be attached to the MK47 Mutant

The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Attachments Balance Modification

SMG and Pistol attachments have been combined and can now be used on both weapon types

Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops

Holo Sights can now attach to pistols

When equipped to Pistols, the size of the sight will be reduced to fit more appropriately

Hit Area Damage Multiplier Changes

Increased SR body shot damage from 110% of base damage to 150%

Increased SMG limb shot damage from 120% of base damage to 125%

Gameplay Balance

Decreased the overall aim punch (aim sway) applied when being shot by an enemy

First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period

Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)

SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.

This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

Crosshair UI Improvement for Canted Sight and Scopes

Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped

When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Movement Rustling Sound

Weapons

Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back

Identical rustling sound will be played regardless of weapon type

Sidearms, melee weapons and throwables do not make rustling sounds

Sound level balance

Rustling sounds of backpacks, weapons are all identical in both volume and audible distance

Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.

Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed

The faster you move, the louder the noise, which can then be heard from further away

The audible range and the volume of the rustling sound is lower than footsteps

UI/UX

In-game lobby background and BGM has been changed

System menu UI which can be accessed by pressing the Start button has been redesigned

Emotes customization UI has been redesigned

You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.

The maximum number of emote you can use in-game has been changed to 8 from 12

Starting at 12 o'clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.

Performance

Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.

Material data structure has been optimized.

Streaming priority has been optimized based on the prediction of the player's movement direction.

Level LOD data has been optimized.

Hitching which occurs when texture streams has been optimized.

Bug Fixes

Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok

Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok

Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok

Fixed an issue where players were able to see past walls by abusing the emote mechanism

Fixed an issue where players were able to open or close doors, despite a vehicle blocking it

Fixed an issue where players were briefly able to see through a thin wall when leaning against it

Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.

Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade

Fixed an issue where players are unable to lean while standing on a crossbow

Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles

Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon

Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ

Fixed an issue where a specific object prevents Care Packages from landing on the ground

Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed

Fixed an issue where certain object appear in different locations to other players

Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.

Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting

Fixed an issue where using LB or RB while observing would sometimes only cycle between two players

Fixed an issue where the canted sight increased ADS speed of other scopes attached

Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model

Fixed an issue where switching from the main sight to canted sight would reset reticle brightness

Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building

Fixed an issue where a character model shakes when moving to prone

Fixed an issue which players could drive through a window on a motorbike without breaking the glass

Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k

Fixed an issue where the care package would penetrate a character when a character is on the landing spot

Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location

Known Issues

Teammate's icons and health bar sometimes don't appear.

If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.

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PostRe: Player Unknown's Battlegrounds [PUBG] - PC/X1/PS4 PTS build up now. Huge rendering improvement.
by Photek » Tue May 28, 2019 1:40 pm

PTS has gone to Live servers and it's the best update on console by a long margin.

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