Tomous wrote:Pretty crazy that within the first few years of the PS5 Sony will release a new HZD, GoW, GT and R&C, and it's only R&C that is going to take true advantage of the SSD that Sony went all in on.
Well, that depends what your interpretation of “taking full advantage of the SSD” is. No loading screens ever in Demon’s Souls, Returnal, two Spider-Man games, Sackboy’s Adventure and Astro’s Playroom are certainly doing it, especially when the last 4 of those let you jump straight to any part of the game in an instant from the OS when the game isn’t even running.
It’s easy to look at the dimension-hopping in Ratchet as a gameplay experience you simply couldn’t have without ultra-fast storage, but that doesn’t mean flexing previously-impossible loading scenarios suits every game in the world, or even most games.
Basically, if you’re expecting to round a corner in Trial Mountain only to be suddenly in Monza, I think you might want to adjust your expectations of what a next gen-only Gran Turismo is.
Side note though: A racing game with power ups where you can send your opponent to another, potentially more difficult track for a sector actually sounds extremely great