Re: Yooka Laylee | Playtonic | Gone Gold! April Release
Posted: Tue May 02, 2017 10:46 pm
Can I unlock World Five if I want? Or does it have to be specifically unlock to open it?
chalkitdown wrote:Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.
BOR wrote:chalkitdown wrote:Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.
Yeah that's what I thought but I can't find Trowzers for a new move which allows me to fly further. He isn't there just before the toxin path where you can fly further (after getting a new move).
chalkitdown wrote:BOR wrote:chalkitdown wrote:Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.
Yeah that's what I thought but I can't find Trowzers for a new move which allows me to fly further. He isn't there just before the toxin path where you can fly further (after getting a new move).
Think you need a certain amount of Pagies in World 4 to make him appear (or maybe just expand it).
lex-man wrote:What's people opinion of this game. It seems that everyone is a little muted and the game is quite average.
PatSharpsMullet wrote:... got my first ever Platinum trophy to go with it.
BOR wrote:Chalky - what bug did you mention for Capital Cashino?
Cos I've managed to finish it 100% without any bug or glitch.
So apparently there's a bug in Capital Cashino that prevents you from getting the Pagie from Kartos. If you get hit by the fire after you cross through the finish ring (after the game is out of your control) you can get your total knocked back down below 150 even though you finished above 150. I finished with 153 and immediately after finishing was hit by fire which changed the on screen counter to 148. Kartos still gave me a pagie and I faced the boss as standard but I never actually got the pagie off him.
chalkitdown wrote:BOR wrote:Chalky - what bug did you mention for Capital Cashino?
Cos I've managed to finish it 100% without any bug or glitch.So apparently there's a bug in Capital Cashino that prevents you from getting the Pagie from Kartos. If you get hit by the fire after you cross through the finish ring (after the game is out of your control) you can get your total knocked back down below 150 even though you finished above 150. I finished with 153 and immediately after finishing was hit by fire which changed the on screen counter to 148. Kartos still gave me a pagie and I faced the boss as standard but I never actually got the pagie off him.
chalkitdown wrote:BOR wrote:Chalky - what bug did you mention for Capital Cashino?
Cos I've managed to finish it 100% without any bug or glitch.So apparently there's a bug in Capital Cashino that prevents you from getting the Pagie from Kartos. If you get hit by the fire after you cross through the finish ring (after the game is out of your control) you can get your total knocked back down below 150 even though you finished above 150. I finished with 153 and immediately after finishing was hit by fire which changed the on screen counter to 148. Kartos still gave me a pagie and I faced the boss as standard but I never actually got the pagie off him.
Brand new pause menu music
New optional camera mode with minimal assist
Pagies have added signposts to Hivory Towers to help guide players to new worlds
Design tweaks to all arcade games
Speed improvement to scrolling through Totals Menu
New option for shorter ‘gibberish’ voice sound FX
New speech volume option
New ability to speed through dialogue by holding Y
Cut-scenes can now be skipped with Y
New moves section added to pause menu, with image guide
Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
Restart option added in the pause menu during arcade games and Kartos challenges
‘Sonar-able’ objects now have more clear visual identity
Laser move no longer requires player to crouch
Minecart control improvements and new visual effects
Transformation control improvements
Improved first-person aiming controls
New first-person aiming control options added
Improved flying controls
When transformed, collecting butterflies now restores energy
Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
Health UI is now always visible when low
Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
New icons added for keyboard/mouse controls
Improved Rampo boss fight
Added PC Display Settings to the in-game pause menu
Performance improvements
Audio improvements
chalkitdown wrote:Massive patch incoming soon.
http://www.playtonicgames.com/greenandpurplepatch/Brand new pause menu music
New optional camera mode with minimal assist
Pagies have added signposts to Hivory Towers to help guide players to new worlds
Design tweaks to all arcade games
Speed improvement to scrolling through Totals Menu
New option for shorter ‘gibberish’ voice sound FX
New speech volume option
New ability to speed through dialogue by holding Y
Cut-scenes can now be skipped with Y
New moves section added to pause menu, with image guide
Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
Restart option added in the pause menu during arcade games and Kartos challenges
‘Sonar-able’ objects now have more clear visual identity
Laser move no longer requires player to crouch
Minecart control improvements and new visual effects
Transformation control improvements
Improved first-person aiming controls
New first-person aiming control options added
Improved flying controls
When transformed, collecting butterflies now restores energy
Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
Health UI is now always visible when low
Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
New icons added for keyboard/mouse controls
Improved Rampo boss fight
Added PC Display Settings to the in-game pause menu
Performance improvements
Audio improvements
That's an amazing update. Just a shame I've already completed it. People playing this for the first time on Switch will be getting a FAR improved game.
No mention of bug fixes, though.