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Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Tue May 02, 2017 10:46 pm
by BOR
Can I unlock World Five if I want? Or does it have to be specifically unlock to open it?

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed May 03, 2017 12:31 am
by chalkitdown
Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed May 03, 2017 7:36 am
by BOR
chalkitdown wrote:Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.

Yeah that's what I thought but I can't find Trowzers for a new move which allows me to fly further. He isn't there just before the toxin path where you can fly further (after getting a new move). :?

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed May 03, 2017 8:58 am
by PaperMacheMario
Finished this the other day. Really enjoyed my time with it, apart from most of the Kartos and Rextro minigames. Some of the bosses too :dread: would be interested in a sequel, for sure.

Would have platinumed it if those 2 Paigies hadn't have glitched out on me in Capital Cashino :x hopefully the next patch fixes it.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed May 03, 2017 1:06 pm
by chalkitdown
BOR wrote:
chalkitdown wrote:Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.

Yeah that's what I thought but I can't find Trowzers for a new move which allows me to fly further. He isn't there just before the toxin path where you can fly further (after getting a new move). :?


Think you need a certain amount of Pagies in World 4 to make him appear (or maybe just expand it).

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Thu May 04, 2017 10:54 am
by BOR
chalkitdown wrote:
BOR wrote:
chalkitdown wrote:Not sure what you're asking. You unlock it with Pagies just like every other world. You need a certain move to get to the area where it is, though.

Yeah that's what I thought but I can't find Trowzers for a new move which allows me to fly further. He isn't there just before the toxin path where you can fly further (after getting a new move). :?


Think you need a certain amount of Pagies in World 4 to make him appear (or maybe just expand it).

Hmm... it could be amount of Pagies to make him appear as I have already expanded World Four.

I liked World Three and it's better than World Two for sure.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 1:35 pm
by BOR
World 1, 2 and 3 - 100%

World Four is a bit boring. :dread:

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 2:23 pm
by Lex-Man
What's people opinion of this game. It seems that everyone is a little muted and the game is quite average.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 4:27 pm
by PatSharpsMullet
100% Completed and got my first ever Platinum trophy to go with it. :toot:

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 5:48 pm
by chalkitdown
lex-man wrote:What's people opinion of this game. It seems that everyone is a little muted and the game is quite average.


Some love it, some hate it. Most on here seemed to have enjoyed it, myself included.

If you like Banjo-Kazoie, there's no way you won't like this. It's almost exactly the same thing, for better or for worse.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 5:51 pm
by jawafour
PatSharpsMullet wrote:... got my first ever Platinum trophy to go with it. :toot:

Great work, PSM - it must be a good feeling to have been awarded a Platinum for the first time :toot: .

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 6:53 pm
by BOR
Chalky - what bug did you mention for Capital Cashino?

Cos I've managed to finish it 100% without any bug or glitch.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Fri May 05, 2017 7:19 pm
by chalkitdown
BOR wrote:Chalky - what bug did you mention for Capital Cashino?

Cos I've managed to finish it 100% without any bug or glitch.


So apparently there's a bug in Capital Cashino that prevents you from getting the Pagie from Kartos. If you get hit by the fire after you cross through the finish ring (after the game is out of your control) you can get your total knocked back down below 150 even though you finished above 150. I finished with 153 and immediately after finishing was hit by fire which changed the on screen counter to 148. Kartos still gave me a pagie and I faced the boss as standard but I never actually got the pagie off him.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Sat May 06, 2017 2:29 pm
by BOR
chalkitdown wrote:
BOR wrote:Chalky - what bug did you mention for Capital Cashino?

Cos I've managed to finish it 100% without any bug or glitch.


So apparently there's a bug in Capital Cashino that prevents you from getting the Pagie from Kartos. If you get hit by the fire after you cross through the finish ring (after the game is out of your control) you can get your total knocked back down below 150 even though you finished above 150. I finished with 153 and immediately after finishing was hit by fire which changed the on screen counter to 148. Kartos still gave me a pagie and I faced the boss as standard but I never actually got the pagie off him.

That's bad. :|

Also, the Rextro Arcade in Galleon Galaxy is annoying! :x It's the last Pagie for this World.

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Sat May 06, 2017 6:50 pm
by BOR
Platinum! :mrgreen:

It's actually a great game overall and I enjoyed it a lot, but there were a couple things can be frustrated due a stupid camera or made a mistake.

If they ever make a sequel and they surely can improve on weak areas.

:)

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Sun May 07, 2017 1:00 pm
by BOR
chalkitdown wrote:
BOR wrote:Chalky - what bug did you mention for Capital Cashino?

Cos I've managed to finish it 100% without any bug or glitch.


So apparently there's a bug in Capital Cashino that prevents you from getting the Pagie from Kartos. If you get hit by the fire after you cross through the finish ring (after the game is out of your control) you can get your total knocked back down below 150 even though you finished above 150. I finished with 153 and immediately after finishing was hit by fire which changed the on screen counter to 148. Kartos still gave me a pagie and I faced the boss as standard but I never actually got the pagie off him.

Good news!

Image

Reference to Capital Cashino Boss bug.

:D

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Sun May 07, 2017 1:01 pm
by chalkitdown
Yes!!!

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed Jun 07, 2017 9:45 pm
by chalkitdown
Massive patch incoming soon.

http://www.playtonicgames.com/greenandpurplepatch/

Brand new pause menu music
New optional camera mode with minimal assist
Pagies have added signposts to Hivory Towers to help guide players to new worlds
Design tweaks to all arcade games
Speed improvement to scrolling through Totals Menu
New option for shorter ‘gibberish’ voice sound FX
New speech volume option
New ability to speed through dialogue by holding Y
Cut-scenes can now be skipped with Y
New moves section added to pause menu, with image guide
Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
Restart option added in the pause menu during arcade games and Kartos challenges
‘Sonar-able’ objects now have more clear visual identity
Laser move no longer requires player to crouch
Minecart control improvements and new visual effects
Transformation control improvements
Improved first-person aiming controls
New first-person aiming control options added
Improved flying controls
When transformed, collecting butterflies now restores energy
Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
Health UI is now always visible when low
Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
New icons added for keyboard/mouse controls
Improved Rampo boss fight
Added PC Display Settings to the in-game pause menu
Performance improvements
Audio improvements


That's an amazing update. Just a shame I've already completed it. People playing this for the first time on Switch will be getting a FAR improved game.

No mention of bug fixes, though. :fp:

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed Jun 07, 2017 9:49 pm
by BOR
chalkitdown wrote:Massive patch incoming soon.

http://www.playtonicgames.com/greenandpurplepatch/

Brand new pause menu music
New optional camera mode with minimal assist
Pagies have added signposts to Hivory Towers to help guide players to new worlds
Design tweaks to all arcade games
Speed improvement to scrolling through Totals Menu
New option for shorter ‘gibberish’ voice sound FX
New speech volume option
New ability to speed through dialogue by holding Y
Cut-scenes can now be skipped with Y
New moves section added to pause menu, with image guide
Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
Restart option added in the pause menu during arcade games and Kartos challenges
‘Sonar-able’ objects now have more clear visual identity
Laser move no longer requires player to crouch
Minecart control improvements and new visual effects
Transformation control improvements
Improved first-person aiming controls
New first-person aiming control options added
Improved flying controls
When transformed, collecting butterflies now restores energy
Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
Health UI is now always visible when low
Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
New icons added for keyboard/mouse controls
Improved Rampo boss fight
Added PC Display Settings to the in-game pause menu
Performance improvements
Audio improvements


That's an amazing update. Just a shame I've already completed it. People playing this for the first time on Switch will be getting a FAR improved game.

No mention of bug fixes, though. :fp:

Yeah it's little too late as I've Platinum'ed it and I sold it a month ago.

Don't you still have one more Paige to collect?

Re: Yooka Laylee | Playtonic | Gone Gold! April Release

Posted: Wed Jun 07, 2017 10:03 pm
by chalkitdown
I do.