twitter.com/orangerakoonps4/status/1551236046716903424
I apparently got the "most empathetic" ending for my choices, along with the trophy for not killing any humans. I was happy with that! I'm not sure what's going on with the 17 saved stat as when I reached the shuttle it told me I had 25 people in the cargo hold plus 5 up front.
So yeah I destroyed the station and escaped on the shuttle with Mikhaila, Elazar and Igwe. I've looked it up and apparently the spare seat was for Alex - I did save him in the Arboretum but I progressed the experimental nullwave ending right up until the end before I made up my mind to self-destruct, so January knocked Alex out on the Bridge and I guess that stopped him from escaping too.
I liked the final twist - despite none of it being real it managed to avoid rendering it all pointless as the whole point was the choices you would make. It was great having all of the operator-characters sing my praises!
I got a semi-serious bug near the end - I saved everyone in the cargo bay by reconnecting the air supply, but they apparently moved to the air filtration area in life support after that anyway (looking it up, apparently they shouldn't have?). I went down there to finish the quest with the wedding ring, but as soon as I entered life support it updated as failed and I found the character's body, along with several others, leading up to where Elazar and the others had moved into air filtration. But then I went down to the cargo bay - and not only were there characters still there, the characters who I had just found the dead bodies of in Life Support were still alive and well down there! I found the guy for the quest, and it updated and completed despite having already been failed. So I definitely messed up the flags there somehow and ended up with a bit of a paradox, but oh well!
Killing the Cook was very satisfying. I knew he wasn't who he said he was as there were several clues/tells, but I didn't preempt him despite that as I didn't want to attack him without sure reason so still got locked in the freezer with him laying traps around the station. I thought it was building up to some big confrontation with him using neuromod powers as a boss or something so tracking him down to an escape pod and just taking him out in a single shot was surprisingly underwhelming!
It was a similar story with Dahl - I opened the door into the air filtration room with no idea he was in there, and just immediately laid him out with the disruptor. Him having advanced combat neuromods had been explicitly set up so again I was surprised and underwhelmed I didn't actually have to fight him. I guess I went through the game expecting there to be bosses and there never were, but yeah that wasn't
really a problem.
The only plot point I was expecting to get a follow up on at the end was the shuttle I blew up before it reached Earth. Obviously the ending means it wasn't important outside of being a choice I made, but I was surprised it didn't get mentioned at the end when they were talking through what I'd done.