Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020

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KK
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by KK » Fri Jan 24, 2020 11:58 am

GAME exclusive Keychain, 3D S.T.A.R.S Police Badge and 3 set pin badge edition announced:

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https://www.game.co.uk/en/resident-evil ... on-2718031

Whether you feel they're worth an extra 20 quid is another matter...

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imbusydoctorwho
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by imbusydoctorwho » Fri Jan 24, 2020 1:43 pm

£70! What a rip.

Just checked out that the base game is £50, which surprised me as I thought it would be £40 like RE2, guess cause of that multiplayer side mode.

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KK
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by KK » Thu Feb 20, 2020 12:45 pm

Steelbook edition unveiled. Exclusive to BestBuy in the US:

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Hasn't been announced for the UK market yet, but Amazon had the RE2 one as standard. GAME has already said they won't be stocking it. Base might be a contender.

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Monkey Man
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Monkey Man » Sun Feb 23, 2020 8:14 am


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KjGarly
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by KjGarly » Sun Feb 23, 2020 9:48 am

Monkey Man wrote:A load of screenshots here - https://www.resetera.com/threads/reside ... t-29330788


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KK
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by KK » Sun Feb 23, 2020 11:40 am

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Looks even scarier than the last one! :dread:

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Zilnad
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Zilnad » Sun Feb 23, 2020 12:23 pm

It looks amazing :D Only 2 months away as well.

Although Jill's so hot I'm going to struggle concentrating on the actual game.

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KK
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by KK » Sun Feb 23, 2020 10:16 pm

Amazon exclusive version comes with “stickers”. For £4 extra. :|

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Captain Kinopio
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Captain Kinopio » Tue Feb 25, 2020 6:34 pm

So they've announced they're doing a demo, more details in the near future.

This actually annoys me. The game is a month out ffs, either just drop the demo blind or don't do one. Don't give me another thing to wait for while I'm waiting for the original thing.

Such a dick move.

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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Superfurryfox64 » Tue Feb 25, 2020 8:45 pm

Read that as "suck a dick move" :slol:

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Monkey Man
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Monkey Man » Tue Feb 25, 2020 8:45 pm


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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Buffalo » Wed Feb 26, 2020 12:56 am

Captain Kinopio wrote:So they've announced they're doing a demo, more details in the near future.

This actually annoys me. The game is a month out ffs, either just drop the demo blind or don't do one. Don't give me another thing to wait for while I'm waiting for the original thing.

Such a dick move.


How can you possibly care about something like that?

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KjGarly
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by KjGarly » Wed Feb 26, 2020 9:44 am

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:dread:

Can’t wait :msgreen:

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LewisD
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by LewisD » Wed Feb 26, 2020 10:01 am

I've put this in the Pick Up Post, but maybe some resident evil nuts might want to see this too.
A chance to own some vintage, rare and collectible RE BB guns:

LewisD wrote:Basically, a reknowned Airsoft company called Tokyo Marui have always made replicas of the guns in the resident evil games (but as Biohazard), they are always rare, and collectable.
I've seen some advertised on an airsoft forum I moderate on, and they are good prices for them.

So, if any resident evil fans want:

Resident Evil 2 Leon 10" Desert Eagle 1998 (£300)
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Resident Evil 2 Leon 6" Desert Eagle 1998 (£550)
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Barry Burton Samurai Edge M92 2001 (£450)
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Or

Resident Evil 0 6" Revolver (£500)
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Let me know and I'll put you in touch with the guy, and help with any issues that might come up with trying to buy an airsoft gun as a non-airsofter :)
I don't think these will be around long.

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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Lagamorph » Fri Mar 06, 2020 6:57 pm

Been a massive info dump from Official Xbox Magazine on Resident Evil 3 that got posted on ResetEra and I'm stealing from there.

Will put things into a spoiler box for length and just incase anybody didn't want to know,

-It is confirmed Nemesis is the first monster in Resident Evil history to break the "Safe Room" rule. If he's chasing you, he can break into safe rooms.
-The devs kinda' used Mr. X as a way to gather some feedback on Nemesis, though their goal all along was to make Nemesis a more terrifying and tense foe than Mr. X in nearly every way.
-There's some unexpected environmental pauses to be had in RE3... Like the classic red explosive barrel. Do you use it immediately on some zombies right now, or save it for later to be able to use it as a mighty blow against Nemesis?
-Nemesis the first time you drop him after a major story moment can drop rare items for you to pick up from wherever you down him at.
-The dodge mechanic has some context-sensitive actions Jill can do if you pull off a perfect dodge against specific types of attacks. One example is Jill does a unique animation if you perfect dodge one of Nemesis' tentacles.
-There are certain areas the game is kinder and will give excuse why Nemmy can't follow and give you a breather, but one of the main goals of the remake was to make him a rather consistent threat. Not always chasing you but the possibility he could chase you there stays true.
-They've designed Nemesis AI with actually not being relentless, if he's always chasing you that'd get tiring fast. His AI works to dynamically sorta' direction his moves, and give the player breathing room as well.
-Capcom have worked a lot on AI for this title in general, talking about making monsters react more to the environment and situations, and how they can work together, separately, etc. They even talk about how they've made the zombies behave differently whether they're alone or if there's several zombies around and they're in a group.
-Grave Digger is confirmed to be in the game. Hints there's some Tremors-inspired sequences with it, and you can shoot and toss grenades down its throat.
-Spiders are confirmed to be in the game! They have a tendency to scuttle all over the place, sometimes towards or away from you, or drop on you from the ceiling. (Also confirm Drain Deimos and Spiders are separate enemies in RE3 and behave differently.)
-Hunter Beta's are confirmed to be in the game as well.
-Say Raccoon City is a LOT bigger than it's been previously. They designed a lot of the city, it's not open world but they designed it so you can explore quite a few streets and even stores and buildings of the town, and have multiple paths through the city to take.
-Jill can unlock more pathways in the Subway System to new parts of the city as a form of fast travel. As you get further in the city, the Subway becomes kinda' your hub to connect all the different parts of town.
-There's a lot more side stuff you can do than RE2 or the original game, often times there's optional back-tracking the game gives you... You have a code to unlock a weapon tack in another part of town now, but do you want to trek through the city and risk facing enemies you left, or worse, Nemesis showing up while you do so? There's a lot of optional distractions, route planning and risk and reward going on here.
-Carlos is playable and has more playable sequences, but he doesn't have his own campaign. He also may show up as you go through the city as he's around looking for survivors as well. They put a lot of focus on making Carlos rough around the edges, but reliable and likable.
-Small thing, but they confirm in the sewers if you walk through grime or under a running pipe, the grime does stick to you for a bit before dissipating. Look how far video games have come!
-Sound design has been a big focus, fully supports surround sound systems and did a lot to make everything "sound" right with a city going into chaos.
-There's a slight hint that there may be a couple new monsters in RE3 that weren't in the original, but you'll have to wait to see.
-The team focused on having one consistent story rather than different ways events can go down. That said, they did a lot to make the story have more depth and stand-out. They say the story fleshes out Jill, Nemesis, and the UBSC a lot more than the original did. This is a classic story of Jill vs Nemesis, and both of them have history and reason to be struggling against one another that'll be more fully explored. Hint we'll dive a lot more into Jill's character, and Nemesis as a monster. They hope people will be really satisfied with what they've done and added to the story.
-Being asked of returning locations or stuff from RE2, it's answered that you may notice "a few things" when you go through the game. Hint also as this game takes place a day before and a day after RE2, you may also see some before and after things.
-The team hopes Resident Evil fans will be impressed with their reimagined Raccoon City. It's an iconic location for the series and they really wanted to get it right, and crammed a ton of attention to detail into the city they hope fans will appreciate.
-OXM say what they've played so far is "extraordinary", and if the rest of the game can keep up the quality of the 2-3 hours they played, it's going to become a classic Resident Evil game.

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rinks
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by rinks » Fri Mar 06, 2020 7:57 pm

Yeah, I just read about the safe room thing on Eurogamer. That can strawberry float right off.

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Mafro
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Mafro » Fri Mar 06, 2020 8:00 pm

rinks wrote:Yeah, I just read about the safe room thing on Eurogamer. That can strawberry float right off.

:nod:

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by sawyerpip » Fri Mar 06, 2020 8:41 pm

Mafro wrote:
rinks wrote:Yeah, I just read about the safe room thing on Eurogamer. That can strawberry float right off.

:nod:


This was apparently a misunderstanding. Apparently being able to save doesn't necessarily make the room safe and Nemesis can enter some of them, but there are still 'safe rooms' where he won't enter.

Last edited by sawyerpip on Fri Mar 06, 2020 10:31 pm, edited 2 times in total.
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Lagamorph
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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Lagamorph » Fri Mar 06, 2020 8:48 pm

Thank god for mods

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PostRe: Resident Evil 3 Remake | PS4, Xbox One, PC | April 3rd 2020
by Mafro » Fri Mar 06, 2020 9:45 pm

:(

HSH28 wrote:Assmung you ever get one that is.

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