[is]That stealth section was strawberry floating appauling [/is]
Also just got some e-mails from Sainsbury's apologising that my Steelbook edition didn't come with codes for Rail Yard, High Seas and Catacombs DLC and have now e-mailed me the codes. I didn't even notice they were missing To be honest I wasn't even aware they were supposed to be there
Lagamorph wrote:Start of Jack's Chapter 3 playing as Sherry.
[is]That stealth section was strawberry floating appauling [/is]
Also just got some e-mails from Sainsbury's apologising that my Steelbook edition didn't come with codes for Rail Yard, High Seas and Catacombs DLC and have now e-mailed me the codes. I didn't even notice they were missing To be honest I wasn't even aware they were supposed to be there
True, it has flaws, and the first hour or so was as stuttering and jarring as anything I've played this console generation - though that might be a rather ironic opening for a series so focused on the undead.
I've finished Jake's campaign, and have just done the first chapter with Chris. I am starting to get used to how the series approaches gunplay, and I am not shuffling my way around or struggling to shoot enemies anymore. It certainly doesn't feel as solid or as meaty as Resi 4's shooting, and often the focus on close up action or melee is at odds with giving the enemies machine guns, but it isn't as bad as I first thought.
It's a shame that you never really have to engage in any of Resi 4 or 5's "crowd control" tactics though. Quite often the A.I. is a bit weak, your enemies sit back and you never find yourself overwhelmed.
Still, I'm enjoying it, and it feels more and more like Resi 4 as I go along (I am deliberately saving Leon's chapter - supposedly the best - til last). There's a lot of content here and the three campaigns all seem suitably interesting, even if they could have maybe condensed some of it down into one or two intertwining stories - like Leon and Claire in Resi 2.
A lot of the criticisms seems to be from people comparing it to older Resi games. A lot of its new mechanics are simply an evolution of going down the action route, which started with 4. Moving while shooting, real-time inventory and weapon management and picking up items on the run are all common-place in other third-person action games, but were never a staple of Resi. They were arguably features that had to be in place, for Capcom to take the game in this direction. What is a bit galling, arguably, is that other games can still do the shooting, the run-and-cover gameplay or the set pieces, much better. It is a little watered down, compared to say, Gears or Uncharted. It could have refined some of its traditions - like standing while shooting - and maybe kept a little bit more of its soul.
Finished Jake's campaign, so that's the main three done with around nineteen hours on the clock. This if anything is the game that just keeps on giving. I still think though that Capcom could have cut the length in half and tightened everything else up to damn near perfection. Instead we get a game that is just a bit too slapdash to be considered genuinely great. RE6 is by no means bad at all though, just not in the same league as titles that have gone before. It'll be interesting to see if we get any single player DLC that changes things up at a later date.
I guess people's order will usually be dependent on whether or not they found the switch to action that came with RE4 a bit jarring. I personally rank both 2 and 4 amongst my top ten games that I've ever played.
Corazon de Leon wrote:I guess people's order will usually be dependent on whether or not they found the switch to action that came with RE4 a bit jarring. I personally rank both 2 and 4 amongst my top ten games that I've ever played.