UPCOMING UPDATES & NEW ADVENTURES IN RECORE: DEFINITIVE EDITION
“Eye of Obsidian” is a brand new chapter in the ReCore story. Join the plucky Corebot, Violet, and journey into the permanent midnight of the “Starving Sea”, a previously unexplored region of Far Eden where ancient enemies plot their revenge on the last remnants of humankind!
T8-NK Corebot (“Tank”)
New Areas to Explore
2 New Overworlds 10 New Dungeons Dynamic sandstorms in Far Eden’s Shifting Sands regions. Brave the storms to defeat more dangerous enemies and earn more valuable loot.
New Weapon Modes
3 new weapon modes for Joule’s Energy Rifle (switch to these instead of the charge shot)
When dying, reload times for combat encounters went from 30-60 seconds to < 5 seconds Restarting traversals and arenas are now instantaneous (was a load before) Optimized Level/Area Load Times
Added P-Cores for additional game play rewards and made them show up on the map from greater distances P-Core requirements fixed to a single value for the entire E-Tower. (Once you’re in the E-Tower, you no longer need additional cores.)
The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) The Map shows all visual parts of dungeon maps Objective Markers improved Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)
Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set their Companion Party Configuration without having to go back to the Sandcrawler The player can now warp anywhere there is a Fast Travel node via the Map Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous Added a few new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle)
All new AoK gear for all Corebots Armor stats now make each Set vastly different from one another & the Perks have been refined and polished Blueprint Inventory now sorts by Armor Type, Color and LVL requirement
Improved the Combo Meter to encourage much higher combo amounts, with the ability to chain combos for a longer period of time. At high combos (more than x10), the player now keeps some of the combo meter after using an extract! Global weapon tuning, enemy health and damage balancing, and late game encounter improvements
Enhanced visuals (increased resolution and HDR support) 20 New Achievements and 500 gamerscore. Increased level cap from 30 to 40 4 new bosses and Tank challenges Various UX and Feedback fixes (Core Pulling HUD, Combo Counter feedback & wordsmithing, menu navigation) Audio for pickups, combat feedback, rewards improved Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
From the legendary creator Keiji Inafune and the makers of Metroid Prime comes “ReCore”, an action-adventure masterfully crafted for a new generation.
As one of the last remaining humans on a planet controlled by robotic foes bent on your destruction, you must forge friendships with a courageous group of robot companions, each with unique abilities and powers. Lead this band of unlikely heroes on an epic adventure through a mysterious, dynamic world.
Platforms: Xbox One/Windows 10 Release Date: 16th September 2016, Defintive Edition out 29th August Genre: Action-Adventure Developers: Armature Studio, Comcept Inc. Publisher: Microsoft Studios Price on Live: £14.99 Disc Price: £18.35 (XB1 Disc) & £29.99 (XB1/Win 10 download code) - https://www.amazon.co.uk/ReCore-Xbox-On ... NLJRU?th=1
ALL-NEW IP FROM LEGENDARY DEVELOPERS Legendary creator Keiji Inafune and his staff at Comcept Inc. team up with Armature Studio (the makers behind the critically acclaimed “Metroid Prime” franchise) and Microsoft Studios for a new original adventure. Developed for Xbox One and Windows 10, “ReCore” marries action and platformer gameplay with incredible visuals, a unique art style and an emotionally engaging story.
A BAND OF ROBOT COMPANIONS Throughout the adventure, you will encounter a variety of Corebots. Many will be foes bent on your destruction, but some will be courageous companions for you to bond with and lead in battles during your epic adventure.
INNOVATIVE BLEND OF EXPLORATION AND COMBAT Developed by Comcept Inc. and Armature Studio (the makers of “Metroid Prime”), and pulling from their collective years of expertise and inspiration from classic action-adventure games, “ReCore” provides a fresh gameplay experience full of exploration and strategic combat for action and platformer fans.
A MYSTERIOUS AND DYNAMIC WORLD Explore a beautifully rendered and unique world as Joule Adams, one of the last remaining humans on the planet, Far Eden. Find new dungeons, enemies and treasure in a region known as the Shifting Sands, where massive sandstorms come and go, altering the height of the terrain.
SHARED PROGRESSION ACROSS XBOX ONE AND WINDOWS 10 “ReCore” supports cross-save between Xbox One and Windows 10, so progress on one device can be continued when playing on the other device.
A FEATURE-RICH EXPERIENCE With over 12 hours of gameplay, five Corebot frames to collect and customize, shifting sandstorms that change the world and more, players can experience great gameplay value at an accessible price point of $40. Fans who pre-order “ReCore” will also receive “Banjo-Kazooie: Nuts and Bolts” for Xbox 360 playable on Xbox One as a pre-order bonus.
COLLECTOR’S EDITION For the most dedicated Far Eden adventurers, we partnered with TriForce for the officially licensed “ReCore” Limited Collector’s Edition ($179.99). The Limited Collector’s Edition features hand-finished and painted statues of Joule and the Mack for the most authentic representation of “ReCore.”
Gamespot - 6
I wanted to like it more, and had it not overstayed its welcome, I would have. But in the end, like its robots, ReCore is a game with a bright soul encased in parts that are used well past their prime.
Recore isn’t a disaster, as much as the bizarre structure and hoops it made me jump through left a bad taste in my mouth. At its heart, there’s a game with some good ideas and great spins on action-game conceits that don’t see a lot of play this console generation. When it’s working, Recore is a game that feels evocative of a different era of action games. But in its final half, Comcept and Armature let collect-a-thon structure and a poorly realized open world drag the whole thing back down to earth.
When I first sat down with ReCore there was one burning question that I wanted to answer. Was it a budget game? Was the $49.95AU price point indicative of the game’s quality? For the most part, I’m inclined to answer no. The actual gameplay mechanics and underlying systems on offer here – from the crafting, to the tight platforming, to the combat – are all solid. This is a game built with a love of games like Banjo-Kazooie, Zelda and Metroid Prime in mind, taking the best bits and throwing them into an entirely new adventure.
But the sum is lesser than its parts and nothing ever quite reaches the high highs that these games that came before it did. Everything is still enjoyable, mind you, but there’s just something missing. Some extra polish, the little details, that keep ReCore from being an instant masterpiece of guaranteed success. To come back to my question, it’s obvious that most of ReCore’s budget went into perfecting the gameplay. But with that came a sacrifice. And that sacrifice was visual presentation and polish. ReCore is a game for those who yearn for an experience reminiscent of games from the fifth and sixth generation of console gaming – and in today’s gaming climate, I think that’s incredibly brave.
Wearing its influences so proudly is one of ReCore’s greatest strengths. It borrows unashamedly, but with such respect and ingenuity that it still manages to feel unique to itself. While the core mechanics will be familiar to any gamer with enough experience, there’s enough here to ensure that ReCore feels like something fresh and fun.
ReCore is one of the biggest surprises out this year. The quiet marketing is puzzling to me but the game is a smaller title which lacks the polish of a proper AAA release. For those looking for a true successor to games like Mega Man with hints of Metroid Prime, be sure to check out the game. Despite its technical shortcomings, ReCore’s story, combat and upgrade systems make it a thrilling and enjoyable experience. You won’t want to put the controller down once you start playing and will be a core-grabbing expert by the end. I know many gamers had concerns about this title due to the lack of awareness but it’s amazing. You shouldn’t have any doubts when picking this one up. Hopefully the title will get a sequel with an increased budget because I think Microsoft has a unique and nostalgia-evoking franchise on their hands which brings us a proper modern platformer.
ReCore isn't a perfect game, but its setting, concept and characters are compelling enough in their own right. The core gameplay is sound, the combat is mesmerizingly addictive, and ReCore's aerial dashing, leaping, platforming gameplay is technically sound.
ReCore falls prey to heavy amounts of copy and paste, a couple of design quirks and technical issues, such as occasional frame rate dips and hefty load times, but Armature and Comcept are already working to fix some of these basic technical problems already.
Despite some issues, I have thoroughly enjoyed my time with Recore, thanks to its engaging gameplay experience, not counting the repetitive combat, and well done story, featuring some very interesting lore. The game developed by Comcept and Armature Studio isn’t perfect by any means, but it has so many interesting twists that it’s difficult not to like it, if one can overlook some glaring issues that ultimately bring the experience down a bit.
Overall the game starts off great, but towards the end you feel that more work can be done. Armature proved they can make great games for Xbox with ReCore and they can make an older style game in a more modern world. If you are someone who enjoys single player campaigns and exploring the world alone with no multiplayer than this game is for you. What a great way to kick off this season and the Xbox Play Anywhere program!
It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.
If it wasn't for the extreme bugs and flaws that shroud ReCore this would be one of the best games I've played so far this generation. The good outweighs the bad. I hope for its success because this new IP deserves to be an ongoing franchise for everything new it brought to the table. Read more at http://gamingbolt.com/recore-review#ke5Jxrs6BYmS24yo.99
The game's main character is Jewel, and the robot companion is Mack. Mack is part of a faction trying to help you - Jewel - bring humanity back to the planet, because there aren't many people like you left. But there is another faction of robots trying to stop you.
The main theme is how you survive the world. It's Keiji Infanue's vision of a possible future: "I wanted to make a game that explores which direction future humanity is heading and how humanity will end." He had a stab at that with Lost Planet, don't forget.
Actual gameplay details are scarce. Central to the game will be robot cores, consciousnesses, which can survive even after their robot form is destroyed - as glimpsed in the trailer. These can then be implanted into other dormant robots to bring them to life Mack won't be the only robot companion you'll meet. "There will also be many other companion robots you can partner with, and each of the different robots will lead to unique adventures," Inafune said. This is reinforced by the image of Jewel with a collection of robot companions at the end of the video.
You'll also be able to steal enemy cores - a mechanic again seen in the video. "Do you use it to upgrade another core? Do you use it to put in another character?" Those are the questions Mark Pacini, from co-developer Armature, said we'll face.
Inafune mentioned a big feature of the game being "scenery completely changes after a sandstorm, which actually affects the maps in the gameplay".
Another big focus will be exploring the locked underground areas as seen at the end of the CGI video. "That's where all the good stuff is," Pacini said, "and that's what you're trying to explore."
Harry Bizzle wrote:I didn't say he didn't used to, just that he doesn't any more. His recent output has all been pretty mediocre and yet his name still apparently lends credit to a project.
All he has made since leaving Capcom is Yaiba: Ninja Gaiden Z (which is apparently pretty gooseberry fool), Soul Sacrifice for Vita (which is apparently okay) and Mighty No.9 (which isn't even out yet). That's not really enough to say he isn't good anymore, it's like all those people saying Shinji Mikami is past it because Evil Within wasn't that good. This might be worth a read if you have time: http://www.neogaf.com/forum/showthread.php?t=411847
It's a magazine interview from just before he left Capcom where he talks about why he was leaving Capcom and whether or not his games were successful because they were made by Inafune or because they were made by "Inafune of Capcom". If Mighty No.9 and ReCore end up not being good then Inafune will have an answer to his question and know that he is nothing without Capcom.