Final Fantasy VII Remake (PS4/PS5)

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Lotus
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Lotus » Fri May 10, 2019 10:47 am

Visually looks great, but I'm still not keen on the battle system and the episodic release. Dread to think how long it'll take for all episodes to be completed.

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Cheeky Devlin
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Cheeky Devlin » Fri May 10, 2019 10:52 am

Lotus wrote:Visually looks great, but I'm still not keen on the battle system and the episodic release. Dread to think how long it'll take for all episodes to be completed.

It'll look amazing on PS6 though. :datass:

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Victor Mildew
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Victor Mildew » Fri May 10, 2019 11:18 am

I'll wait until it's free on plus

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Jenuall » Fri May 10, 2019 11:21 am

Have they confirmed it is still episodic recently? Plenty about the development of this remake has me sceptical about what form the final product is actually going to take!

I'm not convinced by what looks like a further doubling down on the "Barret = Mr. T" worldview, he was always meant to have a bit more about him than that. Also Cloud here seems to be in the "broody twat" stage based on his expression and reaction to stuff in the trailer - at this point in the game he should be much more in the "cocky dickhead" phase of his development!

I've not played FFXV so I can't comment on the battle system there but having played things like Xenoblade Chronicles 2 recently and absolutely loving it I have to say I am much more open about a move away from the traditional ATB battle system used in the original FFVII.

Also it does look very nice though I'll give them that!

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Schumi
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Schumi » Fri May 10, 2019 11:29 am

My favourite game ever.

Those comparison shots Nick posted are great.

Graphically it looks sublime (bar Barret's sunglasses lol), however the battle system looks garbage based on recent FF games and that video. Probably doesn't help I've zero confidence in Square not strawberry floating this up. :lol:

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Met
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Met » Fri May 10, 2019 11:41 am

Cloud during the Midgar section was always like that.

Cloud meets AVALANCHE wrote:Biggs
Wow! You used to be in SOLDIER all right! ...Not everyday ya find one in a group like AVALANCHE.

Jessie
SOLDIER? Aren't they the enemy?
What's he doing with us in AVALANCHE?

Biggs
Hold it, Jessie. He WAS in SOLDIER.
He quit them and now is one of us.
Didn't catch your name...

Cloud
...Cloud.

Biggs
Cloud, eh? I'm...

Cloud
I don't care what your names are. Once this job's over... I'm outta here.


Cloud and Barret discuss mako energy wrote:Barret
Little by little the reactors'll drain out all the life. And that'll be that.

Cloud
It's not my problem.

Barret
The planet's dyin', Cloud!

Cloud
The only thing I care about is finishin' this job before security and the Roboguards come.


Other than that the only stuff we really got with Cloud was the Aerith scene which was a dialogue tree in the original

Cloud meets Aerith wrote:Flower Girl
Excuse me.
What happened?

Cloud
- You'd better get out of here
- Nothing... hey, listen...

>You'd better get out of here.

Flower Girl
Really? I don't know what's going on, but all right.

>Nothing... hey, listen...
.........
- Don't see many flowers around here
- Never mind

>Don't see many flowers around here

Flower Girl
Oh, these? Do you like them? They're only a gil...?

Cloud
- Buy one
- Forget it

>Buy one

Flower Girl
Oh, thank you!
Here you are!

>Forget it

Flower Girl
Ahh... not again.

>Never mind

Flower Girl
What! Tell me!
Uh, excuse me, would you like to buy some flowers? They're only one gil.

Cloud
- Buy one
- Forget it

>Buy one

Flower Girl
Oh, thank you!
Here you are!

>Forget it

Flower Girl
Ahh... not again.


Which is hardly much to go on.


It's more towards the end where he's the cocky asshole.

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Jenuall » Fri May 10, 2019 11:55 am

Met wrote:Cloud during the Midgar section was always like that.

Cloud meets AVALANCHE wrote:Biggs
Wow! You used to be in SOLDIER all right! ...Not everyday ya find one in a group like AVALANCHE.

Jessie
SOLDIER? Aren't they the enemy?
What's he doing with us in AVALANCHE?

Biggs
Hold it, Jessie. He WAS in SOLDIER.
He quit them and now is one of us.
Didn't catch your name...

Cloud
...Cloud.

Biggs
Cloud, eh? I'm...

Cloud
I don't care what your names are. Once this job's over... I'm outta here.


Cloud and Barret discuss mako energy wrote:Barret
Little by little the reactors'll drain out all the life. And that'll be that.

Cloud
It's not my problem.

Barret
The planet's dyin', Cloud!

Cloud
The only thing I care about is finishin' this job before security and the Roboguards come.


Other than that the only stuff we really got with Cloud was the Aerith scene which was a dialogue tree in the original

Cloud meets Aerith wrote:Flower Girl
Excuse me.
What happened?

Cloud
- You'd better get out of here
- Nothing... hey, listen...

>You'd better get out of here.

Flower Girl
Really? I don't know what's going on, but all right.

>Nothing... hey, listen...
.........
- Don't see many flowers around here
- Never mind

>Don't see many flowers around here

Flower Girl
Oh, these? Do you like them? They're only a gil...?

Cloud
- Buy one
- Forget it

>Buy one

Flower Girl
Oh, thank you!
Here you are!

>Forget it

Flower Girl
Ahh... not again.

>Never mind

Flower Girl
What! Tell me!
Uh, excuse me, would you like to buy some flowers? They're only one gil.

Cloud
- Buy one
- Forget it

>Buy one

Flower Girl
Oh, thank you!
Here you are!

>Forget it

Flower Girl
Ahh... not again.


Which is hardly much to go on.


It's more towards the end where he's the cocky asshole.

He's supposed to be disinterested and (somewhat playfully) cocky toward what AVALANCHE are doing because he believes he is better than them and he just wants the cash.

Things like somersaulting into the train: "It's no big deal. Just what I always do." and winding Barret up: "Hmm...... You were worried about me!" etc. are definitely examples of a "cocky" character and not a "brooding" one which is what we seem to be getting here - although yes there is very little to go on!

Admittedly his intended early characterisation gets pretty garbled by the translation, it comes across much clearer in the original Japanese version.

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sawyerpip
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by sawyerpip » Fri May 10, 2019 12:11 pm

It looks like all of the shots in the trailer are from the first 2 hours or so of the game. If the first episode is just Midgar it's going to be very short unless it's been greatly expanded.

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Fade
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Fade » Fri May 10, 2019 12:11 pm

Gemini73 wrote:Cheers. I can imagine some not being too happy with the game being episodic but for me I'll be able to fit in each episode between games so I'm good with that.

*edit* Just read that Final Fantasy 7: Remake will not feature turn-based combat. Hmm, not so sure now.

Turn based combat is actually strawberry floating dire.

FF7 was never turned based anyway, it had ATB

FF10 was properly turn based and I tried going back to play it last week, it's a literal chore. It's like Pokémon except your stuck with the same 8 Pokémon for the entire game.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Fri May 10, 2019 12:20 pm

Turn based is fine when done well (Persona 5, Octopath). FFVII's random battles were bullshit but would liked to have seen a version of the ATB in the remake rather than FFXV's button-mash-a-thon

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Fade
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Fade » Fri May 10, 2019 12:32 pm

Thing is a lot of Menu based RPGs involve you putting in the same moves over and over again, which is basically the menu equivalent of button mashing.

I'd much rather have the option to be an active participant and dodge moves and worry about positioning than have that dynamic aspect needlessly taken away.

FFXV is probably my favourite FF battle system, just a shame the story was half baked.

Gemini73

PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Gemini73 » Fri May 10, 2019 12:43 pm

Fade wrote:
Gemini73 wrote:Cheers. I can imagine some not being too happy with the game being episodic but for me I'll be able to fit in each episode between games so I'm good with that.

*edit* Just read that Final Fantasy 7: Remake will not feature turn-based combat. Hmm, not so sure now.

Turn based combat is actually strawberry floating dire.


Depends on the game I guess. For some old school Western RPGs that I enjoy it's essential


FF7 was never turned based anyway, it had ATB


This remake doesn't have ATB either, or does it?

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sawyerpip
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by sawyerpip » Fri May 10, 2019 12:56 pm

Fade wrote:
Gemini73 wrote:Cheers. I can imagine some not being too happy with the game being episodic but for me I'll be able to fit in each episode between games so I'm good with that.

*edit* Just read that Final Fantasy 7: Remake will not feature turn-based combat. Hmm, not so sure now.

Turn based combat is actually strawberry floating dire.

FF7 was never turned based anyway, it had ATB

FF10 was properly turn based and I tried going back to play it last week, it's a literal chore. It's like Pokémon except your stuck with the same 8 Pokémon for the entire game.


I really liked 10's battle system. Being able to see the order of turns at all times was great, and you could see how each move would affect the order before making it which added a nice layer of strategy to it.

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Ecno
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Ecno » Fri May 10, 2019 1:07 pm

I recently bought the original on PSN without knowing this release was coming out. I had it on the PS1(bought when I had a PS2) but probably only ever got to about Junon, which was where I am now.

The FF7 combat system seems about right to me. It doesn't seem to quite be turned based, which screwed me over when I was trying to find a Hi Potion in the item list and got attacked before I could find it. What's the basis for the other FFs?

The only other FF I played was Chronicles on the GC which was completely ruined by having to carry around the jug thing for protection, which meant despite having 4 people all with the GBAs and cables we could never complete it because no one wanted to carry the bloody thing.

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Wedgie
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Wedgie » Fri May 10, 2019 2:50 pm

I’ll probably wait until all episodes is out or I’ll reach level 100 for all characters in the first episode. :lol:

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Fade
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Fade » Fri May 10, 2019 4:01 pm

sawyerpip wrote:
Fade wrote:
Gemini73 wrote:Cheers. I can imagine some not being too happy with the game being episodic but for me I'll be able to fit in each episode between games so I'm good with that.

*edit* Just read that Final Fantasy 7: Remake will not feature turn-based combat. Hmm, not so sure now.

Turn based combat is actually strawberry floating dire.

FF7 was never turned based anyway, it had ATB

FF10 was properly turn based and I tried going back to play it last week, it's a literal chore. It's like Pokémon except your stuck with the same 8 Pokémon for the entire game.


I really liked 10's battle system. Being able to see the order of turns at all times was great, and you could see how each move would affect the order before making it which added a nice layer of strategy to it.

Maybe. But it also made the battles very samey and predictable and forced you to grind more than any other FF games I've played.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Squinty » Fri May 10, 2019 4:30 pm

I would have been happy with just a remake that has new assets, sticking to the original art style portrayed in the character art.

The graphics are very good though. Not sure about the combat at all. The game does look better than the older footage I seen. I just wonder how much of it they have actually finished, Square take strawberry floating ages to do anything.

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Cumberdanes
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Cumberdanes » Fri May 10, 2019 6:40 pm

Ecno wrote:I recently bought the original on PSN without knowing this release was coming out. I had it on the PS1(bought when I had a PS2) but probably only ever got to about Junon, which was where I am now.

The FF7 combat system seems about right to me. It doesn't seem to quite be turned based, which screwed me over when I was trying to find a Hi Potion in the item list and got attacked before I could find it. What's the basis for the other FFs?


Can't you set the ATB system to "Wait" in FFVII meaning the enemies can't ever interrupt you while choosing your commands?

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Vermilion » Fri May 10, 2019 7:03 pm

Squinty wrote:The graphics are very good though. Not sure about the combat at all.


Sounds like a typical modern Square Enix game, lovely graphics, yet spoiled by dreadful combat.

Unless they include an option to retain the traditional ATB system, it's unlikely i will be buying it.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by HaruKazuhira » Fri May 10, 2019 7:41 pm

Visually it looks pretty damn good. The details and expressions are insane. Combat looks pretty simple, but I think that was designed on purpose. I don't this game is going to be about combos and multipliers but more fitted for casual folks who might not play much ARPGs.


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