Final Fantasy VII Remake (PS4/PS5)

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Tue Apr 21, 2020 9:28 am

aayl1 wrote:
Jenuall wrote:
aayl1 wrote:Just gotten dumped in the Sewers in Chapter 10, I think, and killed the boss that's there.

I'm enjoying the combat but I don't feel I'm necessarily "getting" it, more struggling against it. Boss battles seem to instantly kill me because I have the "wrong" materia equipped and then it's a case of resetting all the equipment before trying again (although this is probably fairly faithful to the original, eh?)/

I probably need to be more patient and read enemies attacks slightly more than I am doing.

I'm finding the opposite (so far at least - only just on Chapter 9...) I've not died once yet and despite feeling like I'm never really taking advantage of all of the options in combat I'm still making it through most challenges with relative ease.


Are you sticking mainly with Cloud? My problem may be that I find him kind of boring to play as so I switch to Aerith as I like how quickly her ATB charges and you can get pretty tactical with her Arcane Ward etc. But then she's fairly weak and enemies target whoever you're playing as so I get in trouble quite frequently.

It depends who is in my party at the time, if Tifa is around I tend to use her as my main but will flick between people depending on the situation. Generally I'll take control of whoever I want to fill their ATB fastest.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Zilnad » Tue Apr 21, 2020 9:29 am

Played a lot more yesterday evening and I think I'm at the end of Chapter 4 now. I absolutely love it. The combat is so satisfying both in how it feels to control and how it looks on screen. The art direction is amazing and the writing is engaging and really funny. This is my first ever FF game so I'm probably more easily impressed than others but I love everything about it including how anime it is.

Playing in front of my wife, I do feel a bit uncomfortable when Tifa and Jessie are flirting though. On the surface they seem like ultimate waifu "let me please you" fantasy but with Jessie in particular it feels tongue in cheek and aware of itself so I find it more funny than anything. Just gotta look past those embarrassing anime tropes I guess.

I think I'm definitely going to buy and play the original after I finish this as I'd really like to see how different they are.

And as well as Badger being in it, I found out that Tifa is played by the punk/emo girl from GLOW which is cool.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Hexx » Tue Apr 21, 2020 1:38 pm

Pull ups are going to break me

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Wed Apr 22, 2020 12:32 am

strawberry float me the last 5 hours of this have been so tedious. Was really hoping for things to pick up after hitting Wall Market, which should be such a fun place. But instead its been a slog of crappy back and forth questing each of whic is an exercise in tedium. Even mildly interesting rhythm stuff is spoiled by the shittest input signals in rhythm action history.

Time for adventure
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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Wed Apr 22, 2020 10:55 am

I just played through that section myself and thought it was just me being grumpy and jaded but clearly not. It's bizarre that such an iconic section of the original game has been so badly handled in this remake

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Cheeky Devlin
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Cheeky Devlin » Wed Apr 22, 2020 11:58 am

Finished this last night.

Non-spoilerly thoughts first, I really enjoyed it.

I thought the combat system (for the most part) was fantastic and it managed to strike that fine line between Turn Based and Real-Time. My only issue with that is I would have preferred some general AI commands you can give ("Be Defensive", "Build ATB") as there were a few times I needed to use an ability (for example) but had to switch to someone and build their meter because they'd essentially just been standing there.

I think once you get the hang of the flow of combat it works really well. I also like how some of the one-on-one fights are essentially little puzzles, where you need to figure out the correct rhythm of when to block, dodge, counter and attack. As with any RPG though a lot of it boils down to how you set up your characters and if you're not set up correctly, some fights can be a bit of a chore. But all in I'm happy with the combat and I'm looking forward to more of it in the next game.

Technically (On a base PS4) I thought it ran really nicely. I couldn't notice any framerate issues or stutters. There are some really low detail textures in some places though which were pretty nasty but they weren't bad enough to detract from the enjoyment. Load times for some conversations were weird, usually when you've run up to someone. All in all though it looks really nice and I'm interested to see what the PC/Next-Gen can do with it.

The few issues I have with the game essentially come down to a lot of the padding they've added. Especially towards the end of the game I was losing patience with it. We knew they were going to have to stretch out the Midgar portion of the story and while a lot of what they added was fine (I quite enjoyed Wall Market for example) I felt that all the stuff after a certain point was outstaying it's welcome especially when the main story was pushing forward. So the pacing felt a little off.

Story wise it was about what I expected. The ending was pretty much how I thought it would go based on what I've seen other people state and I've not got a problem with it. I can see why some people are upset about it, but ultimately the original has been re-released countless times and it's not going away anytime soon (In fact I'm going to replay it now I think). I think it also explains why SE have been so quiet about how many games they expect this to take place over. I still expect another 2, but it's going to be interesting not knowing exactly what's going to happen moving forward. I think we'll still hit a lot of the same story beats and locations, but it's essentially going to be a remix which is quite exciting.

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Met
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Met » Wed Apr 22, 2020 1:30 pm

Just out of curiosity for the Wall Market bit, are you doing jobs for Sam or Madam M? Because, yeah, Sam's branch is pretty wank, but I enjoyed the fight in Madam M's branch of side quests.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Hexx » Thu Apr 23, 2020 7:30 pm

So done - And I'm conflicted.

It's so close to being amazing - but just never comes together. When combat works it's amazing, but all to often it's just a mess. When it works it feels like fluke of luck rather than design. Mostly it's satisfying, occasionally it's annoying.

There's a lot of padding - it's a 25 hour game that runs to nearer 40 due to lots of slow walking, slow climbing, slow crawling, slow sneaking section etc. There's also real pacing issues - particularly towards the end. Tedious slow sections completely kill story momentum. I thought I'd be up for replaying on hard, but the last few hours have really made me qeustion if I'd enjoy it.

The story stuff...it's ok. Most of the additions are good. (Huge spoilers)

The rest of it? Well some is still confusing, but overall I felt it got too concerned with doing something different/subverting expectations rather than telling something good. As it is the story feels a mess. Event happen or don't happen for no clear reason. (Was that alternative Seph? Future Seph? How does he know about Whisps? We (or Zack?) are in an alternative timeline. I think they made it messy and convulted...which isn't the same as clever. I'm curious to see where they go - but I wish it had been honestly marketed from the start.


It's fine/good, sometimes great, but rarely amazing. It's relying a lot on nostalgia I think.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Fade » Thu Apr 23, 2020 11:10 pm

So I've just finished this, but yeah I'd have to agree about the padding, I would have enjoyed the game a lot more if it had been like 5 hours shorter.

The sewers and scaffolding seconds were really not fun or engaging outside of the combat.

Also it's a bit weird how the game gives you a bunch of sidequests literally right before the final mission, I feel like of If have done any of them it would have killed the pacing.

Storywise I thought the ending was really clever and interesting, I just hope they don't go too far with it and turn FF7 into Kingdom Hearts.

Also I hope the scene with Zack was just implying that defeating the whispers stopped or weakened their influence and that that Zack is now alive in the curry timeline

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Fri Apr 24, 2020 11:14 am

This game has some of the most egregious strawberry floating bullshit I’ve ever experienced. I’m honestly so close to just throwing it in the bin.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Fade » Fri Apr 24, 2020 11:29 am

Captain Kinopio wrote:This game has some of the most egregious strawberry floating bullshit I’ve ever experienced. I’m honestly so close to just throwing it in the bin.

What do you mean?

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Fri Apr 24, 2020 11:32 am

I've had to take a break from it after Wall Market to try and regroup before taking another crack at pushing forward.

Mentions that that the last few chapters have real pacing issues have not filled me with confidence given how rough some of what I've experienced in the last few areas has been. How the strawberry float have they managed to mess up the Shinra tower section of this, that was pure gold in the original!

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Met
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Met » Fri Apr 24, 2020 11:34 am

Shinra Tower is great, though?

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Fri Apr 24, 2020 11:38 am

I've not got there yet, I'm just assuming from the various reports that the end sections of this are ropey would be a reference to the tower as that was basically the end of the Midgar section in the original game.

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Cheeky Devlin
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Cheeky Devlin » Fri Apr 24, 2020 12:06 pm

I enjoyed Shinra tower for the most part, though it does add one final bit of padding that I could have done without. I was ready to push through to the end at that point and wasn't really in the mood for it.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Fri Apr 24, 2020 12:30 pm

The go here, haha not really go over here, just kidding go back to the first place. Is really grating.

Whoever said it was a 25 hour game padded to a 40 hour one was bang on. It would be so much better if they cut out the pointless crap.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Fade » Fri Apr 24, 2020 5:43 pm

Captain Kinopio wrote:The go here, haha not really go over here, just kidding go back to the first place. Is really grating.

Whoever said it was a 25 hour game padded to a 40 hour one was bang on. It would be so much better if they cut out the pointless crap.

Yeah I get ya, especially with new game plus and the side quests there's no need for it to be that long.

Met wrote:Shinra Tower is great, though?

I think on its own Shines tower is the best part of the game, the bosses and cutscenes are phenomenal.

It's probably the single most polished section of a game I've ever played.

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Jenuall
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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Jenuall » Fri Apr 24, 2020 6:12 pm

Have they added a bunch of stuff after the tower then? Because lots of people seem to be saying that the later sections are a let down?

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Captain Kinopio » Fri Apr 24, 2020 6:23 pm

Jenuall wrote:Have they added a bunch of stuff after the tower then? Because lots of people seem to be saying that the later sections are a let down?


That's worrying.

The first 10 hours were 9/10, second 10 hours 6/10.

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PostRe: Final Fantasy VII Remake (PS4) | Demo - Out Now
by Fade » Sat Apr 25, 2020 8:03 am

Jenuall wrote:Have they added a bunch of stuff after the tower then? Because lots of people seem to be saying that the later sections are a let down?

There's some additional stuff yes, it makes the future games far more interesting than they otherwit would have been.

Those people think it is a let down because they are purists, not because it's in anyway poorly made.

From Rufus to the end of the game is probably my favourite section of the entire game. Some of the scenes towards the end literally look like an animated movie, it's insane.

The bit right before Shines tower is the worst in my opinion, because all you want to do is go there and the game just puts a stupid road block in your way. And then actually getting to the tower also takes way too long.


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