Final Fantasy VII Remake (PS4)

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sawyerpip
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by sawyerpip » Fri May 10, 2019 12:56 pm

Fade wrote:
Gemini73 wrote:Cheers. I can imagine some not being too happy with the game being episodic but for me I'll be able to fit in each episode between games so I'm good with that.

*edit* Just read that Final Fantasy 7: Remake will not feature turn-based combat. Hmm, not so sure now.

Turn based combat is actually strawberry floating dire.

FF7 was never turned based anyway, it had ATB

FF10 was properly turn based and I tried going back to play it last week, it's a literal chore. It's like Pokémon except your stuck with the same 8 Pokémon for the entire game.


I really liked 10's battle system. Being able to see the order of turns at all times was great, and you could see how each move would affect the order before making it which added a nice layer of strategy to it.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Ecno » Fri May 10, 2019 1:07 pm

I recently bought the original on PSN without knowing this release was coming out. I had it on the PS1(bought when I had a PS2) but probably only ever got to about Junon, which was where I am now.

The FF7 combat system seems about right to me. It doesn't seem to quite be turned based, which screwed me over when I was trying to find a Hi Potion in the item list and got attacked before I could find it. What's the basis for the other FFs?

The only other FF I played was Chronicles on the GC which was completely ruined by having to carry around the jug thing for protection, which meant despite having 4 people all with the GBAs and cables we could never complete it because no one wanted to carry the bloody thing.

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Wedgie
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Wedgie » Fri May 10, 2019 2:50 pm

I’ll probably wait until all episodes is out or I’ll reach level 100 for all characters in the first episode. :lol:

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Fade
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Fade » Fri May 10, 2019 4:01 pm

sawyerpip wrote:
Fade wrote:
Gemini73 wrote:Cheers. I can imagine some not being too happy with the game being episodic but for me I'll be able to fit in each episode between games so I'm good with that.

*edit* Just read that Final Fantasy 7: Remake will not feature turn-based combat. Hmm, not so sure now.

Turn based combat is actually strawberry floating dire.

FF7 was never turned based anyway, it had ATB

FF10 was properly turn based and I tried going back to play it last week, it's a literal chore. It's like Pokémon except your stuck with the same 8 Pokémon for the entire game.


I really liked 10's battle system. Being able to see the order of turns at all times was great, and you could see how each move would affect the order before making it which added a nice layer of strategy to it.

Maybe. But it also made the battles very samey and predictable and forced you to grind more than any other FF games I've played.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Squinty » Fri May 10, 2019 4:30 pm

I would have been happy with just a remake that has new assets, sticking to the original art style portrayed in the character art.

The graphics are very good though. Not sure about the combat at all. The game does look better than the older footage I seen. I just wonder how much of it they have actually finished, Square take strawberry floating ages to do anything.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by IAmTheSaladMan » Fri May 10, 2019 6:40 pm

Ecno wrote:I recently bought the original on PSN without knowing this release was coming out. I had it on the PS1(bought when I had a PS2) but probably only ever got to about Junon, which was where I am now.

The FF7 combat system seems about right to me. It doesn't seem to quite be turned based, which screwed me over when I was trying to find a Hi Potion in the item list and got attacked before I could find it. What's the basis for the other FFs?


Can't you set the ATB system to "Wait" in FFVII meaning the enemies can't ever interrupt you while choosing your commands?

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Vermilion » Fri May 10, 2019 7:03 pm

Squinty wrote:The graphics are very good though. Not sure about the combat at all.


Sounds like a typical modern Square Enix game, lovely graphics, yet spoiled by dreadful combat.

Unless they include an option to retain the traditional ATB system, it's unlikely i will be buying it.

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HaruKazuhira
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by HaruKazuhira » Fri May 10, 2019 7:41 pm

Visually it looks pretty damn good. The details and expressions are insane. Combat looks pretty simple, but I think that was designed on purpose. I don't this game is going to be about combos and multipliers but more fitted for casual folks who might not play much ARPGs.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Photek » Fri May 10, 2019 7:49 pm

Episodic, get F**ked Square!

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by NickSCFC » Fri May 10, 2019 8:20 pm

Photek wrote:Episodic, get F**ked Square!


You could just wait for them to complete them all then buy them as a season like Hitman you know.

It's obviously going to take a long time to develop the entire FF VII world and story with this level of production value, so releasing it in stages is good for those who can't wait.

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That's not a growth
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by That's not a growth » Fri May 10, 2019 9:05 pm

Yeah, but it's already been developed longer than an average development time.

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Dig Dug
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Dig Dug » Fri May 10, 2019 9:09 pm

That's not a growth wrote:Yeah, but it's already been developed longer than an average development time.

Maybe they're doing a Shenmue and are developing the follow ups alongside the original release due to the shared engine.

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HaruKazuhira
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by HaruKazuhira » Fri May 10, 2019 10:01 pm

Already public knowledge the game restarted development after Cyberconnect screwed up. Kinda baffled me at first why they would even outsource this game in the first place.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by BID0 » Sat May 11, 2019 9:04 am

I wish they started with FFVIII. It’s the best one and we already have the other games on modern consoles and PC. The only way I can play it again is if they remake it :(

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Photek » Sat May 11, 2019 9:11 am

NickSCFC wrote:
Photek wrote:Episodic, get F**ked Square!


You could just wait for them to complete them all then buy them as a season like Hitman you know.

It's obviously going to take a long time to develop the entire FF VII world and story with this level of production value, so releasing it in stages is good for those who can't wait.

It’s a Remake of an amazing RPG, making it episodic is mind numbingly stupid no matter how you want to spin it. I was hoping they scrapped that idea but nope, it’s as bad as a design decision as FO76.

Since it said it was to be episodic I’ve ‘noped’ out of any interest so I’ve no idea why it’s taking so long and I don’t care. I love FF VII and what a glaring missed opportunity this is.

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Photek
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Photek » Sat May 11, 2019 9:16 am

Fade wrote:FFXV is probably my favourite FF battle system, just a shame the story was half baked.

I couldn’t get on with FFXV’s battle system, half the time I’ve no idea what’s going on, I’m pressing buttons the pressing X to parry, it’s boring. I’d prefer the original turn based battles or even FFXIII’s system instead.

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NickSCFC
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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by NickSCFC » Sat May 11, 2019 9:20 am

Photek wrote:
NickSCFC wrote:
Photek wrote:Episodic, get F**ked Square!


You could just wait for them to complete them all then buy them as a season like Hitman you know.

It's obviously going to take a long time to develop the entire FF VII world and story with this level of production value, so releasing it in stages is good for those who can't wait.

It’s a Remake of an amazing RPG, making it episodic is mind numbingly stupid no matter how you want to spin it. I was hoping they scrapped that idea but nope, it’s as bad as a design decision as FO76.

Since it said it was to be episodic I’ve ‘noped’ out of any interest so I’ve no idea why it’s taking so long and I don’t care. I love FF VII and what a glaring missed opportunity this is.


Nothing's stopping you from buying the complete game in a few years. Once you can buy the whole thing on a single Ultra HD Blu-ray disc next gen no one will remember that it started off as separate episodes.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Tafdolphin » Sat May 11, 2019 11:21 am

NickSCFC wrote:
Photek wrote:
NickSCFC wrote:
Photek wrote:Episodic, get F**ked Square!


You could just wait for them to complete them all then buy them as a season like Hitman you know.

It's obviously going to take a long time to develop the entire FF VII world and story with this level of production value, so releasing it in stages is good for those who can't wait.

It’s a Remake of an amazing RPG, making it episodic is mind numbingly stupid no matter how you want to spin it. I was hoping they scrapped that idea but nope, it’s as bad as a design decision as FO76.

Since it said it was to be episodic I’ve ‘noped’ out of any interest so I’ve no idea why it’s taking so long and I don’t care. I love FF VII and what a glaring missed opportunity this is.


Nothing's stopping you from buying the complete game in a few years. Once you can buy the whole thing on a single Ultra HD Blu-ray disc next gen no one will remember that it started off as separate episodes.


This isn't a counter to hating the episodic nature of the game.

It's a frustrating manner of release which appears to be a way to make more money from a game many people have fond memories of. Saying "You don't have to buy it episodically" is not a response to this frustration, it's a dismissive hand waving away of people's justifiable concerns.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by DML » Sat May 11, 2019 10:16 pm

I think people need a reality check.

The reason this is episodic is because Square cannot make a 100 hour fully open world game to the level of peoples crazy expectations as a triple AAA title in one go. To me it looks like they are struggling to make anything like peoples expectations.

Something like God Of War takes a massive development team a strawberry floating age, and thats a game thats still very linear and doesn't appear to have anywhere near the attempted scope on display here.

This feels like the game that is a strong hint that a videogame crash could be incoming. Theres just no realistic way games can be continued to be made in this manner, its absolute insanity.

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PostRe: Final Fantasy VII Remake (PS4) - State of Play May '19 trailer page 12
by Dig Dug » Sat May 11, 2019 11:53 pm

(gonna C+P what I wrote elsewhere)

Well that's just it, the technology is why something like this is so difficult to make. They are trying to take the scope of the original games world and remake it under modern standards, that means the world would be 1:1 scale and not use the abstraction seen in the original, that alone is a huge task if the developers are committed to a world where everything connects in a realistic fashion. Add the level of detail in modern graphics on top of that and the need to naturally expand the game anyway being a remake and all and you get a project that becomes bigger and more difficult to do with every new generation.

Games take more time, money and man power than ever to make, especially at the cutting edge standard that is expected of Square on systems such as the PS4. Sadly they don't get the luxuries afforded by the likes of Monolith Soft with their Xenoblade series where they can cut corners with their graphical style not being massively demanding like the one being used by the FF7 remake. Even Namco's Tales series has been smart enough to keep many traditions in their series to avoid these issues.

In short with every generation that passes the scope of a project such as this is only going to become bigger and more ridiculously demanding due to the nature of the original game. Square don't want to make a 1 for 1 remake with a graphic upgrade either, it would be pointless in their eyes when the original exists and can just be played instead. The Resident Evil 2 remake took years to make and they had a far more manageable scope to work with thanks to the game being set mostly in one building.

The reason it took them so long to even start remaking FF7 is obvious; it is a game they really didn't want to remake on the logistics side. It's a poisoned chalice.


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