Prey

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LewisD
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PostRe: Prey
by LewisD » Sat Jul 16, 2022 5:47 pm

One of us! One of us!
The first 10 hours of this I really loved. Still need to go back and finish it actually.

I got up to (iirc) the arboretum. And managed to end the game early.

Pretty sure I've done something after that, but can't remember what. Might have to start from beginning again perhaps.

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Jenuall
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PostRe: Prey
by Jenuall » Sat Jul 16, 2022 7:00 pm

OrangeRKN wrote:Just started this (ps4 version on ps5). Jen pls be proud.

Seems good so far. Loved breaking out from the sim - I guess most people would go through the apartment window, but I went through the fish tank :lol:

Fish tank people are the best :datass:

Excited to see what you make of it. It's a game that I will forever adore and always go to bat for, but I can appreciate how it doesn't click with some.

Explore, improvise and enjoy the ride!

EDIT: and now, much like the infamous "Deus Ex effect" where any time it is mentioned someone reinstalls the game, I'm really fighting the itch to start the journey all over again! :lol:

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PostRe: Prey
by Buffalo » Sat Jul 16, 2022 8:25 pm

I didn’t post in here when I played it, but after poking Jen and Taf with the gooseberry fool stick I actually tried it again and absolutely loved it. Best game I’ve played in a bloody long while.

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PostRe: Prey
by aayl1 » Sat Jul 16, 2022 8:48 pm

Yeah it really is a fantastic game. I got that "thinking about playing it all day while I'm at work" feeling. Would not have touched it if it wasn't on gamepass and we did a GRPlayde

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PostRe: Prey
by OrangeRKN » Sun Jul 17, 2022 12:04 am

Well inventory management is already an issue, but I think this is partly my fault for collecting more things than I probably should have at this point! I've just left the lobby for the first time so early days. Got the shotgun from lobby security before even getting to my office :datass: Although that did make finding the pistol afterwards underwhelming!

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PostRe: Prey
by aayl1 » Sun Jul 17, 2022 8:20 am

OrangeRKN wrote:Well inventory management is already an issue, but I think this is partly my fault for collecting more things than I probably should have at this point! I've just left the lobby for the first time so early days. Got the shotgun from lobby security before even getting to my office :datass: Although that did make finding the pistol afterwards underwhelming!


As you have discovered this game rewards you really well for exploring! Inventory space is definitely an issue early on, but there's creative solutions to that too! Without giving the game away too much there's a weapon which can help with declogging your inventory.

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PostRe: Prey
by Jenuall » Sun Jul 17, 2022 6:45 pm

It's easy to be a hoarder in this! You can expand your inventory a few times which helps, and there are plenty of ways to utilise items in your possession to keep your pockets from getting too full (also you can drop stuff in key locations and come back for it - dropped items persist)

Once you settle into a play style then you can start being more choosy about what you hold onto rather than hoovering up everything

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PostRe: Prey
by Green Gecko » Sun Jul 17, 2022 10:21 pm

I think item placements are persistent right? So you can dump things where the first time a way of using all those things shows up.

I only got a few hours into this, I have it on PC now but started on PS4. Should get back into it as I love the kind of HL2/Dishonoured/interactive-environmental-puzzle-solving elements FPS genre. Yeah, that one.

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PostRe: Prey
by OrangeRKN » Mon Jul 18, 2022 9:27 am

This game is really good. A fair bit better than Dishonored and Deathloop for my money - and I loved both of those games!

I just snuck in 30 minutes this morning after walking the dog, as I had to stop midway through an area last night. Anyway - I seemingly just broke the game :lol: Some really great moments so far, game breaking at the end:

Ballistic's Lab recycler:

Just finding the recycler with the two mimics inside and recycling them with the loaded charge was fun enough, but then I decided to pick up everything in the room and jam it all inside. Loaded another charge, recycled it all, and got a ton of materials :datass: I still had a load of crates that hadn't fit in, so I got them ready to recycle a second load, when I wondered what would happen if I put a body in there. I dragged in the nearest corpse, recycled it, and got a decent amount of organic material :lol: I then did a final third load with a few explosive canisters (carefully placed - I had to reload once as I accidentally set them all of in the recycler with me in there :lol: ) and another three bodies dragged in from nearby. I felt awful and enjoyed it very much :lol:


Dr Calvino's secret stash:

My objective was here to reenable the looking glass in my office to finish playing my message. First I checked the emails in the computer. When I read the first about a specifically weighted coffee cup I thought it might be some way of checking it isn't a mimic. Then I read the second about a scale with a trigger on that weight and wasn't sure. Next I played the test videos on the central looking glass. I watched the first one on the screen directly in front of the computer, just strafing about a bit to get the perspective effect, then on the second video I walked around seeing how you can watch the scene from completely different angles on the other screens. Cut to the end of the video and I moved around to watch Calvino take his coffee cup, put it on the scale and open the stash! So I found the coffee cup in the room, did the same thing, got the reward (and trophy) and felt super clever about it :lol:


IT Security:

The first time I went to my office I took note of the corridor behind it on the map, and I suspected I could get through by smashing the looking glass, but I held off as finishing watching the message was my objective. So on return and after finishing the message, the first thing I did was smash it open! Walking through there is then the glass floor/ceiling into IT security, with two Phantom's wandering around, so I rambo'd in through the ceiling with my shotgun and took them out - it was very satisfying! I opened the doors from the inside, but still can't get into the closet. I did note the name of the IT guy and used the security station to track him, thinking he might have the key to the closet - but all that told me is that he is actually locked in there :lol: It's cool that there is a keycard for security in IT, I guess that's another way in to get the shotgun very early (I did it by climbing on the pipes to get in the vent above the security door).


Escape pods:

My next (and still current) objective is to go to pyschotronics, but I decided to take a detour into the shuttle bay - I had read Nils' emails asking for help on the lobby security computer so had put a tracker on him and knew he was down there. When I reached the escape pods I triggered the sidequest to release the jammed one, but I'm hesitant because currently my overall objective is to destroy the station and not let anything get back to Earth, so helping them escape sounds like a bad idea! Also I heard a transcribe message where one of the two people stuck inside sounds like a dick :lol: Anyway, I've released the clamps on the outside of the station, but I've not gone back to launch them - and I might not.


Fabrication:

My next objective is psychotronics, but I went back to the Neuromod division as I remembered there were some things to hack/repair that I couldn't at the start but now can. I repaired the lifts, got into the volunteer area, then found a vent through to Fabrication - which is where I picked up this morning. Having cleared the area, I found the fabrication recipe for neuromods - and immediately made 15 neuromods :lol: Suddenly I have unlocked the next inventory upgrade, Hacking II, Leverage II, and Gunsmith II, and as I was saving weapon upgrade kits for my shotgun that is now one reload speed upgrade away from fully upgraded. I'm guessing it's not really gamebreaking, but it sure feels like it right now! :lol:

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Jenuall
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PostRe: Prey
by Jenuall » Mon Jul 18, 2022 9:55 am

Definitely not game breaking, that's just rewards for exploring and paying attention! :toot:

I like that in Calvino's Lab there is a crawl space under a raised gantry that has some loot in there you can collect, by this point in the game you should be well conditioned to poke your nose underneath and behind things like this. If you go in there you can see a fairly incongruous box sticking out from the wall that doesn't look like any other bit of station equipment or decoration that you've seen before - basically another hint that there is some kind of secret cupboard behind the wall that you need to try and access!

Good work on smashing the Looking Glass and finding one of several cool ways to access IT, same with the pipes/vent and getting into Security - there are other ways you could have achieved both of these early on which is just one of the many things I love about the game! Keep exploring and looking at different ways to achieve things - it's a mindset that will serve you well!

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PostRe: Prey
by OrangeRKN » Mon Jul 18, 2022 10:19 am

Jenuall wrote:I like that in Calvino's Lab there is a crawl space under a raised gantry that has some loot in there you can collect, by this point in the game you should be well conditioned to poke your nose underneath and behind things like this. If you go in there you can see a fairly incongruous box sticking out from the wall that doesn't look like any other bit of station equipment or decoration that you've seen before - basically another hint that there is some kind of secret cupboard behind the wall that you need to try and access!


Yeah I found that (but after I already knew what it was). It took me a while to realise you could crawl into very low gaps - because crawling is automatic, you can't crawl by e.g. holding crouch, initially I was seeing those low spaces and thinking they were just too low to enter.

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PostRe: Prey
by OrangeRKN » Mon Jul 18, 2022 11:28 pm

Psychotronics. The calibrate touch screen jump scare got me good. It was excellently done.

Anyway I'm glad I have repaired and set up turrets around the station...

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Jenuall
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PostRe: Prey
by Jenuall » Tue Jul 19, 2022 9:16 am

:lol: Love that moment!

Turrets are so helpful in this. :wub:

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PostRe: Prey
by Green Gecko » Tue Jul 19, 2022 9:25 am

Sounds like there's a lot more clever plot devices and dynamic props than I had encountered yet.

I'm going to take my last post as a personal note to fire this up. :toot:

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PostRe: Prey
by OrangeRKN » Tue Jul 19, 2022 9:27 am

Jenuall wrote::lol: Love that moment!


I only avoided smashing the screen because I instinctively stepped back at the same time as instinctively swinging the wrench :lol:

Jenuall wrote:Turrets are so helpful in this. :wub:


I think I'm going to avoid taking any powers anyway, but yeah having them turn against me is just another motivation to not jam alien tech into my brain!

An aside on neuromods in general, I don't know if I've missed some explanation but it's funny to me that the concept is you implant the memories/skill/brain wiring taken from someone who recorded the skill, which makes for something like playing the piano or hacking, but really doesn't explain how it suddenly gives you superhuman strength. Is the game claiming that I too could lift and throw vending machines if only I knew the correct technique? :lol:

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PostRe: Prey
by Green Gecko » Tue Jul 19, 2022 9:29 am

OrangeRKN wrote:
Jenuall wrote::lol: Love that moment!


I only avoided smashing the screen because I instinctively stepped back at the same time as instinctively swinging the wrench :lol:

Jenuall wrote:Turrets are so helpful in this. :wub:


I think I'm going to avoid taking any powers anyway, but yeah having them turn against me is just another motivation to not jam alien tech into my brain!

An aside on neuromods in general, I don't know if I've missed some explanation but it's funny to me that the concept is you implant the memories/skill/brain wiring taken from someone who recorded the skill, which makes for something like playing the piano or hacking, but really doesn't explain how it suddenly gives you superhuman strength. Is the game claiming that I too could lift and throw vending machines if only I knew the correct technique? :lol:

Of course, you can do anything if you believe in yourself.

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PostRe: Prey
by Jenuall » Tue Jul 19, 2022 9:58 am

:lol:

There are some lore snippets that attempt to give some explanation for some of the more unbelievable neuromod upgrades, but yeah it's largely nonsense!

Regarding turrets and Typhon powers: you can install some alien neuromods before they flip and start attacking you, it's not a "1 Typhon mod and you are the enemy!!" situation

I've done full human and alien badass runs (as well as many mixes of the two) and there is a lot of fun to be had from both options! I do think the most enjoyable times, for me at least, came from upping the difficulty and enabling the survival/trauma options - anything that increases the challenge and encourages you to have to get creative as a player helps to enhance the enjoyment IMO!

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PostRe: Prey
by OrangeRKN » Tue Jul 19, 2022 10:55 am

I'm playing on normal without any of the additional survival options and the game is maybe a little easy, but I'm happy knowing it's the intended experience. The only thing I've felt missing is not having a limited air supply in space. I'll probably do a second run on hard with the survival options turned on (which I'll probably make my full on powers run). We'll see - I've not looked at what the DLC is or what New Game+ is either, but that's all getting ahead of myself!

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PostRe: Prey
by OrangeRKN » Wed Jul 20, 2022 9:20 am

Psychotronics armoury:

As I was walking round the back of it the window lines up with the manual door release, so I made a gloo platform to stand on to get the angle right and used the boltcaster to open it (early in Pyschotronics I also used the boltcaster to hit a touchscreen to open an office door - that was cool!). I then carried on, reached the guy in the prison, and his dialogue went something like "Oh, I was going to give you the code for the armoury, but you already did it yourself... please let me out anyway?". I have left him there :lol: He's safe in his prison cell, he should be happy! Much like the people trapped in the escape pod - no one is going anywhere until I know if it is safe to release them.


I'm exploring the arboretum right now.

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PostRe: Prey
by Zilnad » Wed Jul 20, 2022 12:04 pm

Still really want to get this picked up and played. Noticed it's Verified on Deck but I imagine it'll be better played on the desktop.


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