It never perfectly clicked with me as much as it obviously did with some people, but I thought the Remake combat was mostly pretty damned good. Even fantastic at times! Just had a couple of real pitfalls from a design perspective that dragged it down.
I've been curious to try out the other combat modes on a replay, isn't there supposed to be a way of playing it that is more like the OG turn based style?
15 hours into this and I might just sack it off unless it does something interesting. I just got to the sewers again, following the Don Corneo guy. Hate this area (hate all sewers in games tbh).
Initially felt bad because my best mate give me this PS4 so I could play it. Later found out he never actually finished it for some reason
Squinty wrote:15 hours into this and I might just sack it off unless it does something interesting. I just got to the sewers again, following the Don Corneo guy. Hate this area (hate all sewers in games tbh).
Initially felt bad because my best mate give me this PS4 so I could play it. Later found out he never actually finished it for some reason
Squinty wrote:15 hours into this and I might just sack it off unless it does something interesting. I just got to the sewers again, following the Don Corneo guy. Hate this area (hate all sewers in games tbh).
Initially felt bad because my best mate give me this PS4 so I could play it. Later found out he never actually finished it for some reason
People had been wanting this game remade with modern graphics for years. They did something else entirely. The new direction they took the story in is utterly baffling. It's like a bad fanfic at times.
You know the whispers are the literal representation of those people, right? They spend the game trying to force the story to play out to match FF7 and the party fight against them to do their own thing. It’s respectful of the other game by not condemning it to obsolescence, while giving fans of that game something to actually be excited about and surprised by because instead of just being a box ticking exercise of hitting all the story notes they know inside out, it’s something new altogether. It’s an incredibly smart direction.
jiggles wrote:You know the whispers are the literal representation of those people, right? They spend the game trying to force the story to play out to match FF7 and the party fight against them to do their own thing. It’s respectful of the other game by not condemning it to obsolescence, while giving fans of that game something to actually be excited about and surprised by because instead of just being a box ticking exercise of hitting all the story notes they know inside out, it’s something new altogether. It’s an incredibly smart direction.
I got that when I thought more about it more. Which is probably not a glowing endorsement of it being clever
Have to disagree on this being a smart direction on their part. Especially when the end product is a complete mess in regards to plot. I don't think it needed some kind of multiverse thing. That's one of a few, big issues I had with this game.
A lot of what they do to pad the story and content of the game out is a bit pants, there's no denying that, but I genuinely love that they choose to do something different and how they built the desire to stand apart from the original and as jiggles says - explicitly fight against the people who would force the narrative and experience to stay the same. That's probably my favourite element in the game!
Just wait until you face the beast of gym in pull ups.
He's a true beast.
Anyway, I do like the combat system. I can't see the turn based stuff would work with the remake tbh. The additional stuff to the story is from that FFVII movie, I guess. I can't remember the film that well. I don't think it's a multiverse thing... more likely to force one true path or something like that.
Jenu-All I Want For Christmas wrote:A lot of what they do to pad the story and content of the game out is a bit pants, there's no denying that, but I genuinely love that they choose to do something different and how they built the desire to stand apart from the original and as jiggles says - explicitly fight against the people who would force the narrative and experience to stay the same. That's probably my favourite element in the game!
I'm supportive of changes as long as they are good. I don't think they succeeded there. I can't really applaud their boldness on that basis.
I wanted to love it. But it's not really for me so I don't see any further use in complaining about it.
Jenu-All I Want For Christmas wrote:A lot of what they do to pad the story and content of the game out is a bit pants, there's no denying that, but I genuinely love that they choose to do something different and how they built the desire to stand apart from the original and as jiggles says - explicitly fight against the people who would force the narrative and experience to stay the same. That's probably my favourite element in the game!
Yeah I agree although I should caveat that by saying I never played the original. But I enjoyed reading about how they approached it differently after completing it.
Been doing a replay of this in anticipation of Rebirth, and that alone says something. I pretty much never play a game twice anymore, due to the immense number of great titles I own and have yet to beat. Even my most favourite games ever I’ve only played through the once. I’d start a second playthrough of things when the mood strikes, and never follow through with it after a few hours because the lure of the novel is too strong. But Aerith has joined the party now, which puts me about halfway in, and I don’t have any desire to stop. Even BG3, which is very likely to be my favourite game ever when all is said and done, is shelved in favour of playing this again.
I still think the voice acting is shite. Cloud is probably the only one that matched how I’d imagined they’d sound (most others are MILES off) but the disjointed gaps between lines applies to every single bit of dialogue and brings the whole thing down even lower than some of the delivery already had it.
Also, everyone is entirely too good looking. I’m going to say Nomura’s obsession with boyband aesthetic is the cost of doing business here. It’s just a shame to see it miss the mark entirely with the likes of Reno, who goes from scruffy rebel to immaculately groomed, makeup-wearing pretty boy. And that other SOLDIER on the bike was just shocking.
Still, outside of those few minor quibbles the thing is just magic. The realisation of Midgar is immaculate, the combat is meaty and satisfying, and the stirring of memories of the original when everything comes together makes it much more than the sum of its parts. I was worried the expanded bits wouldn’t stand up on a second look but nah, I’m doing every single objective and side quest again. I want to see it all. Give me everything it has to offer because it’s just so strawberry floating good.
My hype for the next one is all the way through the roof now.