Project Triangle Strategy - Switch - 4TH MARCH 2022

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Robbo-92
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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by Robbo-92 » Sat Feb 20, 2021 1:46 pm

Played a little of this and it didn’t sell me on it, probably just as well with how I just couldn’t get on with Octopath past the opening 10 hours or so.

Still, looks lovely though, it’d be interesting to see how other developers would use a similar art style.

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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by Rubix » Sat Feb 20, 2021 3:17 pm

I agree with the story being too long, not needed on a demo at all. I did like the combat once I got to this, reminds me of FF tactics so I will pick this up on release.

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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by Rex Kramer » Mon Mar 01, 2021 4:20 pm

Just found my Vita tucked away in a cupboard and it appears I own Tactics Ogre and Final Fantasy Tactics. Which was nice.

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ITSMILNER
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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by ITSMILNER » Fri Sep 24, 2021 10:04 am

Did they mention releasing a new demo based on the player feedback they got? Be interested to give this another try as it looks gorgeous

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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by ITSMILNER » Sat Sep 25, 2021 8:46 pm

A note from the developers

“We’re grateful to have received a lot of responses from people all over the world, and are very glad as developers to have gotten positive feedback and suggestions from each region. We’re working on various improvements for the final version of Triangle Strategy, based on the responses to the survey. Please take a look!” – Yasuaki Arai & Tomoya Asano (Producers)

Main Improvements

1) Loading times

Loading times during events have been reduced and are now approximately 10 seconds shorter in the most notable scenes.
We aim to further shorten loading times by launch.
2) Events

In the debut demo, it was necessary to return to the world map after seeing an event. In the final version of the game, you will be able to view a series of scenario events in succession, reducing the number of times the player is sent back to the world map.
Auto-play and Skip features have been added. Auto-play can be activated during an event with the ZR button, and events can be skipped with the + button.
Conversation logs, event and information review features, and character profiles have been added.
The cursor speed on the world map is now faster when selecting events. Additionally, icons for character episodes and side stories have been made easier to distinguish.
3) Battle difficulty

“Hard” and “Easy” difficulty settings have been added.
4) Battle operation

Camera controls have been adjusted:
Degree of zoom-in and zoom-out can now be adjusted freely.
The camera can now be rotated 90 degrees by quickly tilting the right stick.
Camera rotation sensitivity has been adjusted.
By changing commands while hovering the cursor over an enemy within attack range, you can compare and evaluate estimated damage and accuracy rates.
“Simulation Mode” added, allowing you to check estimated results of actions against enemies inside and outside your attack range.
Weapon type icons are now displayed to easily distinguish an enemy’s type and weapons.
Added emphasis to target lines extending from boss characters with especially powerful attacks.
Hovering the cursor over enemies displays their turn order.
The turn order of units on the map is now shown on the AT Bar as well.
Location of the command window during battle has been changed to improve visibility.
More options have been added for screen visibility, effects, and controls.
Other changes and improvements

Controls for Serenoa during exploration phase have been improved.
A button input is now required to enter/leave houses (to prevent entering by mistake).
Panel colors when selecting a destination have been adjusted.
Added an icon indicating when a back attack is possible.
Added a feature that automatically creates quicksave data after a set number of turns during battle.
Implemented gameplay tips during loading screens.
Added a screen during battle preparation to show which units are or are not deployed.
Added a feature to display guides about terrain effects during battles.
Added a feature to allow the button guide information at the bottom of the screen to be hidden.
Added a feature to show a character’s final destination prior to using an ability that involves character movement.
Improved the display for buffs, debuffs, and the number of turns effects will last on objects.
Implemented a battle retry feature.
Button assignments have been adjusted.
A note from the developers

“Based on these survey results, users have high expectations for the game’s story, the personalities of the characters, and the system for levelling up and improving characters in tactical strategy games. These are elements you may not have been able to enjoy fully in the Debut Demo.

However, in the final version of Triangle Strategy, you will be able to experience the events leading up to the invasion and what happens after you make specific decisions. The story will branch out in various ways, and many unique characters will enter the story. We hope you’ll look forward to it.

Lastly, our development team was very happy to receive encouraging results about purchase intent from those who responded to the survey!

We will continue to develop the game in an effort to meet your expectations. We appreciate your continued support for Triangle Strategy.” – Yasuaki Arai & Tomoya Asano (Producers)





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ITSMILNER
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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by ITSMILNER » Thu Jan 13, 2022 9:30 am





Anyone thinking of picking this up? I love the look of it but its probably one I would wait until its cheap before picking it up. Be interested in trying a new demo though with the updates they have made.

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ITSMILNER
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PostRe: Project Triangle Strategy - Switch - Demo Available Now
by ITSMILNER » Tue Jan 25, 2022 5:31 pm


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Rubix
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Rubix » Tue Jan 25, 2022 5:36 pm

I am in two minds now, I should really get it, I loved Octopath Traveller but the last strategy game I played was Final Fantasy Tactics: The War of the Lions

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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by ITSMILNER » Thu Feb 10, 2022 6:35 pm

twitter.com/NintendoAmerica/status/1491548526576345091


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Rex Kramer
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Rex Kramer » Thu Feb 10, 2022 7:11 pm

Why haven't they changed the stupid strawberry floating name yet?

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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Ironhide » Fri Feb 11, 2022 9:39 pm

Rex Kramer wrote:Why haven't they changed the stupid strawberry floating name yet?


:lol: They won't.

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Tomous
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Tomous » Fri Feb 11, 2022 9:57 pm

Rex Kramer wrote:Why haven't they changed the stupid strawberry floating name yet?


They have.

They dropped the Project. As is traditional.

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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by ITSMILNER » Thu Mar 03, 2022 5:54 pm

Reviewing well, currently 83 on Metacritic

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Drumstick
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Drumstick » Thu Mar 03, 2022 7:30 pm

I have no interest in this game but SwitchUp have got their review up:


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Christopher
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Christopher » Thu Mar 03, 2022 9:28 pm

Most reviews say that for every battle follows an hour of cutscenes. I’m out.

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Rex Kramer
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Rex Kramer » Fri Mar 04, 2022 12:02 pm

Christopher wrote:Most reviews say that for every battle follows an hour of cutscenes. I’m out.

I think that's ultimately put me off as well. I kind of thought it was going to be a new Tactics Ogre but it seems a little less flexible with regards unit builds than that and I don't really have the time for long winded cut scenes. I really should just dig out the Vita and play that again. Tactics Ogre :wub:

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andretmzt
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by andretmzt » Fri Mar 25, 2022 10:30 pm

Has anyone played the full game? I want to know if it gets better...

I thought I'd give the demo a try and I probably have very similar thoughts to what has been said before. I've played for 90 minutes and spent about 15 minutes actually doing stuff. I could maybe look past that, but the writing is a bit dull and predictable, the voice acting is hit and miss (drunk guy was great I thought) and there seems to be a 1-2 second gap between characters talking. I'd like the sprites to be sharper, it feels like they spent a lot of time making the water look stunning instead.

I had a look at some reviews...a lot of them seem odd, looking past the bad pacing and at times bloated script to give 9s and 10s. I mean did Edge give it the 8 I saw on Metacritic? User reviews mention FFT, Tactics Ogre and even Fire Emblem. I'm not seeing it. Guess it is time to charge up the PSP again! Or buy a Vita for that full fat Ogre experience. :datass:

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J. Vengeance
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by J. Vengeance » Sun Mar 27, 2022 6:49 am

I've been playing it and enjoying it, I appreciate the slow drips of storyline.

A top tip for chapter 5, attacking the barricades gives exp, so it's easy exp gains as long as you don't kill all the enemies first.

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Drumstick
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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Drumstick » Mon Mar 28, 2022 8:20 am

I had a spare hour last night so decided to have a bash at the demo.

I found it very difficult to understand - there is so much on screen at once and I kind of felt like a monkey pressing buttons, a testament to how little I understood what I was doing.

I did eventually start to get the hang of it but boy, it is not intuitive in the slightest. The visual style was another hindrance - directions and commands overlaying characters - all very clustered and unclear.

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PostRe: Project Triangle Strategy - Switch - 4TH MARCH 2022
by Hound » Mon Mar 28, 2022 11:32 am

I'm personally loving it, but it's definitely a bit too story heavy. I find myself very eager to get to the next battle.


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