Eurogamer echoing the consensus; brilliant shooting let down by a boring world.
https://www.eurogamer.net/articles/2019 ... open-worldRage 2 review - sparkling combat is let down by a hollow open world
Middle-of-the-road rage.
I'll admit that the heady union of id - the godfather of modern shooters - with the open world expertise of Avalanche did more than pique my interest when the sequel was announced (enough that I wondered why these kind of collaborations aren't more commonplace). And while there is, without question, plenty of balls-to-the-wall action and beautifully distressed setpieces to explore, it's hard to shake the feeling that Rage 2 is anything but a linear adventure shoe-horned into an open-world experience. For every occasion the game funnels you towards a mutant-infested sewer or a grotty, grime-encrusted interior, you know you're in for some tight, tense, and glorious gunplay. Beyond the walls of these scripted events, however, and you really do feel as though you're in a barren wasteland. And although exploration is rewarded by way of bulging containers of Feltrite and cold, hard cash - not to mention Ark chests that provide the all-important components needed to boost your weapons and powers along the way - before long, it starts to feel frustratingly repetitive.
Jim Sterling comes to a very similar conclusion also