Player Unknown's Battlegrounds [PUBG] - Xbox-PS4 Cross play is Live.

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Mafro
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Mafro » Sun Jun 10, 2018 11:32 pm

Surprised they haven't announced when this is coming out of early access yet.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Sun Jun 10, 2018 11:55 pm

Mafro wrote:Surprised they haven't announced when this is coming out of early access yet.

They increased dev size and are ramping up updates but it’s still got lots to do.

On X1X it’s very much close to what consoles will be able to do unless they surprise me. It’s perfectly playable now.

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Zartan
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Zartan » Mon Jun 11, 2018 7:51 pm

Oh I thought someone would have updated this
The new small Jungle map launches on PC on the 22nd, will come to Xbox at the end of the summer, and they teased a new snow map, which I believe is the mountain map they mentioned way back when, that is going to be coming in the Winter to both Xbox and PC

Finally they are going to be testing Ballistic shields. They take a primary weapon slot, and you can only use smgs and pistols with them. All looks really interesting

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Jun 15, 2018 12:32 am

Gave Ste a crash course on all things PUBG tonight, he got into swing of things pretty fast. Even blew up a pick up truck.

We got Miramar 5 times in row no Erengal!!!??

Anyway I’m on tomorrow and Saturday nights be good to get a squad together.

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Sun Jun 17, 2018 10:34 am

Got your messages from last night about a squad game this morning :fp:

Fell asleep at my PC playing State of Decay 2 with the controller in my hand :slol:

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Sun Jun 17, 2018 11:31 am

No worries man. We had a laugh and made top 10 a couple of times. Addictive stuff.

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Monkey Man
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Wed Jun 20, 2018 12:34 am

Battle Pass coming to the PC version on the 22nd when the Sanhok map releases - https://steamcommunity.com/games/578080 ... 8698894565

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Wed Jun 20, 2018 7:07 am

PUBG Mobile had an update yesterday and can now be played in first person mode.

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Albert
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Albert » Wed Jun 20, 2018 8:16 am

strawberry float me Microsoft store is so shite.

Went to boot this up last night, and get a message saying it's being updated and will take a moment.

No progress bar, no sign that anything was actually updating.

1 hour later and still same message.

Last time I ever buy from the ms store. Forza Horizon 3 was a strawberry floating nightmare to install as well.

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Zartan
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Zartan » Wed Jun 20, 2018 11:16 am

I always used to love the Counter Strike Battle Passes, as they would give you items and crates that you could sell for far more than the value of the battle pass. If this works out the same, then fantastic, if not :|

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Thu Jun 21, 2018 1:44 pm

Minced a duo the other night playing with Ste with a gun I found in a drop crate. Absolutely ridiculous!

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Thu Jun 21, 2018 3:33 pm

Yeah fella you mince them good in filthy TPP :lol:

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Thu Jun 21, 2018 4:12 pm

I'm not going to sit around for 20minutes between games of PUBG to play FPP. Also, KJ, dude, it's EXTREMELY stupid to play in FPP on a TPP server, you are literally handicapping yourself compared to every other player. I can't even fathom why anyone would immolate themselves this way. FPP v FPP is excellent but FPP on TPP is mentalism.

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KjGarly
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by KjGarly » Thu Jun 21, 2018 7:15 pm

I just cant play in TPP, I don't know why as I have no problem in other games that are TPP but I find switching to ADS too jarring for me and seriously messes my head up. Maybe I'm just getting old.

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Pedz
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Pedz » Thu Jun 21, 2018 7:25 pm

TPP is what I'm used too with PUBG as I played it most before there was a FPP mode.

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Fri Jun 22, 2018 9:47 am

KjGarly wrote:I just cant play in TPP, I don't know why as I have no problem in other games that are TPP but I find switching to ADS too jarring for me and seriously messes my head up. Maybe I'm just getting old.

You'd only use ADS when people are far away, you can use LB to aim in third person like I did in my clip.

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Monkey Man
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Tue Jun 26, 2018 11:16 am

June 26th Update Patch Notes -

Hello everyone,

This is our promised June 26 patch. The entire focus of this patch is optimization and stabilization, to improve the player experience. No additional content is being introduced with this patch.

Recently, we released two hotfixes with improvements originally planned to be included in this patch, as they were ready earlier than expected and we wanted to get them to you as soon as possible.

The hotfix addressed a memory leak issue and this hotfix reduced the number of crashes remarkably. Our matchmaking hotfix improved matchmaking logic, to reduce instances of players being stuck in queues for a very long time. Some players are expressing concern that they’re still having issues with lengthy matchmaking times, we plan to release a dev letter later in the week to address this.

Now let’s get into the improvements we’ve made this patch!

PATCH TIMING

June 26th 01:00 AM PDT / June 26th 10:00 AM CEST

Stability

Two changes have been made to reduce crashes related to being “out of memory”.

We’ve optimized the total memory required by both maps, with a significant reduction in total memory required for Miramar.
The UI has been optimized to use less resources.

Even without any memory leaks, there are instances where players would crash due to being “out of memory”. This is mostly due to the huge amount of memory required to process maps. We’ve reduced the total amount of memory needed to process each map by a remarkable amount, which will lead to fewer crashes.

There are still crashes to fix. Our goal is to prevent crashes entirely, for all our players. We will continue to work as hard we can to improve stability.

Optimization

As we’ve mentioned in previous dev letters, our team is prioritizing making improvements which will increase performance at the start of the game when landing, as well as when driving vehicles, as these have been the most common areas of performance related complaints from our players.

PUBG tries to load all resources within a 1km radius of your player to ensure you’re seeing everything you need to see, to properly enjoy the Battle Royale experience. Although, loading all resources within that radius is negatively impacting performance. We’re continually making improvements to the way resources are handled to improve optimization.

We’ve already implemented prediction-based level streaming and elastic control for characters, which are two examples of systems which reduce the loading of unnecessary resources. We will continue to work on and improve the efficiency of these systems, to improve performance.

Below are all the performance related improvements we’ve made this patch.

Character movement has been optimized to use less resources and improve performance.

In our patch preview, we said that we’re aiming to reduce the total resources required to render characters by 50%. This is still our goal, but requires further testing to ensure stability. We’ll keep you updated on our progress.

Vehicle location updates have been made more efficient for stationary vehicles to improve performance.

The position of every vehicle in a 1km of your player is updated very frequently, to ensure vehicle movement is as smooth as possible. Prior to this patch, frequent vehicle location updates were also being requested for every stationary vehicle in a 1km radius of your player, negatively impacting performance. We’ve changed the way locations are updated for stationary vehicles, which will improve performance.

Vehicle effects have been optimized to improve performance, without affecting visual quality.

When vehicles were moving, many resources were being used to generate visual effects. We’ve optimized the effects without diminishing their visual quality, to improve overall game performance.

Bullet impact effects will no-longer consume resources if they aren’t seen by the player.

When bullets impact any surface, an effect is displayed. Previously, all bullet impact effects within a 1km radius of the player were consuming resources, even if the effect wasn’t directly seen by the player. Due to the sheer number of bullet impacts that can occur in a 1km radius of the player, having all of these effects consume resources was negatively impacting performance. Now, bullet impacts not directly seen by the player will not consume resources, improving performance, especially in close quarters combat.

Character shadow rendering has been optimized to improve performance.

While we’ve tried to have each character shadow be an entirely accurate representation of the player, both in shape and movement, this was having a negative impact on performance. We have changed the shape and movement of character shadows to significantly reduce their impact on performance.

Terrain and grass have been optimized on both maps (Miramar/Erangel) to increase performance.

We’ve made two additional changes to improve world loading times when landing:

Parachutes have been optimized, they now use less resources.
The physics while free falling have been optimized.

The efficiency of the physics used while free falling upon exiting the plane has been improved. With this change, bullets will no longer be able to impact players in free fall. Players can still be shot while parachuting, this change only applies to free falling players, prior to opening their parachute. As it’s almost impossible to get to the ground, pick up a gun, and shoot someone who is free falling through the air, this change will not negatively impact gameplay, but will improve world loading times when landing.

Bug Fixes

Fixed a bug where sometimes footsteps weren’t heard during or after ADS.
Fixed a bug where the position of teammates sometimes wouldn’t display correctly on the minimap.

We will continue to push out updates and hotfixes as quickly as possible, to improve the player experience.

Thanks

https://www.reddit.com/r/PUBGXboxOne/co ... tch_notes/

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Wed Jun 27, 2018 3:59 pm

The faster updates mean I don’t notice them as much, it’s a little less chugging at start but as far as X1X owners go, it doesn’t change much, the title screen disappearing has been fixed though. Well it didn’t crop up with any of us last night usually at least one of us gets that bug.

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Monkey Man
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Monkey Man » Tue Jul 03, 2018 5:14 pm

With over 8 million players on Xbox One, PlayerUnknown’s Battlegrounds has been one of the most popular games on the platform since its release as a console launch exclusive in the Xbox Game Preview program.

https://news.xbox.com/en-us/2018/07/03/ ... r-bundles/

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Photek
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PostRe: Player Unknown's Battlegrounds [PUBG] - Out now on Steam and Xbox One Preview.
by Photek » Mon Jul 09, 2018 10:16 am

Played 4 games in Duo's last night, came in top 10 in first game then 2 back to back chicken dinners on Miramar then a top 10 finish again at end.

Got a decent kill shooting dude from miles away with only a 2x scope:

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Really getting to like Miramar now, plays so differently to Erengal.

Also, some guy on Mixer last night was playing Sanhok on what seemed to be Xbox. It has the xbox controls on right and the menu screen was the Xbox one, unless if you use a controller on PC it changes to that??

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