Yeah, I’m becoming more and more convinced that this is simply the way the dualsense haptics are coded. By sending them audio that it plays through stereo motors instead of speakers. If you mute all audio you can still hear a hint of sound effects coming from the motors in something like Returnal, and it also makes sense for something like FFXIV, how you feel different footsteps throughout everywhere in the game based on whether you’re walking or running, and based on what surface you’re travelling across. For a game of that scale, putting in and testing that detail after the fact would be a huge undertaking, but if you just say “when I play a footstep sound effect, also play it through the haptics”, it’s a quick addition that already has the different speeds and surfaces accounted for.
It even surely makes the particularly impressive feeling effects (the bass thumping in Club Nefarious in this, walking into the sandblast in Cooling Springs in Astro’s Playroom, all of the road feel from different surfaces in WRC9, Returnal’s rain) a trivial thing to develop because you’re really just playing audio you already have anyway.
I'm guessing it'll be part of the DualSense software suite to make the new features easier to implement and so make it more likely that those features will be supported by a wider range of devs. Or something.
Still hugely enjoying this, while simultaneously being able to see why it wouldn't be for everyone. As a fan of the previous games, I'm trying to do as much as I can in each world, with the assumption that the usual tools that will help to sweep up the rest will follow later on in the game. Which is fun for a series veteran, but would be extremely tedious for a casual observer to watch!
There does seem to be far more in the way of things that drag each planet out this time round, rather than set piece after set piece...
Buy all weapons - I am at the end of the game and I have all weapons that are available to buy Return Policy - I have been using the shield but no joy on this one
Buy all weapons - I am at the end of the game and I have all weapons that are available to buy Return Policy - I have been using the shield but no joy on this one
Have you collected all the SpyBots? This will let you buy the RYNO weapon. With the shield gun (I forget it's name), you need to absorb enough enemy shots before firing. The shield will turn a darker shade of purple/pink when it's ready to fire.
The return policy trophy is nasty, I swear it’s bugged.
You need the void reactor levelled up to level 5. Then you need to hold l2 so it can absorb bullets until it turns purple, which lets you fire the bullets back by pressing r2, but you have to stand far away from the enemies so the blast from releasing your shield itself doesn’t kill them. It sucks
Buy all weapons - I am at the end of the game and I have all weapons that are available to buy Return Policy - I have been using the shield but no joy on this one
Have you collected all the SpyBots? This will let you buy the RYNO weapon. With the shield gun (I forget it's name), you need to absorb enough enemy shots before firing. The shield will turn a darker shade of purple/pink when it's ready to fire.
Yes I have and completed all challenges. Do you get more weapons when completing the game?
Hound wrote:The return policy trophy is nasty, I swear it’s bugged.
You need the void reactor levelled up to level 5. Then you need to hold l2 so it can absorb bullets until it turns purple, which lets you fire the bullets back by pressing r2, but you have to stand far away from the enemies so the blast from releasing your shield itself doesn’t kill them. It sucks
Hound wrote:Go to the arena challenges and do the welcoming committee challenge. The second wave has pistol pirates with gun but keep them at a distance
Thanks, will do.
Can anyone remember if you buy new weapons after finishing the game? and can you take your weapons over as I don't want to lose all my weapon progress.
Finished. That weapon is piss poor and probably the worst trophy as you don't seem to have control on the aim when you fire back with the shield.
Got the platinum trophy now. Is there any point to another plaything, I see you get more powerful weapons but is there anything different? If not i'll sell it and buy it again once it's either cheap or on PS+
Rubix wrote:Finished. That weapon is piss poor and probably the worst trophy as you don't seem to have control on the aim when you fire back with the shield.
Got the platinum trophy now. Is there any point to another plaything, I see you get more powerful weapons but is there anything different? If not i'll sell it and buy it again once it's either cheap or on PS+
The reticle is where the bullets will be reflected back. You can see how many bullets is stored in the shield by the number of dots.
But yeah, it’s an awful weapon. I rarely use it.
It would be better to sell it now, as you know you can buy it when it’s totally cheap or it will appear as a ps plus game in what… 4-5years?
Finished, ended up with 87% completion, maybe I’ll replay it on Challenge Mode one day. Great game though, ton of fun and didn’t outstay its welcome, another hit from Insomniac.
Still some big bugs with this. I got "stuck" in a particular pocket dimension (the exit gate closed and wouldn't reopen) and after doing a bit of Googling realised I wasn't alone. Had to load an earlier autosave - it's a good job that it does those for you or I'd have been unable to continue. For the rest of that session, none of the weapon preview videos worked either. Quitting and reloading didn't fix that, I had to close and restart the game completely.