Quake Remastered (PS/XB/Switch/PC/Cloud/Game Pass). Update 2 out now inc new Horde Mode etc.
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❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE ❤
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"It should be common sense to just accept the message Nintendo are sending out through their actions."
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❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE ❤
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❤ btw GRcade costs money and depends on donations - please support one of the UK's oldest video gaming forums → HOW TO DONATE ❤
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Last edited by deathofcows on Tue Nov 09, 2021 9:17 pm, edited 1 time in total.
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twitter.com/Quake/status/1466467201368481795
QUAKE - UPDATE 2 RELEASE NOTES
Update 2 contains a brand-new Horde Mode made by MachineGames with 1-4 player co-op (including optional bots), new Add-on "Honey", some quality-of-life improvements, and bug fixes.
It also marks the Quake release on the Epic Games Store (for PC). With Horde Mode you can play solo, with bots, or friends, and face off against waves of enemies of increasing difficulty. Earn Silver Keys to unlock access to better weapons. Survive long enough and earn a Gold Key, which will allow you to escape, or stay behind and fight against the armies of Quake until you fall
HORDE MODE
Overview
All new multiplayer PvE experience designed by MachineGames
Supports 1 - 4 players or bots in local multiplayer and online modes (Custom matches only)
Playable on all difficulty levels
Includes 4 new maps specifically designed for Horde Mode
Rules
Score points by killing enemies
Kill multiple enemies in quick succession for bonus points
Your progression is reset after the last player dies
Every 3rd wave has boss monsters but once you clear it, you get a Silver key to unlock more weapons and items
After the 9th wave, you get a gold key to unlock the exit, or you can keep fighting as long as you are able
Monsters have a chance of dropping quad damage and the pentagram of protection (powerups last for 5 seconds once picked up and despawn if not picked up after 10 seconds)
NEW ADD-ON: HONEY
Expand your Quake experience with the free Honey Add-on and delve deep into the darkness to conquer a deadly plague infecting the land
For a unique look behind the curtain, check out our Nods to Mods interview with the author of "Honey", MachineGames' own Senior Level Designer - Christian Grawer here
Read more about how to access Honey here - https://bethesda.net/en/article/3GoaM3T ... -for-quake
IMPROVEMENTS
ALL PLATFORMS
Improved auto aim to reduce amount of snapping and view locking onto enemies
Crosshair color and type can now be changed from the Gameplay options menu
Add-ons menu can now be used to play previously downloaded add-ons while offline
Text chat and push to talk voice chat are now available in pre-game lobbies
PC Only
Added ability to invite friends across PC platforms using players on your Bethesda.net friends list (optional)
RANGER SKINS IN QUAKE CHAMPIONS AND DOOM ETERNAL
Owners of our Quake re-release can log in with their Bethesda.net credentials in-game to earn the Ranger Slayer Skin for DOOM Eternal and the Quake Guy Ranger Skin with the Gladus Axe in Quake Champions! (NOTE: In addition to owning Quake, players must also own DOOM Eternal or Quake Champions to use their respective skins)
For more info, click here - https://bethesda.net/en/article/6jzIawA ... ey-release
BUG FIXES
ALL PLATFORMS
Fixed Death Knight incorrectly referred to as Hell Knight in the main Quake campaign
Bots now chat less
Fixed cases where texture borders were visible around certain HUD elements
Fixed weapon firing immediately after respawning in multiplayer
Turning off Enable Microphone before connecting to online services now properly mutes the microphone
PlayStation 5
Fixed a crash related to secret levels when loading a save
Fixed controller audio not playing in multiplayer when in someone else's lobby
Nintendo Switch
Deadzone and other sliders should no longer have unselectable values
Fixed achievement popup getting cut off when the pause menu is active
Microsoft Store (PC)
"First Controller" setting now works correctly