Easy Allies: 2016 - 2024?

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Pedz
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PostRe: Easy Allies
by Pedz » Mon Sep 16, 2019 7:23 pm

I find Ian doesn't have an issue with gaming knowledge he just doesn't like many games apart from Soulsbourne :lol:

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PostRe: Easy Allies
by Pedz » Mon Sep 16, 2019 7:25 pm

They also have guests in podcasts and streams and I believe Brandon does streams with his wife sometimes. I believe she is a voice actress.

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PostRe: Easy Allies
by Clarkman » Mon Sep 16, 2019 7:30 pm

Lotus wrote:
Clarkman wrote:
Lotus wrote:Anybody still watching / following Easy Allies, now that they're into 'Phase 4'? I'm curious as to what thoughts people have on what they produce and what they do with the money / resources they have.

After a long break I've got back into listening to the podcast, Frame Trap, and Friend Code, and I watch their reviews too. Nothing else appeals though, and as someone who's not interested in streams, I can't help but wish they'd do more produced content, but they seem to have gone the other way and got rid of some during the switch to phase 4 and focusing more on streams. Plus I still can't stand Ian, and now he's on every podcast. :dread:


I consume almost the exact same content and gave similar feedback on the streams when they were doing their survey. Sounds like we're in the minority.

Really enjoying the Brandon and Kyle playing Pokemon Gold series, Mysterious Monsters, also the Patreon Exclusive stuff (And for that reason; Fancy 15; Achieve it yourself) were really good.

Why do you dislike Ian?

Yeah I think we are in the minority, and for me at least, my gaming tastes and interests don't really move with the times. :lol:

With Ian I don't really like his style or sense of humour, and I find he has less gaming knowledge than the others, and therefore isn't able to add much to discussions as the others.
Plus he always seems to try and shoehorn in either Dark Souls, Bloodborne, or some kind of political topic into conversations.


I can see how he could potentially be divisive. I love most of his stuff and think they're better as a group for his presence and creativity. With the watered down Kyle we have now, Ian feels like the last remnants of the zaniness and wild creativity that had been on show previously.

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PostRe: Easy Allies
by Tafdolphin » Mon Sep 16, 2019 7:30 pm

Captain Kinopio wrote:Well they come from all over the States have different educational backgrounds, Ian identifies as non-gender binary (if that’s the right term), Kyle suffers from depression, Brandon is fairly well off, Huber and Brad a lot less so and are basically So-Cal Bros, Bloodworth is fairly conservative and is heavily involved in local churches.

As far as hot takes go, they’re all white guys so not worth listening to, is a pretty shitty one.


Good job that's not what I was saying then.

Look, I don't want to go stepping on toes. This team is obviously dear to a lot of peeps on here. Like I said I'll probably give them a closer look going from the opinions expressed in here. But I don't think saying a group of white guys have less perspectives on the world than a gender and race diverse group is controversial.

A good example (fairly) recently was God of War. It rightly got rave reviews with it's story being one of the most praised aspects. But that game also has a huge problem with its representation of women. This aspect wasn't present in most reviews as the vast majority of game reviewers are white men. The game's representation of the female characters went largely unmentioned until women started speaking up about it. Note I'm not saying you're not allowed to have opinions about subjects that cross gender/race lines but I for one am more interested hearing from people who live in those shoes rather than those who are extrapolating out from a position of power.

That's just an example, but when you have more and more games dealing with race, gender and sexual orientation the more diverse the crew the more diverse and informed the opinions.

That's all I'm saying.

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PostRe: Easy Allies
by Captain Kinopio » Mon Sep 16, 2019 7:52 pm

As for their content and how I feel about it at the moment I think my thoughts on the matter chime most closely with kazanova_Frakenstein. I’ve been a big follower of theirs since they kicked off and am probably somewhere around the $100 mark in terms of total donation to them, which isn’t a huge amount I know but is way more than I’ve given to any other ‘content producers’ in the same vein.

I’ve found myself steadily less and less interested in their output basically since their move to the studio and as the phase 4 thing basically boiled down to less produced shows, more streams I’m so checked out now I’m fairly near cancelling my patron pledge altogether. I used to watch a lot of the streams avidly and maybe it’s getting older or repetition of the same kind of commentary but I just can’t be bothered with it so much anymore, particularly when it doesn’t involve the members I’m drawn to the most. The podcast move is a disadvantage for me as Sunday nights doesn’t work as well as Saturday mornings and the main podcast is all I’ll really listen to now as Ben winds me up too much to tolerate 3 hours of Frametrap and Friendcode is just kinda nothing. I also really don’t like how pervasive ads have become. They used to just have a few slots but now it’s like a 5 minute section of bollocks I have to skip.

They do some stuff really well, casual let’s plays, minor event stuff, conference coverage and the occasional quality skit. They don’t seem capable of producing really interesting or insightful longer form, deep dive or investigative stuff anymore though. I’m not sure if it’s what they used to do was never that great or the standard elsewhere has moved so far beyond them that recent output like the DMC Retro just looks bad. There’s 9 of them yet Danny O Dwyer wipes the floor with them in terms of the quality and maturity of his longer form content. Even solo Youtubers outclass them in terms of game break down, theories or interesting find short videos which is staggering really when you consider the resources these guys have. I feel to an extent they’ve gotten lazy with the ease of streaming and the fairly easy rise of their personality based brand of commentary. So now anything that requires more effort than plug and play somehow seems impossible or beyond them.

You look at Don though and his production of Dons Design Lab and you wonder what the rest of them are up to, that’s about the highest quality thing they’ve produced this year (outside of E3 coverage) and it’s him by himself and he has another job and a kid/s. I admire Kyle’s effort on Box Peek, he’s the most creatively talented in the group (possibly challenged by the sheer volume of Ian’s ‘make mediocre art with alarming regularity’ output), I like the show and am looking forward to S2. But after 2 years I think when it’s all said and done the extent to which it’s taken him out of doing other stuff will be a mistake for EZA, if not for him.

I think the review staff most of all need to look at what they’re really bringing to the table. I guess when I question why they can’t produce stuff to the quality of some their peers this is what holds them back. As for some of the guys reviewing is basically a full time job and they’re not trained to do anything else. I’d question the thinking behind the value of their reviews though. Yes it’s well branded, slickly produced and probably gets them in a few doors, I can’t see how it’s growing the channel or setting them out from anyone else though. They seem wedded it to it though, which I guess is fine but I think there’s a certain amount of delusion in terms of what it and those behind it are really contributing.


I still watch them a lot, it’s my go to channel a lot of times for background viewing. Anything Kyle is involved in is usually great, the new Pokemon stream is fun, Hall of Greats has remained consistently a blast and they make any kind of gaming news event a hell of a lot more fun for me. So it’s far from all bad. They are definitely a bit stagnant though and he phase 4 ‘shake-up’ was definitely not what was really needed. And to be honest the fact they thought that a mid-week stream with a couple of them playing some game casually is where they were going wrong is perhaps more worrying than their output itself at the moment. They’re several months under the ‘required’ goal for the studio their now paying for and that needle doesn’t really show any signs of moving.

But I love them all really :wub:

Last edited by Captain Kinopio on Mon Sep 16, 2019 8:06 pm, edited 1 time in total.
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PostRe: Easy Allies
by coldspice » Mon Sep 16, 2019 8:02 pm

Captain Kinopio wrote:There’s 9 of them yet Danny Dyer wipes the floor with them in terms of the quality and maturity of his longer form content.

"I Believe in UFOs" was brilliant tbf.

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PostRe: Easy Allies
by Captain Kinopio » Mon Sep 16, 2019 8:05 pm

Clarkman wrote:
Lotus wrote:
Clarkman wrote:
Lotus wrote:Anybody still watching / following Easy Allies, now that they're into 'Phase 4'? I'm curious as to what thoughts people have on what they produce and what they do with the money / resources they have.

After a long break I've got back into listening to the podcast, Frame Trap, and Friend Code, and I watch their reviews too. Nothing else appeals though, and as someone who's not interested in streams, I can't help but wish they'd do more produced content, but they seem to have gone the other way and got rid of some during the switch to phase 4 and focusing more on streams. Plus I still can't stand Ian, and now he's on every podcast. :dread:


I consume almost the exact same content and gave similar feedback on the streams when they were doing their survey. Sounds like we're in the minority.

Really enjoying the Brandon and Kyle playing Pokemon Gold series, Mysterious Monsters, also the Patreon Exclusive stuff (And for that reason; Fancy 15; Achieve it yourself) were really good.

Why do you dislike Ian?

Yeah I think we are in the minority, and for me at least, my gaming tastes and interests don't really move with the times. :lol:

With Ian I don't really like his style or sense of humour, and I find he has less gaming knowledge than the others, and therefore isn't able to add much to discussions as the others.
Plus he always seems to try and shoehorn in either Dark Souls, Bloodborne, or some kind of political topic into conversations.


I can see how he could potentially be divisive. I love most of his stuff and think they're better as a group for his presence and creativity. With the watered down Kyle we have now, Ian feels like the last remnants of the zaniness and wild creativity that had been on show previously.


Ian’s whole ‘games are a waste of time except the ones I like’ schtick gets old really fast and I think why he gets a lot of people’s backs up (outside of his politics). He is perhaps the most crucial member of the group though, not necessarily for his individual creative output but for his knowledge and most importantly I think he pushes the others to do and be more as a creative outfit. To the extent that if he left I think you’d see a slump really fast.

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PostRe: Easy Allies
by HaruKazuhira » Mon Sep 16, 2019 8:14 pm

The beauty of modern games coverage is the number of diverse outlets for everyone's taste. EZA to me are a bunch of really passionate guys talking about games and that's what I vibe most with right now. I don't really mind not getting more in-depth longer-form discussions or higher budget content, even tho they are very capable of doing so. That's not really why they created this group tho.

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PostRe: Easy Allies
by Captain Kinopio » Tue Oct 15, 2019 9:00 pm

Game Sleuth Farewell Post


Back at the start of 2010, we had a big editorial meeting at GameTrailers focusing on new show initiatives. At that point, GameTrailers earned a reputation for having really great shows, but many of them were produced by third parties like AVGN, ScrewAttack, and HAWP.

I had one and only one idea that I brought to the meeting, and it was something I had always had an interest in and felt would make a great video series; a show covering popular video game myths. I grew up on a bunch of 90s Nintendo myths - popular stuff like getting the Triforce or beating the Running Man in Ocarina of Time, playing as Luigi in Super Mario 64, and reviving Aerith in Final Fantasy VII.

After pitching the idea when it was my turn to present, the concept was greeted with praise and excitement. I think it might have been the first time in my life where an idea I had was so well received; for those who don't know, I have always had a self confidence problem, something that persists to this day despite sincere efforts from multiple parties to remedy the situation. It felt really good to have this much support for my idea, and it made me really excited to get the show in production.

I immediately had several ideas for the first episode, and ultimately went with one of the oldest ones in the book; could you jump over the flagpole in Super Mario Bros. By the show's current standards, it was a very quick and dirty look at the myth, a superficial glance with very little research put into it. The episode also lacked the current structure/format, too. In retrospect, it was kind of like a trivia type of video rather than an investigative/research piece.

This was the first real show I got to work on, and there was a lot to get done to get it off the ground, involving multiple people on the production end. When May 2010 rolled around, it was time for the first episode to go live. That's when I think panic set in. I believed in the show, and I put in a lot of work to get the first episode ready to go, and others had worked hard to make it look as awesome as it did. But I couldn't stop worrying about how well would it actually do. Back then, shows lived and died by views, so if it didn't perform well, it would likely get axed as it wasn't worth the time and effort.

Seeing the episode take off and race into the 100K+ views in a short time was one of the best feelings I ever had. I felt vindicated, I felt gratification, and I felt a strong sense of purpose. The follow-up episode covering the Chris Houlihan room in A Link to the Past did just as well, but it was the third episode about playing as Master Hand in Super Smash Bros. Melee that broke all expectations. This episode was actually written by the brother of Pop Fiction's first video editor, John Ondrey, with assistance from the person who discovered the trick. James Ondrey, the original editor, was also really into Nintendo and Nintendo myths like me. When we read the script, I doubted if the claim was legit at first, but upon trying it out and seeing it work, that's when I was on the receiving end of an episode and fully realized how awesome of a show this was.

James Ondrey not only served as the original editor of the series, but was a big believer in it, and he went the extra mile to make each episode a little more special with his personal touch. Eventually James left GameTrailers and the torch passed on to Don Casanova, a name you all love and know very well. I remember feeling like Don might be intimidated by inheriting this show, but as I talked with him about my expectations and my production process, the more I realized he was the perfect replacement. I still remember the crossover episode with AVGN when the morning of the day we were shooting with him, Don on the spot came up with a storyline for a live action component involving the AVGN. He storyboarded and shot it all with such a passion I hadn’t seen before, turning it into something great with the help of James Rolfe's awesome attitude and cooperation.

From 2010-2014, 45 episodes of Pop Fiction spread across 4 seasons released on an almost monthly schedule, and with the exception of the Master Hand and Animal Crossing episodes, all of them were written, captured, and produced by me. In addition to new episodes, several episode updates, some that ended up being longer than the original version of an episode, also came out on top of the almost monthly releases. Not to mention a few years later a supplementary show, Pop Facts, a weekly show about various easter eggs and secrets in games, joined the lineup.

There were definitely some low points, including making a wrong call on the Totaka's Song episode, and letting my personal goal of working with Mega64 in any capacity lead to a forced crossover episode that made little sense and ultimately upset Pop Fiction viewers (not to mention having to edit out the Mega64 parts was very disrespectful to them, especially when they were and still are one of my favorite content creators).

Yet despite those few missteps, there were so many great episodes. The Fire Temple chants episode is still probably my favorite, and to this day is probably the piece of content I am most proud of producing, not because of how much research I put into it, but how after putting the original episode out there, several people came forward with more info that lead to new discoveries. The most recent version of that episode is probably the most comprehensive amount of information on the topic in a single place anywhere, and everyone involved made that happen.

I also got to interview major industry figures who shared amazing personal stories shedding light on behind-the-scenes happenings, including Pokemon Director/Producer Junichi Masuda recalling a middle schooler informing him about how he used a glitch to get Mew, Naughty Dog's Evan Wells sharing how he and the team recreated a track from Diddy Kong Racing at an early stage of Crash Team Racing's development, or the legendary Ed Boon dishing out secrets on the real story behind famous Mortal Kombat myths like unlocking Reptile and Ermac in the original games.

Pop Fiction also evolved over the years to be less of a trivia type show about game myths to a deep dive into the history of the myth, investigating and researching the myth, trying to reproduce the claim, and when possible, trying to get in touch with people who worked on the game to get the definitive answer. What it ended up being is so much more than what it originally started out as, and it was an absolute pleasure to see it evolve over the years, and a wonderful experience to see first-hand how your work, no matter how good you think it is, always has room to improve and grow.

When I was let go from GameTrailers in 2015 during one of Defy Media's earlier waves of layoffs, I felt the premature end of my time working in the industry was being forced upon me. After Defy shuttered GameTrailers in 2016 and we were miraculously given a second chance through Easy Allies, I wanted to continue work on the show I created. During that one-year exodus, I felt torn away from something I really loved, and it was the first time in a long time I felt serious depression, and my anxiety hit an all time high. It was not good for me on any level, and I really shudder to think at what would have happened if I were forced to remain in that situation.

So when I was finally able to join up with Easy Allies (I couldn't be there for the initial launch due to previous obligations with my then employer, Funimation), it was just the relief I needed. It felt like being home again. However, I was panicking because the Patreon took off way faster than anyone had ever dreamed, and my timetable for launching the spiritual successor of Pop Fiction, Game Sleuth, had to be drastically accelerated. At that point in early 2016, I had spent a lot of time on the phone with a good friend and former GameTrailers colleague Marco Rosado to brainstorm the new show. I remember we spent two hours on the phone trying to come up with the name, we just kept pushing back and forth on various ideas and eventually it lead to the name Game Sleuth almost as if the whole process was natural.

Marco and his work partner Dan Racusin created the new show graphics and graciously allowed me to use their work space to have a quiet environment to focus on producing the first episode. It took roughly a month to get that episode ready to go, and as you probably know, Game Sleuth launched on Easy Allies, covering the Running Man myth in Ocarina of Time. From there, I got to revisit the Bigfoot mystery that continued from GTA San Andreas into GTA V, sharing my newfound passion for Dragon Ball in an episode, working with Boundary Break on perhaps the first ever collaborative episode that made sense (and yea that felt good finally), and correcting a longstanding misconception about a popular Resident Evil 2 myth by interviewing those who created the hoax in the first place.

Which brings us to today. It's been just about 9 years since Pop Fiction came to be, and I've been actively working on this series in some form for 8 years. The show became my life for a good part of that time, with almost everything else in my life taking a backseat. It was a lot of work, it was a lot of passion, and I feel incredibly proud to have worked on this show. However, all things come to an end. Yes, there are other mysteries out there to cover. But I've come to a point where I just don't feel as motivated to work on this show. I'm glad several other similar shows have sprung up in the years since that have also found a great deal of success, shows like Boundary Break, Did You Know Gaming, and Game Theory, as well as several others.

I could sit here and list off a bunch of excuses like every episode ended in false or how Japanese game myths almost always never get an official response when we reach out so they're left unsolved, but the core problem is that I no longer having a passion for this subject. Maybe someday something will renew that, I can't predict the future, but right now I can safely say I’d like to try my hand at something different.

Besides Pop Fiction, my other big project at GameTrailers was at the end of 2011 / start of 2012, convincing our department to get on board with streaming (Okay, yes, Timeline was another one, but that's not coming back). After hearing how expensive and difficult streaming would be, I had to bring in my own PC and capture setup and demonstrate in the office how we could be streaming for much cheaper than they thought, and with less resources than they thought. We started streaming on Ustream due to an issue with JustinTV/Twitch at the time (something similar to the issues Viacom had with YouTube/Google back then), but we eventually ended up on Twitch. Working with several people at GT, streaming got off the ground and became a serious initiative in 2012, and as you probably know, the rest is history...

Yes, GameTrailers and now Easy Allies got into the streaming scene at the right time, early enough to be near the ground level with the potential to become a huge component of our business. As you've seen at Easy Allies, streaming is a big deal for us, we are one of the biggest streams during E3, dwarfing other major players in the industry, and our live reactions have become one of our biggest draws (in fact, let's be honest, if we're going by numbers, it is the biggest thing we do at Easy Allies).

For over a year, I've been pushing for us to go harder on streaming, as have some of the others. It's something I feel we still have a window of time to capitalize on, and I take it very seriously. However, at Easy Allies, we're a bit of everything, and as I agree with some of the others, focus can sometimes be an issue. What is the focus of Easy Allies, and what should we be focusing more on to better our situation and content. After three years here, I can tell you this -- old school style of produced content like you saw from us at GameTrailers is not the future for us. There are others out there who stepped up and surpassed us, and we're not going to win that game.

That doesn't mean we should stop produced content altogether, but I think we need to bring our produced content into focus. Tapping into our personalities, not just individuals, but us as a group, is our biggest strength in my opinion. As you've probably seen already, we've adjusted our strategy here at Easy Allies to take better advantage of that, as well as doubling down on personality driven content. This means axing old style of content that no longer fits into our brand, and it's also a bit of it's time to let go of the past. I've said GameTrailers how many times now in this post? It's long past due that we stop playing that card, and shows and elements associated with that time period needs to end.

Streaming is one of the pillars of our future, and one we need to embrace more and become more proactive in the scene. I do not recall who came up with our 52K goal, if it was me, I apologize immensely, but it was a bad idea. By proxy of us moving into a studio space, more streams with us together should naturally just happen. It did at first, and then it stopped. I apologize again for not pushing back harder and calling us out for this shortcoming. Solo streams will obviously still exist as you read, but the core streaming focus of Easy Allies going forward is multi-person streams. They leverage our biggest strength and draw - multiple Allies together to hopefully have those moments you all love and desire so much.

I'm going to be helming this and taking an even larger role in our streaming initiative. It's something I am passionate about, it's something I firmly believe in, and it's something I think that will lead to further growth for the company. I will still be producing reviews and Friend Code, I will still be participating in other shows/podcasts as a guest, but a heavy focus for me going forward will be Easy Allies' streaming initiative. That means I’ll be in the office multiple days a week either on stream or behind the scenes operating the stream.

Which brings us to things I want for us streaming in the future. We will eventually be overhauling all aspects of our streams, from on-screen layout and graphics to the setup we use. This also means a two way dialogue with you, the community, on features you'd like to see us utilize. I understand there will be some of you who are upset about this; there were people in the survey who wanted more produced, GT style content, especially Game Sleuth. I apologize if this is a letdown, but I also ask you to please keep an open mind.

Ultimately, what I'm most excited about with this change is finally being able to be together with the other Allies more often. That is an element I dearly missed and wanted more of, and now with us streaming more together we’re not only satisfying a request many of you have had, but it's also gratifying on a personal level for me. I think you're going to see a better attitude/vibe from Easy Allies with this change, and I think you're going to get more of what you love the most from us.

As always, I do sincerely care about constructive criticism and welcome actionable feedback. Let us know what you hope to see come out of these new streams, and I'll see what we can do about it.

L&R, and be excellent to each other,

- Damiani


tldr

I hope you like streaming

Last edited by Captain Kinopio on Tue Oct 15, 2019 9:06 pm, edited 1 time in total.
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PostRe: Easy Allies
by Pedz » Tue Oct 15, 2019 9:05 pm

Can't be arsed to read that, shame it's going as it's great.

Been watching Mysterious Monsters and that is a strawberry floating great laugh.

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PostRe: Easy Allies
by Captain Kinopio » Thu Nov 07, 2019 7:16 pm

Pedz wrote:Can't be arsed to read that, shame it's going as it's great.

Been watching Mysterious Monsters and that is a strawberry floating great laugh.


Yeah the low key produced shows are some of their best output.

The latest series of Achieve It Yourself has been a good laugh, with the latest episode (The Bonk Episode) being particularly great.

Box Peek is also back for S2 on Friday.

Majoras Mask and Pokemon Silver streams are pretty good currently too. Been a while since I watched one of the group streams all the way through.

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PostRe: Easy Allies
by Pedz » Thu Nov 07, 2019 7:28 pm

I loved how frustrated Ben was getting with Bonk :lol:

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PostRe: Easy Allies
by Captain Kinopio » Fri Nov 08, 2019 7:42 pm



Might be the best episode yet :lol:

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PostRe: Easy Allies
by Pedz » Fri Nov 08, 2019 7:57 pm

Bigger. I wanted to watch it when premiered on Twitch and then listen to the Q&A with Kyle afterwards.

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PostRe: Easy Allies
by Pedz » Wed Nov 13, 2019 7:06 pm

strawberry floating hell. I LOVED Achieve It Yourself this week.

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PostRe: Easy Allies
by Captain Kinopio » Wed Nov 13, 2019 8:17 pm

Ep 7?

The ending is strawberry floating gold :lol:

Up there with the Animal Crossing skit as the funniest thing they’ve done.

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PostRe: Easy Allies
by Pedz » Wed Nov 13, 2019 8:41 pm

Yeah, episode 7. I was laughing a lot during that. The missus and kids must've thought I'd lost it.

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PostRe: Easy Allies
by Captain Kinopio » Fri Nov 15, 2019 8:26 pm

strawberry floating Hell, the latest episode of Box Peek is absolutely inspired :lol: :lol: :lol:



Bosman is a treasure.

Last edited by Captain Kinopio on Fri Nov 15, 2019 8:28 pm, edited 1 time in total.
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PostRe: Easy Allies
by Pedz » Fri Nov 15, 2019 8:28 pm

Yeah, was awesome.

I turned into the Twitch stream for the live Q&A. Interesting stuff said.

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PostRe: Easy Allies
by Pedz » Mon Dec 02, 2019 1:23 am

Poor guy.

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