Re: Epic Mickey 2: The Power of Two Announced
Posted: Thu Mar 22, 2012 2:15 pm
I really enjoyed epic Mickey, even if the environments didnt really live up to their initial promise.
Mafro wrote:Winckle wrote:It's nice that they've decided to release it on relevant platforms this time. It's a bold move, and I hope it pays off.
But I see no PC release!
Winckle wrote:Mafro wrote:Winckle wrote:It's nice that they've decided to release it on relevant platforms this time. It's a bold move, and I hope it pays off.
But I see no PC release!
That's because the PC is a poor choice of platform on which to release a game for children. Much better suited on consoles.
Dan. wrote:Winckle wrote:Mafro wrote:Winckle wrote:It's nice that they've decided to release it on relevant platforms this time. It's a bold move, and I hope it pays off.
But I see no PC release!
That's because the PC is a poor choice of platform on which to release a game for children. Much better suited on consoles.
You don't normally post bollocks, Winckle. What gives?
Power of Illusion is being put together by DreamRift, the studio behind Henry Hatsworth and Monster Tale for the Nintendo DS. The game, which is its own side-scrolling, platforming title (instead of a mere port of The Power of Two), is a follow-up to Epic Mickey, but more interestingly, it's also a follow-up to Castle of Illusion Starring Mickey Mouse, a 1990 game for the Sega Genesis!
Power of Illusion will make heavy use of the Nintendo 3DS's stylus. By tapping the item icons exist in every level, you'll be able to "paint" (trace) those items into existence, including cliffs, cannons, and floating platforms. The more precisely you trace, the better for Mickey. A flawlessly-painted canon will only damage Mickey's enemies, for instance, but if you mess up the painting, the canon will be a danger to everyone in the area.
Sometimes you'll need to erase objects, which is done by spreading thinner. Again, the stylus comes into play here.
The hand-drawn sprites in Power of Illusion are extremely compelling, and, thanks to scrolling parallax backgrounds (a heavily-used graphic technique in the days of 16-bit gaming), reportedly look great in sterescopic 3D. Even better, every level in the game is based on an animated Disney adventure, from "Sleeping Beauty" to "Tangled" and lots in between.
As a final declaration of oldschool love, every character that Mickey saves in Power of Illusion will take up residence in the fortress that Mickey uses as his home base, a confirmed nod to the esteemed Suikoden RPG series. Sometimes you find references in the unlikeliest of places, but that's part of what makes video games fun. Right?
There's no release date set for Power of Illusion (Fall 2012 is a general target), but expect lots more information on this game as the weeks march on like Mouseketeers.
-The witch from Snow white is the main villain again
-There will be worlds from all eras of Disney, From Peter Pan to Tangled
-Scrooge Mcduck is in the game
-Characters you 'save' will appear in a fort of sort that acts as a HUB when you progress on, like Scrooge McDuck or Peter pan will be in it and decorate the fort.
-Oswald will be in it along with Minnie
-Scrooge Mcduck is in the game
Power of Illusion is being put together by DreamRift
a follow-up to Castle of Illusion
hand-drawn sprites
scrolling parallax backgrounds
every level in the game is based on an animated Disney adventure, from "Sleeping Beauty" to "Tangled"
a confirmed nod to the esteemed Suikoden RPG series.
Scrooge Mcduck is in the game
suzzopher wrote:Should we spin off the 3DS version into its own thread? We don't want the console versions tarnishing it, right
Ad7 wrote:Shame it's not a follow up t world of illusion
Epic Mickey 2 will feature a fully voiced cast and, according to Spector, musical numbers will feature heavily in the title. “We wanted to take the opportunity to have some songs to further the plot, tell the story, and talk about what people are feeling and stuff. There are going to be several moments where people break into song,” Spector explains.
tomvek wrote:Pete's Dragon