Final Fantasy VII Remake (PS4/PS5)

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Captain Kinopio
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Sun Apr 19, 2020 12:33 pm

The production values on this are insane. It’s amusing seeing people theorising about a Nintendo OOT remake like this.

Last edited by Captain Kinopio on Sun Apr 19, 2020 12:37 pm, edited 1 time in total.
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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Sun Apr 19, 2020 12:37 pm

At times it seems that way and then other aspects seem really cheap and rushed. There's a surprising amount of really jarring low res textures that keep cropping up and things like that which are just bizarre to see in something like this.

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Captain Kinopio
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Sun Apr 19, 2020 12:39 pm

Oh yeah I’ve definitely noticed low res textures and a good deal of pop in but I’m happy to accept that stuff when elsewhere it just looks bonkers. The lighting and environmental design is off the charts good.

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Godzilla
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Godzilla » Sun Apr 19, 2020 1:00 pm

The difference between the main characters and the NPCs is ridiculous. It's like they were imported from an early PS3 game.

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Cheeky Devlin
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Cheeky Devlin » Sun Apr 19, 2020 2:30 pm

The PC version (And presumably PS5/XSX versions) of this will hopefully fix a lot of the technical issues that it has (I.e the low res textures, pop-in and load times for conversations).

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Zilnad
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Zilnad » Mon Apr 20, 2020 8:43 am

Played a couple of hours this morning and just got to the point in chapter 3 where you learn to upgrade your weapons. First impressions are extremely good. Looks gorgeous and the combat feels :datass:

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aayl1
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by aayl1 » Mon Apr 20, 2020 9:24 am

Anyone else not bothering with upgrading weapons manually? I just CBA digging into another sub menu which isn't really going to affect much. I set every weapon to upgrade in a balanced way.

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Captain Kinopio
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Mon Apr 20, 2020 9:28 am

Cheeky Devlin wrote:The PC version (And presumably PS5/XSX versions) of this will hopefully fix a lot of the technical issues that it has (I.e the low res textures, pop-in and load times for conversations).

It has a bit of Red Dead 2 jank about it too with needing to be in the exact right spot for animations to play out.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by KK » Mon Apr 20, 2020 9:44 am

Having to be in the exact right spot to start a conversation or open a box or whatever with Triangle strongly reminds me of a PS2 game. There’s been a few occasions the prompt has come up and then suddenly ‘nope, it’s gone again’ and you’ve got to move the character back into position, occasionally while awkwardly clipping other NPCs.

On the most part it looks outstanding and plays great, but under the surface there’s game design that doesn’t feel as modern and seamless as more modern games.

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Captain Kinopio
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Mon Apr 20, 2020 12:08 pm

My god the visuals and art design in this are second to none. Just looks sublime. I would have said a lot of this was beyond current gen hardware, but they’ve clearly pulled it of by being quite linear and restrictive on the player.

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Met
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Met » Mon Apr 20, 2020 2:54 pm

I will say they could have thought chapter select through a bit more. Even if it meant doubling the number of chapters. I missed something near the ass end of chapter 9, and now I have to do the entire run up to the end just for a chance at the minigames.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Cumberdanes » Mon Apr 20, 2020 5:09 pm

I saw a shot today of one of the characters and thought to myself “strawberry floating hell, Pagan Min has let himself go hasn’t he?” :lol:

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Fade » Mon Apr 20, 2020 7:57 pm

Wow, the leviathan VR fight is a bit gooseberry fool isn't it.

Flying enemies are annoying enough but when you stagger it sometimes your AI companions are strawberry floating no where near it since the arena is so big and you get about 5 seconds before it flies off again. It takes ages to stagger and then you get nothing very little for all that build up.

Really really really not fun. The only battle I haven't enjoy so far (and I've died on bosses a lot)

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Mon Apr 20, 2020 11:24 pm

Maybe you’re getting too old for action games.


I’ve just arrived in Wall Market, another visually stunning location. As much as I’m enjoying the world and characters the gameplay is proving a bit frustrating. I feel like I’m constantly waiting for the game to open up and let me play it properly, but 15 hours in I’m realising this is it. It’s like the game is playing me more than the other way around. Like it has a noose around my waist and is dragging me around where it wants to go rather than vice versa. I still think its fantastic, but I get the complaints of it feeling a bit dated to play.

Last edited by Captain Kinopio on Tue Apr 21, 2020 6:41 am, edited 1 time in total.
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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Mon Apr 20, 2020 11:34 pm

Absolutely agree with that. It's a very restrictive game in many ways and definitely a very dated one.

It's also So. Damned. Slow. at times as well. The agonisingly drawn out animations whilst you crawl under a fence or squeeze through a gap in some boxes, the ponderous way Cloud opens things like chests, the awkward pauses in dialog and animation when interacting with characters etc. Some of this is probably covering load times but often it just feels like poor design/implementation.

It's still a whole lot of fun but some of this stuff makes me think I'll be unlikely to replay it anything like the number of times I have the original.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Cheeky Devlin » Tue Apr 21, 2020 12:41 am

I'm nearing the end and I think I've got an couple of hours at most left.

Just met up with Red XIII and started Chapter 17.

So many youtube videos and articles I'm looking forward to reading once I'm done. :D

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Captain Kinopio
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Tue Apr 21, 2020 6:43 am

Jenuall wrote:Absolutely agree with that. It's a very restrictive game in many ways and definitely a very dated one.

It's also So. Damned. Slow. at times as well. The agonisingly drawn out animations whilst you crawl under a fence or squeeze through a gap in some boxes, the ponderous way Cloud opens things like chests, the awkward pauses in dialog and animation when interacting with characters etc. Some of this is probably covering load times but often it just feels like poor design/implementation.

It's still a whole lot of fun but some of this stuff makes me think I'll be unlikely to replay it anything like the number of times I have the original.


Getting from sector five slums to the encounter with Tina made me want to pull my hair out, so slow and stop and start.

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aayl1
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by aayl1 » Tue Apr 21, 2020 8:52 am

Just gotten dumped in the Sewers in Chapter 10, I think, and killed the boss that's there.

I'm enjoying the combat but I don't feel I'm necessarily "getting" it, more struggling against it. Boss battles seem to instantly kill me because I have the "wrong" materia equipped and then it's a case of resetting all the equipment before trying again (although this is probably fairly faithful to the original, eh?)/

I probably need to be more patient and read enemies attacks slightly more than I am doing.

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Tue Apr 21, 2020 8:55 am

aayl1 wrote:Just gotten dumped in the Sewers in Chapter 10, I think, and killed the boss that's there.

I'm enjoying the combat but I don't feel I'm necessarily "getting" it, more struggling against it. Boss battles seem to instantly kill me because I have the "wrong" materia equipped and then it's a case of resetting all the equipment before trying again (although this is probably fairly faithful to the original, eh?)/

I probably need to be more patient and read enemies attacks slightly more than I am doing.

I'm finding the opposite (so far at least - only just on Chapter 9...) I've not died once yet and despite feeling like I'm never really taking advantage of all of the options in combat I'm still making it through most challenges with relative ease.

Captain Kinopio wrote:
Jenuall wrote:Absolutely agree with that. It's a very restrictive game in many ways and definitely a very dated one.

It's also So. Damned. Slow. at times as well. The agonisingly drawn out animations whilst you crawl under a fence or squeeze through a gap in some boxes, the ponderous way Cloud opens things like chests, the awkward pauses in dialog and animation when interacting with characters etc. Some of this is probably covering load times but often it just feels like poor design/implementation.

It's still a whole lot of fun but some of this stuff makes me think I'll be unlikely to replay it anything like the number of times I have the original.


Getting from sector five slums to the encounter with Tina made me want to pull my hair out, so slow and stop and start.

Yep, that bit was a real low point. Some of the ways they have built on the original and fleshed things out have been great but at other times it seems like they have taken parts that were already a bit weak and double down on it more than anything!

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aayl1
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by aayl1 » Tue Apr 21, 2020 9:21 am

Jenuall wrote:
aayl1 wrote:Just gotten dumped in the Sewers in Chapter 10, I think, and killed the boss that's there.

I'm enjoying the combat but I don't feel I'm necessarily "getting" it, more struggling against it. Boss battles seem to instantly kill me because I have the "wrong" materia equipped and then it's a case of resetting all the equipment before trying again (although this is probably fairly faithful to the original, eh?)/

I probably need to be more patient and read enemies attacks slightly more than I am doing.

I'm finding the opposite (so far at least - only just on Chapter 9...) I've not died once yet and despite feeling like I'm never really taking advantage of all of the options in combat I'm still making it through most challenges with relative ease.


Are you sticking mainly with Cloud? My problem may be that I find him kind of boring to play as so I switch to Aerith as I like how quickly her ATB charges and you can get pretty tactical with her Arcane Ward etc. But then she's fairly weak and enemies target whoever you're playing as so I get in trouble quite frequently.

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