Final Fantasy VII Remake (PS4)

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Lotus
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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Lotus » Mon Dec 07, 2015 9:25 am

I guess we need to wait until we know exactly what they mean by this, but it doesn't bode well. Splitting the game by 'discs' would be the obvious choice I guess, if you're going to split it up at all, but other than charging more, I don't see any logical reason for doing this.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Lotus » Mon Dec 07, 2015 9:45 am

Eurogamer wrote:Square Enix's upcoming Final Fantasy 7 Remake will not release in one piece. Instead, it will be episodic.

A stunning new trailer debuting the title's first gameplay was revealed on stage at the PlayStation Experience keynote on Saturday.

However, word of the game's new episodic release was not shared at the event. A follow-up press release from Square Enix revealed the news:

"Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience," the publisher stated.

Square Enix expanded on the decision to make the game episodic in an interview with Dengeki Online, translated by Gematsu.

In it, the publisher said it needed to make the game episodic to avoid anything being cut, and to allow the company time to create entirely new sections.

"The idea that a remake of Final Fantasy 7 would not fit into a single release was there from the very beginning," producer Yoshinori Kitase said. "We still can't share more information about its multiple parts, but please look forward to future announcements."

"If we dedicated our time to a single release, parts of it would become summarised," director Tetsuya Nomura added. "We'd have to cut some parts, and additional parts would come in few, so rather than remake the game as a full volume, we decided to do multiple parts."

"As you can see in the trailer, we showed Sector 1 and Sector 8," Kitase concluded, "but in those areas alone, I think you can see a lot of density. When you're remaking the entirety of the original version in that quality, it's not possible to fit it all in one release."

http://www.eurogamer.net/articles/2015- ... s-episodic

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Trelliz » Mon Dec 07, 2015 9:45 am

Lotus wrote:other than charging more, I don't see any logical reason for doing this.


Because they know the legions of FF7 fans will lap this gooseberry fool up regardless of price, so why not milk it for everything it's worth?

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 9:51 am

I just knew SE would manage to complicate this, somehow. If it's a worthy remake, I think I'll just buy the first episode and then wait for the eventual compilation release.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 9:57 am

Urgh. What an own goal.

I hate this whole attitude that a game nearly 20 years on is some kind of 'impossible mission' to recreate with todays technology.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 10:07 am

I caught this before bed last night and my kneejerk reaction was "well, strawberry float this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go, and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story quests in the environments from the first two games.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Squinty » Mon Dec 07, 2015 10:13 am

They strawberry floated it. Oh my word. They strawberry floated it.

DML wrote:Urgh. What an own goal.

I hate this whole attitude that a game nearly 20 years on is some kind of 'impossible mission' to recreate with todays technology.


They should have just reskinned the original game and made it more accessible. People would be happy with that, and I assume it would take less money to produce than adding all this other crap into it.

Square :fp:

Last edited by Squinty on Mon Dec 07, 2015 10:18 am, edited 1 time in total.
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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 10:13 am

jiggles wrote:I caught this before bed last night and my kneejerk reaction was "well, strawberry float this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go, and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story quests in the environments from the first two games.


Aren't people just gonna get bored and grind constantly in Episode 1, walking through Episodes 2 and 3 like a breeze?

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 10:18 am

DML wrote:
jiggles wrote:I caught this before bed last night and my kneejerk reaction was "well, strawberry float this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go, and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story quests in the environments from the first two games.


Aren't people just gonna get bored and grind constantly in Episode 1, walking through Episodes 2 and 3 like a breeze?


There's no reason there can't be a level cap.

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DML
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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 10:26 am

jiggles wrote:
DML wrote:
jiggles wrote:I caught this before bed last night and my kneejerk reaction was "well, strawberry float this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go, and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story quests in the environments from the first two games.


Aren't people just gonna get bored and grind constantly in Episode 1, walking through Episodes 2 and 3 like a breeze?


There's no reason there can't be a level cap.


That sounds pretty gooseberry fool in fairness.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Lotus » Mon Dec 07, 2015 10:28 am

As shitty as the idea of episodes is (I don't really buy this 'but we get it sooner' argument - are people really that impatient?), more worrying to me is the "each episode will be its own unique experience" bit. strawberry float knows what that might entail. :dread:

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 10:31 am

DML wrote:
jiggles wrote:
DML wrote:
jiggles wrote:I caught this before bed last night and my kneejerk reaction was "well, strawberry float this, it's going to be another Nomura arenafest"

But, now that I've had time to digest it, I have a little more hope that it could work. The short gameplay footage from PSX makes it look like it's based on FFXV, so I think getting from Midgar to Kalm in this remake is going to be a lot more involved than just "run 100 miles in 30 seconds, maybe fight a random battle". They could absolutely break this game up into:
Episode 1: Midgar and East continent
Episode 2: West continent and Northern continent
Episode 3: Full world map

It staggers development in a way that's easier for Square as they don't have to build 80% of the world in the first go, and you get two games that have a variety of huge open areas loaded with hunts and side quests (could easily stretch that to 40+ hours). With the work in place from Episode 1 and 2, development of the final chapter is just the outlier islands and a bunch of story quests in the environments from the first two games.


Aren't people just gonna get bored and grind constantly in Episode 1, walking through Episodes 2 and 3 like a breeze?


There's no reason there can't be a level cap.


That sounds pretty gooseberry fool in fairness.


Tell me all about hitting level 101 in FF7.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 10:33 am

Enemy level scaling?

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S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by jiggles » Mon Dec 07, 2015 10:35 am

Or simply (and much more likely): Your progress doesn't carry over between the games.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Saint of Killers » Mon Dec 07, 2015 10:46 am

Well one thing's gonna make it in intact, at least...


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by FatDaz » Mon Dec 07, 2015 11:34 am

jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.


An RPG with no progression carry over. If it was a straight action adventure game perhaps but i just can't see how RPG's could work episodically.

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DML
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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by DML » Mon Dec 07, 2015 11:35 am

jiggles wrote:Or simply (and much more likely): Your progress doesn't carry over between the games.


Again, this sounds really gooseberry fool.

Why make excuses for what is clearly a corner cutting exercise? People want to play FF7 the way it was intended, not like this.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Photek » Mon Dec 07, 2015 11:38 am

Episodes? AH FFS! :x

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by Buffalo » Mon Dec 07, 2015 11:40 am

Some of the premature knee-jerk reactions on here are just embarrassing :lol: We know next to nothing about the game or how any mechanic is going to work, be calm.

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PostRe: Final Fantasy VII Remake (PS4 timed exclusive)
by FatDaz » Mon Dec 07, 2015 11:43 am

I have lost all interest in this now. Ditching turn based combat was bad enough but this chopped up content is garbage. How many episodic games ever keep to their original time scales? All this news means is that the "finished" game will be years away from when it started.
And the comment about each bit feeling unique worries me, are they gonna mix and match game styles and types.

Why are companies so inept. You don't need market research to realise that all people wanted was the basic gameplay of the original with modern graphics and presentation.

People don't want new gimmicks or added features or "revolutionary new gameplay features".

Stop over complicating it.


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