kazanova_Frankenstein wrote:I lost a lot of interest when I started seeing numerous people on forums finding they were having to mess around with lighting etc to get the tracking working well. And these were the people who desperately wanted the experience to be good and 100% committed to the product. People having to switch on controllers after the headset, performing factory resets, opening / closing curtains, switching the TV on to use as an "anchor point".
This sort of stuff killed PSVR1 for me, and I don't experience any of these issues ever with Quest 2. Plus the controller batteries last about 80 hours and I don't need to put headphones on to enjoy it for a 30 minute session (which I have learnt is all I can really tolerate VR for).
If there was a big price cut I would still go for it, but all my real interest has evaporated for now. It has got me playing VR in general again though.
I couldn't believe what I was reading when I found reports of that stuff after launch. PSVR is/was such a horrible experience to set up that I barely used it. I would have expected psvr2 to be a litteral plug and play at this point. My pc vr set up is as easy as turn the sockets which have the sensors attached to on at the wall, then plug the headset in - nothing more and it's perfect every single time. I don't use my monitor at all when using it (in fact it's not even facing my racing chair) so if I'd have gone for this for gt7, it sounds like I'd have had to move the monitor to face the headset to help with tracking