Final Fantasy VII Remake (PS4)

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Rubix
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PostRe: Final Fantasy VII Remake (PS4)
by Rubix » Mon Nov 18, 2019 8:38 pm

Jenuall wrote:Squall? Doomtrain? Lionheart? They've clearly messed around with this FF7 remake way more than they should have. I'm out.

;)


FFS wrong topic :shifty:

Im not sure I would want a remake of 8 though. I feel that FF6 needs a good makeover

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PostRe: Final Fantasy VII Remake (PS4)
by Met » Tue Nov 19, 2019 12:25 am

I wouldn't mind a definitive edition of 4-6. Ones with the GBA additions, but with better sound, and graphics that don't look like my first attempt at sprite work like the mobile/pc releases.

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PostRe: Final Fantasy VII Remake (PS4)
by Monkey Man » Tue Jan 14, 2020 2:11 pm

SQUARE ENIX® announced today that the global release date for FINAL FANTASY® VII REMAKE will be April 10, 2020.

Below is a message from the development team:

“We know that so many of you are looking forward to the release of FINAL FANTASY VII REMAKE and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to April 10, 2020.

We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer.

Thank you for your patience and continued support” - Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE.

https://square-enix-games.com/en_GB/new ... pment-team

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4)
by Jenuall » Tue Jan 14, 2020 2:14 pm

That's a delay of about a month? Meh, not that fussed, I've been waiting for 10+ years for a FFVII remake so I can wait another few weeks.

... and then wait another few years to play the rest of it! :lol:

EDIT: It does put it in to fairly busy territory - Doom, Resi 3, Cyberpunk and some other big games are all out around that time.

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PostRe: Final Fantasy VII Remake (PS4)
by Cheeky Devlin » Tue Jan 14, 2020 2:40 pm

Jenu-All I Want For Christmas wrote:That's a delay of about a month? Meh, not that fussed, I've been waiting for 10+ years for a FFVII remake so I can wait another few weeks.

... and then wait another few years to play the rest of it! :lol:

EDIT: It does put it in to fairly busy territory - Doom, Resi 3, Cyberpunk and some other big games are all out around that time.

My wallet is crying about March and April right now. :lol:

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4)
by Jenuall » Tue Jan 14, 2020 2:50 pm

Cheeky Devlin wrote:
Jenu-All I Want For Christmas wrote:That's a delay of about a month? Meh, not that fussed, I've been waiting for 10+ years for a FFVII remake so I can wait another few weeks.

... and then wait another few years to play the rest of it! :lol:

EDIT: It does put it in to fairly busy territory - Doom, Resi 3, Cyberpunk and some other big games are all out around that time.

My wallet is crying about March and April right now. :lol:

Yeah it's going to be a killer! :lol:

I'm slowly building up parts for a new PC build for Cyberpunk as well which has been hitting my wallet hard. Original plan was to go all in and grab VR for HL: Alyx as well but that may have to wait! :lol:

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PostRe: Final Fantasy VII Remake (PS4)
by Rubix » Tue Jan 14, 2020 4:57 pm

FFS!!!!!

TBA I don't care, I have been waiting long enough and I rather i release when it's ready

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PostRe: Final Fantasy VII Remake (PS4)
by imbusydoctorwho » Wed Jan 15, 2020 2:42 pm

A delay of a month isn't that bad at all.

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PostRe: Final Fantasy VII Remake (PS4)
by Vermilion » Wed Jan 15, 2020 2:54 pm

I'm still unsure as to whether to get this, if the combat system's no good (as has been the case in pretty much every main FF game since X) then there seems little point.

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PostRe: Final Fantasy VII Remake (PS4)
by Cheeky Devlin » Wed Jan 15, 2020 4:25 pm

Vermi Claus wrote:I'm still unsure as to whether to get this, if the combat system's no good (as has been the case in pretty much every main FF game since X) then there seems little point.

It has an option for proper classic menu based combat. :toot:

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PostRe: Final Fantasy VII Remake (PS4)
by Preezy » Wed Jan 15, 2020 4:30 pm

Only played a bit of the original back in the day and didn't get on with it, but I feel it deserves a second chance. Might as well let that second chance be in a glorious HD remake.

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PostRe: Final Fantasy VII Remake (PS4)
by Jenuall » Wed Jan 15, 2020 4:30 pm

I'm quite intrigued to try the new combat in all honesty. I was a die hard defender of the ATB system for ages and hated developments like the Gambit system for XII and some of the things that I could see other JRPGs doing in the intervening years.

But over time I have grown to be a bit more open about the changes and now quite like what XII did. Similarly having adored things like Xenoblade Chronicles 2 in recent years I can see that moving away from ATB or turn based combat can lead to really exciting new ways to play. :toot:

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PostRe: Final Fantasy VII Remake (PS4)
by Cheeky Devlin » Wed Jan 15, 2020 4:37 pm

For me the further they got away from the systems in 7/8/9/10 the less I enjoyed them, so to get a glorious full HD ATB based game is my dream. :lol:

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PostRe: Final Fantasy VII Remake (PS4)
by Hexx » Wed Jan 15, 2020 4:37 pm

Cheeky Devlin wrote:For me the further they got away from the systems in 7/8/9/10 the less I enjoyed them, so to get a glorious full HD ATB based game is my dream. :lol:


:wub:

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PostRe: Final Fantasy VII Remake (PS4)
by Jenuall » Wed Jan 15, 2020 4:40 pm

I loved the system in FFVII. VIII got a bit clunky because drawing could be a pain in the ass and they started to go a bit overboard with the animations and effects which slowed the pace down too much - this then went double for FFIX where just doing basic attacks seemed to take an age.

FFX was a breath of fresh air with just how quick the battles could be, everything was slick and fast, and I loved the little indicator that showed the order of turns and how your actions would effect this.

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PostRe: Final Fantasy VII Remake (PS4)
by Cheeky Devlin » Wed Jan 15, 2020 4:56 pm

Jenu-All I Want For Christmas wrote:I loved the system in FFVII. VIII got a bit clunky because drawing could be a pain in the ass and they started to go a bit overboard with the animations and effects which slowed the pace down too much - this then went double for FFIX where just doing basic attacks seemed to take an age.

FFX was a breath of fresh air with just how quick the battles could be, everything was slick and fast, and I loved the little indicator that showed the order of turns and how your actions would effect this.


I always enjoyed the massively overdone animations. At least with FF8 you could learn Boost which gave you something to do during the animations and the later ones I think you could skip. But I can see why they would annoy some people.

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PostRe: Final Fantasy VII Remake (PS4)
by Jenuall » Wed Jan 15, 2020 5:00 pm

Cheeky Devlin wrote:
Jenu-All I Want For Christmas wrote:I loved the system in FFVII. VIII got a bit clunky because drawing could be a pain in the ass and they started to go a bit overboard with the animations and effects which slowed the pace down too much - this then went double for FFIX where just doing basic attacks seemed to take an age.

FFX was a breath of fresh air with just how quick the battles could be, everything was slick and fast, and I loved the little indicator that showed the order of turns and how your actions would effect this.


I always enjoyed the massively overdone animations. At least with FF8 you could learn Boost which gave you something to do during the animations and the later ones I think you could skip. But I can see why they would annoy some people.

They were nice as a spectacle the first few times, but it became a bit annoying after a while. It was like the developers looked at Knights of the Round from VII and thought "people liked that, lets make every summon last as long!"

I think they just went a bit OTT with embellishing things - I guess partly to show off their graphical prowess, but it was a little bit at the detriment of the flow of play. Big attacks are fun but they lose their impact if everything is massive. :lol:

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PostRe: Final Fantasy VII Remake (PS4)
by Victor Mildew » Wed Jan 15, 2020 5:15 pm

Cheeky Devlin wrote:For me the further they got away from the systems in 7/8/9/10 the less I enjoyed them, so to get a glorious full HD ATB based game is my dream. :lol:


:nod:

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PostRe: Final Fantasy VII Remake (PS4)
by Vermilion » Wed Jan 15, 2020 6:42 pm

Cheeky Devlin wrote:
Vermi Claus wrote:I'm still unsure as to whether to get this, if the combat system's no good (as has been the case in pretty much every main FF game since X) then there seems little point.

It has an option for proper classic menu based combat. :toot:


Okay, now you have my attention.

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PostRe: Final Fantasy VII Remake (PS4)
by Rubix » Thu Jan 16, 2020 6:18 pm

imbusydoctorwho wrote:A delay of a month isn't that bad at all.


Could be worse, could be delayed till september :shifty:

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