PlayStation 5 [CHAT II] | PS5 | Vermi will soon have Infinite Wealth

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Carlos
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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Carlos » Thu Jan 13, 2022 6:09 am

jiggles wrote:They’re just going to have different tiers of PlayStation Plus. PS Now going to be renamed PlayStation Plus Gold or some gooseberry fool.


I was discussing this with others on another part of the old interwebs and theorised that they might copy Nintendo and have tiers based on which consoles you want to play, for example a lower tier of just PS1 games and then a couple of quid extra nets you PS2 and so on.

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Victor Mildew
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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Victor Mildew » Thu Jan 13, 2022 7:19 am

Carlos wrote:
jiggles wrote:They’re just going to have different tiers of PlayStation Plus. PS Now going to be renamed PlayStation Plus Gold or some gooseberry fool.


I was discussing this with others on another part of the old interwebs and theorised that they might copy Nintendo and have tiers based on which consoles you want to play, for example a lower tier of just PS1 games and then a couple of quid extra nets you PS2 and so on.


Will the top tier have ps5 games?

....

Oh.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by kazanova_Frankenstein » Thu Jan 13, 2022 10:55 am

I am playing one of the many PS5 exclusive games at the moment - Ratchet and Clank, Rift Apart.

It's really good! I'm really enjoying hunting out all the spybots, golden bolts etc. I am also playing it one difficulty level up form the default, which, although not exactly difficult, is giving me more reason to switch between weapons etc.

Very impressive stuff as an all round presentation.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by OrangeRKN » Thu Jan 13, 2022 11:14 am

I'm surprised I haven't seen more criticism of the game's difficulty. What's the point in being able to die if all the experience you earned carries over - you respawn at an earlier checkpoint but it's not the same challenge if you keep the levels you gained on your previous attempt.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Buffalo » Thu Jan 13, 2022 11:16 am

Aye but it’s not like you’re levelling up every 5-10 minutes, you’re not carrying that much over really.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by kazanova_Frankenstein » Thu Jan 13, 2022 11:16 am

Do you? I died in an arena fight a few times and I'm sure the shotgun kept going through the same upgrade routine each time.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Jenuall » Thu Jan 13, 2022 11:26 am

I've really been enjoying Ratchet as well, it's just a solid, fun, beautiful looking game.

I had to do my usual "AAA Sony exclusive" adjustment which involves switching off most cognitive faculties and accepting that the experience only really works if you do what it tells/wants you to do at all times - so many of these big PS4/5 games are more like rollercoaster rides than the kind of games that give more freedom and agency to the player which is what I tend to prefer, but it's an enjoyable enough ride once you do that expectation calibration.

It really is almost frighteningly good looking though :wub:

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by OrangeRKN » Thu Jan 13, 2022 11:26 am

I had an encounter that I got a long way through, died, restarted, then almost immediately levelled up. I certainly must have got more experience on my first attempt so it must have carried over. This was very early on too, so the health gain from levelling up made a big difference to the difficulty of the encounter.

Jenuall wrote:accepting that the experience only really works if you do what it tells/wants you to do at all times - so many of these big PS4/5 games are more like rollercoaster rides than the kind of games that give more freedom and agency to the player which is what I tend to prefer, but it's an enjoyable enough ride once you do that expectation calibration


That's my biggest problem with it, and I don't think it does work because there is a mismatch between staying on the golden path for a good experience and trying to explore to find the hidden collectibles.

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Victor Mildew
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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Victor Mildew » Thu Jan 13, 2022 11:31 am

And the collectibles such as the gold bolts are barely hidden in this one. Just sat there out in the open, where in past games they were good fun to really have to look for them.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Jenuall » Thu Jan 13, 2022 11:32 am

OrangeRKN wrote:I had an encounter that I got a long way through, died, restarted, then almost immediately levelled up. I certainly must have got more experience on my first attempt so it must have carried over. This was very early on too, so the health gain from levelling up made a big difference to the difficulty of the encounter.

Jenuall wrote:accepting that the experience only really works if you do what it tells/wants you to do at all times - so many of these big PS4/5 games are more like rollercoaster rides than the kind of games that give more freedom and agency to the player which is what I tend to prefer, but it's an enjoyable enough ride once you do that expectation calibration


That's my biggest problem with it, and I don't think it does work because there is a mismatch between staying on the golden path for a good experience and trying to explore to find the hidden collectibles.

Yeah there is definitely a struggle in the game between the more funnelled "go where we want you" experience and the idea that you're supposed to be hunting for stuff. It's probably got the most invisible walls I've encountered in a 3D platformer for goodness knows how long. Lots of places you can clearly go but it doesn't want you to, lots of alternative ways that you should be able to get to a bolt or other collectible but it blocks you off so that you can find the "right way" of doing it. Which is a shame as so far the levels have been very visually inviting to explore!

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by OrangeRKN » Thu Jan 13, 2022 11:45 am

While I agree I also at the same time had the opposite problem - I would see where I needed to go, get there with some quick platforming, then realise I accidentally skipped half of the platforming challenge. There is an early part with some boxes on conveyor belts where you are supposed to ride them round, jumping over various obstacles, but you can just jump straight up right at the end - which is what I did before even realising that wasn't the proper way.

But yes I think on balance I came up more against invisible walls and incomplete geometry (like a piece of machinery that looks like it has little ledges you should be able to stand on, but the hitbox is actually just a vertical box), which stopped me from platforming around in a way I thought I should be able to. It tries to railroad you with things like that, but I don't think it particularly succeeds at that either because often you can get around in unintended ways (with the ever present risk of getting stuck).

Anyway, I'm glad people generally enjoy it more than me I suppose :lol: It does look incredible!

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Jenuall » Thu Jan 13, 2022 11:48 am

I know the part you mean with the conveyors - I did the exact same thing! :lol:

There's some raritanium in that room your supposed to get once you unlock the running on walls upgrade as well but you can get it earlier with some clever jumping - that's what I wanted more of, let me achieve things with the power of the tools and spaces you have given me, don't arbitrarily restrict things in a "gamey" way!

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by OrangeRKN » Thu Jan 13, 2022 3:01 pm

Yep, I got that without the wall running upgrade too :lol:

Nothing wrong with that, in fact I liked that it was possible and I felt a bit clever for doing it! Skipping most of the room however felt more like I'd just accidentally missed out. I think you want to hit that balance of unintended solutions feeling like a reward for being clever, not something you accidentally stumble on. Like in Mario Odyssey, you can do some crazy skipping around obstacles with cappy but you are very aware that you are doing it!

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Jenuall » Thu Jan 13, 2022 3:06 pm

That's pretty much where my mind was a lot of the time at first: "Mario would let me do this..."

Like I say I think that if you are able to adapt your expectations to "just go along with the ride" then it's a lot of fun, it's just a shame that it's not as open to allowing free expression on the part of the player as something like Odyssey is.

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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by Monkey Man » Mon Jan 17, 2022 7:45 pm

twitter.com/eurogamer/status/1483154190734180356


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PostRe: PlayStation 5 Chat Thread II | PS5 | Sometimes a [PS4] is better than a [PS5]
by RichardUK » Tue Jan 18, 2022 1:32 am

“Sign up for a chance to purchase”

I overpaid for my PS5 back in December 2020 but I would have thought by January 2022 the shortage would not be still a thing,

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PostRe: PlayStation 5 Chat Thread II | PS5 | We have a noisy neighbour
by jawa_ » Tue Jan 18, 2022 3:50 pm

So... Microsoft are making a bit of a racket. If you're a PS5 owner, how do you feel about it?

Maybe it'll push Sony into offering better value and improving their subscription offerings. Personally I always feel that PlayStation is more attractive when Sony have to work a bit and maybe they've been a bit too comfortable these past eight years. It's gonna be interesting to see what they do next; they led the gaming market in sales last gen and are leading it this gen, but I think they're gonna have to step things up now.

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PostRe: PlayStation 5 Chat Thread II | PS5 | We have a noisy neighbour
by Preezy » Tue Jan 18, 2022 3:55 pm

I'm not arsed about this in particular as I don't play any of the games or franchises that they now own, but it doesn't bode well long-term if Microsoft can pull their titles away from Sony's consoles.

As you say, they'll just need to work hard to come up with something better.

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PostRe: PlayStation 5 Chat Thread II | PS5 | We have a noisy neighbour
by kazanova_Frankenstein » Tue Jan 18, 2022 3:56 pm

I own at least one of all the current consoles, but i think there is no way of seeing the move as a good thing for the industry. I don't like any of Activisions games, but even if i did, i would be wary of the impact it has on game diversity and business models.

But obviously anybody who like CoD and WoW etc will probably see it in a better light.

Hillariously i dont like Bethesda games much, so these aquisitions really have not done much for me.

I really dont seem myself taking on any more subscription services - I would continue to buy the odd exclusive title as the mood took me. Xbox has already made its mark as the place i would play most of my non sony exclusive titles.

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PostRe: PlayStation 5 Chat Thread II | PS5 | We have a noisy neighbour
by KK » Tue Jan 18, 2022 4:25 pm

Some of the biggest games of 2022 are all Sony owned (Gran Turismo 7, Horizon and God of War) which shows how important it is to now create and own your IP. Horizon didn't even exist 5 years ago.

Titles that were once synonymous with PlayStation have since been comfortably replaced with solely owned franchises (Crash Bandicoot and Spyro for example with Jak and Daxter (MIA), Ratchet and Clank, and Little Big Planet/Sackboy) but it'd be unwise of Sony to now keep losing access to these pillar franchises if they can help it. Call of Duty, if indeed it is off, is an example of something that is currently irreplaceable. Maybe it'll gradually become less and less relevant, but for the time being Sony has never managed to release a major FPS even in the same ball park as COD. Grand Theft Auto would be another disaster. Or Final Fantasy.

And if IPs are potentially sitting there (Silent Hill and Metal Gear Solid, anyone?) they need to buy them up. The other alternative is purchasing licenses, like Spider Man, which is what they've been doing.

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