I completed this yesterday and honestly loved every moment. FF7 has been one of my favourite games for such a long time so I was definitely skeptical going in, particularly after seeing how other franchises I loved have suffered when being revisited in recent years (Star Wars
). It completely exceeded my expectations though.
The music and presentation almost always nail it, we all know about the lower quality assets used in places but they never bothered me or took me out of the game. The music was something I was worried about going in because the original soundtrack is so iconic but I thought they did brilliantly to freshen it up whilst keeping all the familiar beats.
Another real concern I had, particularly as somebody who hasn't really dabbled much in RPG's in recent years, was the combat system. At first it did feel a bit of a hack and slash but as the game progressed I really got to grips with it and there's definitely a real tactical layer to it. You can't just button mash against any half-decent enemies and you really need to take the time to think about the way you approach combat, especially boss battles. Whenever I died I always felt that it was due to me not dealing with a battle properly, for example a fight late on where I died almost instantly on my first attempt but managed a lot more easily on my second run as I planned it tactically. If I were to have one criticism it was the way that if you were interrupted when using magic, it still used up your MP even though the spell wasn't actually cast - this was quite frustrating if using a high MP spell but I can only think of 2/3 battles where it genuinley annoyed me.
I get the criticism on the padding out, some of the side quests definitely do feel like filler and the quests in these are often very samey. You could knock 10+ hours off the game by getting rid of these and probably not lose a great deal. In saying that, I felt like they helped to give more life to the NPC's in that area and also gave a purpose to battling extra monsters. In the original FF7 there were parts where I ran around in circles to grind random battles and level up, this eradicated the need to do that as I did the extra battles through the side quests. It certainly didn't bother me anymore than generally grinding in RPG's or the tedium of travelling from one end of the map to the other for a new mission like you do in the vast majority of open world games.
For me they managed to get the balance of nostalgia just right whilst also making it feel fresh, the time spent investing in the characters of the slums (particularly Jessie, Wedge and Biggs) made Avalanche's cause seem that much more serious than it ever felt in the original.
On the story side of things
I liked that they deviated from the original and the implication that their fate isn't set in stone. As much as I'd have been happy with a straight-up remake that followed all the same story beats it's also nice to know that it's not going to be totally predictable, it also gives them more opportunity to freshen the story up. That said I do hope they still follow most of the main story beats from the original game like they have in this one. I saw an interesting YouTube video where they referred to Sephiroth telling Cloud 'You have 7 seconds to the end', this is the exact amount of time it takes him to kill Aerith in the original (including his descent). To me the implication is that scene will still play out but this time with the opportunity to stop it.