Rage Held Back By Xbox 360's Limits

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DaveDS
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PostRe: Rage Held Back By Xbox 360's Limits
by DaveDS » Wed Sep 17, 2008 7:12 pm

lex-man wrote:
DaveDS wrote:
something fishy wrote:
cooldawn wrote:
DaveDS wrote:
CrystalGipsy wrote:MS have seen the shortcomings in the DVD format and have opened up the system for installing to HDD so with the upgrade to the OS so you can install it all to your drive anyway like a PC so devs can stop moaning about it. You are only limited if you have a core and no HDD which I doubt the people interested in Rage will have as it strikes a hardcore gamer cord to me.



The only benefit to installing games on the 360 HDD will be reduced loading times. The disks still need to be in the 360 drive to play the games so disk swapping will still be required.

Plus it obviously still means there will still be a lack of storage space on DVD's. HDD makes no difference whatsoever.

Maybe they should release it as exclusive DLC!


if they allowed install of the second disk and play off disk one then it would help.


That would definitely help but i really can't see that happening. We'll see.

Personally i think any multi disk open world console game is a bad idea. But i guess id believed they'd never be able to compress the game enough to fit on a single disk. It depends on the game structure but from what i've heard you will be traveling between wastelands multiple times, which is to be expected from an open world game. It sounds like a lot of disk swapping.


I'm sure there have been a ton of multi swap games in the past although all that springs to mind is the FF series.

It doesn't really bother me though I've barely got any time to play games these days sadly.

:-(



Multi disk games like ff7 or lost odyssey are fine in my opinion. A multi disk open world game is completely different. We have to wait to see what game structure Rage uses but imagine GTA with a city spread across 2 disks. You won't just get half way though the game then swap disks then play till the end like in RPGs. It sounds like multiple disk swaps throughout the game.

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Jimmy Shedders
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PostRe: Rage Held Back By Xbox 360's Limits
by Jimmy Shedders » Wed Sep 17, 2008 7:22 pm

Shoulda put it on Wii

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Poobik the Hare
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PostRe: Rage Held Back By Xbox 360's Limits
by Poobik the Hare » Wed Sep 17, 2008 8:16 pm

consolegaming wrote:
suzzopher wrote:Stop trolling Sarge :x


It is a refreshing change to see a negative 360 article for once and its trolling all of a sudden.


what part was negative? they said they had to rethink the game and they are trying to fit it on 2 disks. i feel this is just them trying to get concessions off MS in what it charges for 3 disk games.

consolegaming wrote:If anything this is proof that a ps3 game is being cut down because its competitor cannot hold enough data!

Hilarious I say, why don't they just give the ps3 the additional stuff, they got room to burn on the BD-ROM! :mrgreen:


proof how?
they could have released the game on PS3/PC unchanged, but are not.
they could have released the game on 3 disks for 360, but are not.
as i say above, this smacks more of them expecting MS to cave in and alter the fee's they charge for 3 disk games.

it says much that they would rather try to get the game to run on 360 than make it ps3 console exclusive.

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DeadFish
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PostRe: Rage Held Back By Xbox 360's Limits
by DeadFish » Wed Sep 17, 2008 9:51 pm

Poobik the Hare wrote:
consolegaming wrote:
suzzopher wrote:Stop trolling Sarge :x


It is a refreshing change to see a negative 360 article for once and its trolling all of a sudden.


what part was negative? they said they had to rethink the game and they are trying to fit it on 2 disks. i feel this is just them trying to get concessions off MS in what it charges for 3 disk games.

consolegaming wrote:If anything this is proof that a ps3 game is being cut down because its competitor cannot hold enough data!

Hilarious I say, why don't they just give the ps3 the additional stuff, they got room to burn on the BD-ROM! :mrgreen:


proof how?
they could have released the game on PS3/PC unchanged, but are not.
they could have released the game on 3 disks for 360, but are not.
as i say above, this smacks more of them expecting MS to cave in and alter the fee's they charge for 3 disk games.

it says much that they would rather try to get the game to run on 360 than make it ps3 console exclusive.


Nah - They just care about profit. Xbox360+PS3+PC=Big profit.

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Lex-Man
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PostRe: Rage Held Back By Xbox 360's Limits
by Lex-Man » Wed Sep 17, 2008 10:10 pm

DeadFish wrote:
Poobik the Hare wrote:
consolegaming wrote:
suzzopher wrote:Stop trolling Sarge :x


It is a refreshing change to see a negative 360 article for once and its trolling all of a sudden.


what part was negative? they said they had to rethink the game and they are trying to fit it on 2 disks. i feel this is just them trying to get concessions off MS in what it charges for 3 disk games.

consolegaming wrote:If anything this is proof that a ps3 game is being cut down because its competitor cannot hold enough data!

Hilarious I say, why don't they just give the ps3 the additional stuff, they got room to burn on the BD-ROM! :mrgreen:


proof how?
they could have released the game on PS3/PC unchanged, but are not.
they could have released the game on 3 disks for 360, but are not.
as i say above, this smacks more of them expecting MS to cave in and alter the fee's they charge for 3 disk games.

it says much that they would rather try to get the game to run on 360 than make it ps3 console exclusive.


Nah - They just care about profit. Xbox360+PS3+PC=Big profit.


What about the Mac and Linux at some distant point.

Amusement under late capitalism is the prolongation of work.
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TheTurnipKing
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PostRe: Rage Held Back By Xbox 360's Limits
by TheTurnipKing » Wed Sep 17, 2008 10:20 pm

It seems reasonable to assume that RAGE will end up on Linux at "some distant point", if iD releases the source to it as they tend to do with their older engines.

Though they're no longer as close to "the scene" as they once were, and even their older engines are proving to retain some profitability these days, so who knows?

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Moderator Sir Geoff
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PostRe: Rage Held Back By Xbox 360's Limits
by Moderator Sir Geoff » Wed Sep 17, 2008 11:17 pm

It's honorable that one developer has the courage and dignity to speak the truth in this industry of bribes and threats. It's a dirty business. I'm sure Microsoft® will now silence this man and god knows what fate will befall his family. This is what happens when a power monger corporation has too much power. But do not fear, we have the power of the Internet age in our hands, we have the walls of the Internet to shield us from the corporations' grasp and evil itself. Here in Head Moderator Steve's Grde®, we have the will and right to speak our minds and we shall use it for the greater good.

Now let's discuss the serious issue that is currently on people's minds. Is the XBOX 360™ DVD™ format useable? The XBOX 360™'s DVD format is inadequate at best, the dawn of HD has arrived and you cannot compress a HD experience onto these discs. It is futile to try. Imagine if you had to migrate the entire population of Macclesfield into a small room and you get the general idea, the only way you could accomplish this feat is for them to be sliced and diced into microscopic pieces and then placed in bloody plastic bags. This is exactly what the XBOX 360™ does to a HD experience. Digital murder.

*Awaiting employment*
Sarge

PostRe: Rage Held Back By Xbox 360's Limits
by Sarge » Thu Sep 18, 2008 8:44 am

id's Tim Willits on Rage, Xbox 360 Disc Controversy: Microsoft 'Not Being Dickheads'

"As far as game content, I will swear on the lives of my children that nothing was cut," said Willits in an early shoot-down of the rumor.

But what of the compression issue? During his QuakeCon speech in August, Carmack put pressure on Microsoft to drop its royalty fees for additional Xbox 360 discs in order to free up more space for the game's content, saying the title would look worse on the Xbox 360 due to compression. Now Willits says the whole thing was a classic misunderstanding.

"Microsoft is not being dickheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing. "

However, Willits noted that the cost of manufacturing a third disc was not behind the decision to spread the game across two discs. Instead, the game's story structure was the decisive factor. The narrative Willits produced split well into two acts, and the company wasn't planning for enough content to justify a third.


"I had the story all written out, and we decided to make it into two acts, with a logical place in the middle where players will remove one disc and stick the other disc in, and they never have to load that other disc up," elaborated Willits. "The story is constructed in such a way that I would be very sad if we had to make it fit into three discs, because where would you switch the disc if it's three and you had a two-act story?"

And what of the comments by Carmack that the game will look worse on the Xbox 360 due to compression and space limitations?

"Yes, I mean, technically that is correct, but realistically and practically they look the same," explained Willits. "The confusion over three discs was just a simple mixup here at id, not a disagreement.. John is so black and white. John is so technically correct. You know how John is."


Willits went on to explain that the engine's "reachability calculation" will determine whether the game needs to load resources based on the character's location. When pressed, he admitted that some differences will be noticeable: "If you know what you're looking for, you will notice it, yes."

However, the designer was adamant that the average user will not notice the compression, and that in the end, the whole confusion amounts to a very minor graphics compromise for the sake of a convenient place to split the story.

"Practically, it's not really gonna make a big difference. We're trying to make it look awesome on all the platforms," he said, while adding that Rage "would require a lot of design rework to turn it into a three-disc game."

Rage is still heavily in development, leading Willits to note that the issue of which console version will look better may still be undecided.

"We haven't solved all the compression issues yet. We're close to it. The PS3 streams things slower than the 360, so by the time we ship, there may be the case where getting things off the disk faster may ultimately look better. Until we are really done, and until we can get a reporter to come to id for a 'first look,' it's really difficult to predict, because DVD streaming may play a factor."

In his talk at the Austin Game Developer Conference, Willits told the story of the game's evolution toward a two-wasteland title, rather than five or six of the areas. But what does that even mean? For players, it won't be a major difference, as each wasteland essentially acts as an overworld that contains instanced dungeons.

"The wasteland is big, and then you'll drive up to something like an old bunker, and then you'll get out of your vehicle and you'll enter that bunker," added Willits. "And that will actually load the level, and it will be like a Doom 3 level--not like Doom 3 technology, but a first person, classic id style level. Then you complete your mission, and you'll come back into the wasteland. and drive back to your settlement, or you'll drive to another level, or you'll drive around and blow up bandits."

Not long after his speech, Willits left the conference early and returned to Dallas. His team is currently working toward a major milestone on Rage--a game which he is understandably enthusiastic about.

"We really are trying to make a fun game. We focus much more on the narrative, and on characters, on the story.. There's no flashlight. It's cool."


clicky

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TheTurnipKing
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PostRe: Rage Held Back By Xbox 360's Limits
by TheTurnipKing » Thu Sep 18, 2008 4:38 pm

Its iD, so I remain hopeful, but that doesn't sound like a fun game. Infact, it sounds like Doom 3 with Mass Effect Mako sections.


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