quote="Saint of Killers"]Yup. I've had a good number of instances where I've either been surprised by a new room or a new layout.
Act 2 is strawberry floating HARSH. First room after abandoning Helios: room FILLED with hard hitting enemies. And I'm pretty much done with those ooblite/statue "trap" rooms (the one where the floor gives way below your feet) because they're that much more dangerous now. There's a version you can land in which will you see you
take on the tentacled brute in a tiny room! It's more than winnable but I lost so much HP that it massively affected my run in a bad way.[/quote]
Don't ignore the "trap" rooms as the vast majority of then give you good stuff. If you do drop into one where it's just an enemy to spawn you can just teleport out without fighting them.
jiggles wrote:I was also jumping around the crash site and saw that there was a door that’s unlocked on the ledge up above that’s beyond your reach, but I assume that’s Act 2
You don't ever reach that door in the game, some people are guessing it might be used in future DLC.