OldSoulCyborg wrote:deathofcows wrote:Animal Well - 7 or 8/10 Great, playable, moreish and moody. But I think I expected more of all the touted secrets (maybe something more formally surprising a la Fez, or some macro understandings that is more emergent a la Outer Wilds which I think is a strange but frequent comparison?!) and everything was fairly straightforward and the puzzles satisfying but never that a-ha?!
Did you get all
12 items?
How many
teleport songs did you discover?
Did you find the key to
the office?
All that may not address your specific issues with the game's puzzles, but they're at the very least not straightforward.
P.s. I missed my bus while typing this out.
![Facepalm :fp:](./images/smilies/standard/icon_facepalm.gif)
Yes
2
No, but I think I may have looked into it I can't remember
Sorry you missed your bus!
Yes I'm sure there's much more and much more obtuse-ness to be had. But I guess I just wanted more a-Ha! Solution Was There All Along!-ness. Or, now I see the world differently based on learning and not based on new items! Or something.
Then again I did have lots of fun with it and was very absorbed so likely just an expectation/anticipation thing.
I think I just expected at the end of the game that it turns out you can then play in the (suspiciously angularly patterned often) backgrounds or something similarly subversive, instead of post-post-game obtuse-ness. But very likely a me thing!
Maybe after a break I'll go back and
get some bunnies and revive my (overall quite sustained) enthusiasm or something.
Puzzle-wise though nothing in the core-and-egg endings made me feel as pleasedly genius as Braid, say, and that's like a quarter of the length. But I suppose it's a different flavour of puzzle and game altogether!
I should note: everyone should try Animal Well if interested!