Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12

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Dig Dug
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Dig Dug » Sat May 11, 2019 11:53 pm

(gonna C+P what I wrote elsewhere)

Well that's just it, the technology is why something like this is so difficult to make. They are trying to take the scope of the original games world and remake it under modern standards, that means the world would be 1:1 scale and not use the abstraction seen in the original, that alone is a huge task if the developers are committed to a world where everything connects in a realistic fashion. Add the level of detail in modern graphics on top of that and the need to naturally expand the game anyway being a remake and all and you get a project that becomes bigger and more difficult to do with every new generation.

Games take more time, money and man power than ever to make, especially at the cutting edge standard that is expected of Square on systems such as the PS4. Sadly they don't get the luxuries afforded by the likes of Monolith Soft with their Xenoblade series where they can cut corners with their graphical style not being massively demanding like the one being used by the FF7 remake. Even Namco's Tales series has been smart enough to keep many traditions in their series to avoid these issues.

In short with every generation that passes the scope of a project such as this is only going to become bigger and more ridiculously demanding due to the nature of the original game. Square don't want to make a 1 for 1 remake with a graphic upgrade either, it would be pointless in their eyes when the original exists and can just be played instead. The Resident Evil 2 remake took years to make and they had a far more manageable scope to work with thanks to the game being set mostly in one building.

The reason it took them so long to even start remaking FF7 is obvious; it is a game they really didn't want to remake on the logistics side. It's a poisoned chalice.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Sun May 12, 2019 5:03 am

DML wrote:I think people need a reality check.

The reason this is episodic is because Square cannot make a 100 hour fully open world game to the level of peoples crazy expectations as a triple AAA title in one go.


I've seen people say this and this opinion also confuses me.

As a counter example, take CD Projekt Red. Here's a company and team less than half the size of Square (who let's not forget are one of the biggest developers in Japan) currently making an RPG of a scale previously unseen in the video game industry. Cyberpunk, from everything we've seen, looks to be taking the idea of what we recognise as a role playing game and expanding on it exponentially. It's taken them 8 years and counting, but it's happening.

The idea that one of the largest game developers in the world, with a near unlimited potential budget, working on a remake, cannot match this ambition is odd to me. I mean, their last game (FFXV) was exactly the game you describe, and was a completely original product, and they released that in one go. What's the difference here?

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Damian » Sun May 12, 2019 10:17 am

I reckon this'll be decent, but it's going to be a bit like where you get a film years after a book. You've always imagined the voices in a certain way in your head, and someone's actual interpretation of that is never going to live up to it...

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Cal » Mon May 13, 2019 11:32 am

Dig Dug wrote:(gonna C+P what I wrote elsewhere)
...The reason it took them so long to even start remaking FF7 is obvious; it is a game they really didn't want to remake on the logistics side. It's a poisoned chalice.


All fair points - and I guess that means we're never going to see a complete remake of FFXIII for those very reasons.

But - damn - this remake looks good! Character and world design looks fantastic. It's clear they have invested a considerable amount of expertise, time and cash into getting this done properly. I've never played the original, but I'm really looking forward to playing this. Looks absolutely stunning. Might even be an excuse for me to spend a ridiculous amount on a special edition (and an Art Book if there's going to be one) - I think it might be 'one of those games' where the initial investment could pay off big-time way down the road...

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DML
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by DML » Mon May 13, 2019 11:56 am

Tafdolphin wrote:
DML wrote:I think people need a reality check.

The reason this is episodic is because Square cannot make a 100 hour fully open world game to the level of peoples crazy expectations as a triple AAA title in one go.


I've seen people say this and this opinion also confuses me.

As a counter example, take CD Projekt Red. Here's a company and team less than half the size of Square (who let's not forget are one of the biggest developers in Japan) currently making an RPG of a scale previously unseen in the video game industry. Cyberpunk, from everything we've seen, looks to be taking the idea of what we recognise as a role playing game and expanding on it exponentially. It's taken them 8 years and counting, but it's happening.

The idea that one of the largest game developers in the world, with a near unlimited potential budget, working on a remake, cannot match this ambition is odd to me. I mean, their last game (FFXV) was exactly the game you describe, and was a completely original product, and they released that in one go. What's the difference here?


Aaaand theres the problem.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Mon May 13, 2019 12:03 pm

DML wrote:
Tafdolphin wrote:
DML wrote:I think people need a reality check.

The reason this is episodic is because Square cannot make a 100 hour fully open world game to the level of peoples crazy expectations as a triple AAA title in one go.


I've seen people say this and this opinion also confuses me.

As a counter example, take CD Projekt Red. Here's a company and team less than half the size of Square (who let's not forget are one of the biggest developers in Japan) currently making an RPG of a scale previously unseen in the video game industry. Cyberpunk, from everything we've seen, looks to be taking the idea of what we recognise as a role playing game and expanding on it exponentially. It's taken them 8 years and counting, but it's happening.

The idea that one of the largest game developers in the world, with a near unlimited potential budget, working on a remake, cannot match this ambition is odd to me. I mean, their last game (FFXV) was exactly the game you describe, and was a completely original product, and they released that in one go. What's the difference here?


Aaaand theres the problem.


How long do you think it'll take to get all the FFVII eps out?

Without wanting to be reductive, I can only see it as a cash grab.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tomous » Mon May 13, 2019 12:11 pm

Tafdolphin wrote:Without wanting to be reductive, I can only see it as a cash grab.


Is the expectation each episode will be a full price game?

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Mon May 13, 2019 12:12 pm

Tomous wrote:
Tafdolphin wrote:Without wanting to be reductive, I can only see it as a cash grab.


Is the expectation each episode will be a full price game?


I can't see it being less than $30, which means the whole will be minimum $90.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Jenuall » Mon May 13, 2019 1:18 pm

Just buy the season pass and it will be a very reasonable $80 I'm sure! :toot: :cry:

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Sandy » Mon May 13, 2019 1:23 pm

Definitely sounds like a cash grab. A cash grab where my poor sensitive ears have to listen to some of the worst voice acting of the modern age.

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Jenuall » Mon May 13, 2019 1:36 pm

Sandy wrote:Definitely sounds like a cash grab. A cash grab where my poor sensitive ears have to listen to some of the worst voice acting of the modern age.


Yeah I have 0 hopes for decent voice work in this. I re-watched Advent Children recently and the voice acting in that is utterly hideous for the most part. :dread:

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by NickSCFC » Tue May 14, 2019 11:21 am

https://kotaku.com/fans-are-concerned-a ... 1834678296

:fp:

Barret always sounded like Me T to me as a kid. This is as bad as the 50 page ResetEra thread arguing about whether he'd been whitewashed because the lighting is different.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Hexx » Tue May 14, 2019 11:21 am

In realated news - I'm really liking replaying the PS4 re-release. The 3 "cheat" buttons are well implemented (I've only used the 3x speed one) and the gameplay is still solid, even early on

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Gemini73 » Tue May 14, 2019 11:53 am

NickSCFC wrote:https://kotaku.com/fans-are-concerned-about-barrets-voice-in-the-final-fan-1834678296

:fp:

Barret always sounded like Me T to me as a kid. This is as bad as the 50 page ResetEra thread arguing about whether he'd been whitewashed because the lighting is different.


Kotaku :dread:

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Jenuall » Tue May 14, 2019 11:56 am

NickSCFC wrote:https://kotaku.com/fans-are-concerned-about-barrets-voice-in-the-final-fan-1834678296

:fp:

Barret always sounded like Me T to me as a kid. This is as bad as the 50 page ResetEra thread arguing about whether he'd been whitewashed because the lighting is different.

That's the point tough, he sounded like Mr T because of the "bad" translation of the original game.

Now that they are remaking it should they take the opportunity to correct the translation to remain faithful to the original intended characterisation, or should they run with the characterisation as portrayed by the "bad" translation to remain faithful to the experience western players had from the original game?

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Tue May 14, 2019 12:27 pm

Jenuall wrote:
NickSCFC wrote:https://kotaku.com/fans-are-concerned-about-barrets-voice-in-the-final-fan-1834678296

:fp:

Barret always sounded like Me T to me as a kid. This is as bad as the 50 page ResetEra thread arguing about whether he'd been whitewashed because the lighting is different.

That's the point tough, he sounded like Mr T because of the "bad" translation of the original game.

Now that they are remaking it should they take the opportunity to correct the translation to remain faithful to the original intended characterisation, or should they run with the characterisation as portrayed by the "bad" translation to remain faithful to the experience western players had from the original game?


Exactly.

It's a great article.

Gemini73 wrote:You really are just an obnoxious little toad.

Yikes
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by OrangeRKN » Tue May 14, 2019 1:00 pm

Keep seeing people say they never played the original so they're interested in playing this remake and I don't understand it. I've still not played the original, but because it's held up so high I know I want to play that version and not a remake that could colour my perception of the original before I eventually get round to it. If you're committing to play one and haven't played either, why wouldn't you choose the game that is so widely praised, especially when it is so readily available?

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Dig Dug
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Dig Dug » Tue May 14, 2019 1:02 pm

I'd say keep it faithful to the original translation personally.
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by NickSCFC » Tue May 14, 2019 1:37 pm

Tafdolphin wrote:
Jenuall wrote:
NickSCFC wrote:https://kotaku.com/fans-are-concerned-about-barrets-voice-in-the-final-fan-1834678296

:fp:

Barret always sounded like Me T to me as a kid. This is as bad as the 50 page ResetEra thread arguing about whether he'd been whitewashed because the lighting is different.

That's the point tough, he sounded like Mr T because of the "bad" translation of the original game.

Now that they are remaking it should they take the opportunity to correct the translation to remain faithful to the original intended characterisation, or should they run with the characterisation as portrayed by the "bad" translation to remain faithful to the experience western players had from the original game?


Exactly.

It's a great article.


The "bad" translation is what everyone in the west remembers though.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Tue May 14, 2019 1:40 pm

So if everyone wants exactly the same game as the first time round, as Orange says, why bother with a remake?

Gemini73 wrote:You really are just an obnoxious little toad.

Yikes
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