The Ryse: Son of Rome (Xbox One) Thread - £5 download code

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Saint of Killers
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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Saint of Killers » Tue Aug 20, 2013 11:14 am

Colosseum based MP? Man, they should have just made that the main game!

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Venom » Tue Aug 20, 2013 12:16 pm

The Xbox editor of IGN USA is now raving about the game and says it is not all QTEs and has loads of depth.

After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.


http://uk.ign.com/articles/2013/08/20/dont-worry-about-ryse-son-of-rome

The concept of the game is great but the E3 showing putting me right off and I can't drop £50 on a game that turns out to be average. This preview is a lot more positive but this is one that I will wait for the reviews for.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by outoftime101 » Tue Aug 20, 2013 12:20 pm

I love the look of the game graphically and the concept but like many others the E3 demo left me a bit cold on the game. Hopefully we get some good in depth previews-and more importantly reviews-before launch day.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Floex » Tue Aug 20, 2013 12:20 pm

Venom wrote:The Xbox editor of IGN USA is now raving about the game and says it is not all QTEs and has loads of depth.


The editor right now

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The less clicks that site gets, the better.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Zellery » Tue Aug 20, 2013 1:25 pm

The QTEs aren't actually QTEs anyway as you don't have to follow the command prompts.

Hopefully they'll be a way to turn the actual button icons off in the options or maybe they were only up for the demo at E3 or the tutorial.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by outoftime101 » Tue Aug 20, 2013 1:27 pm

Zellery wrote:The QTEs aren't actually QTEs anyway as you don't have to follow the command prompts.

Hopefully they'll be a way to turn the actual button icons off in the options or maybe they were only up for the demo at E3 or the tutorial.


The above quote talks about how the button icons are gone and that there is a much more subtle colour prompt to indicate when an execution can be done and what button to press.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Zellery » Tue Aug 20, 2013 1:30 pm

That's good news.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by evanswolves » Wed Aug 21, 2013 12:54 pm

http://www.gamersyde.com/news_gc_ryse_g ... 68_en.html
The player is utter rubbish, but god damn does it look nice!

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by HSH28 » Wed Aug 21, 2013 6:07 pm

outoftime101 wrote:
Zellery wrote:The QTEs aren't actually QTEs anyway as you don't have to follow the command prompts.

Hopefully they'll be a way to turn the actual button icons off in the options or maybe they were only up for the demo at E3 or the tutorial.


The above quote talks about how the button icons are gone and that there is a much more subtle colour prompt to indicate when an execution can be done and what button to press.


I thought they'd originally said you can choose to have them on or off anyway.

The outrage at the game from E3 came from people who didn't bother to find out what the game actually was.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Saint of Killers » Wed Aug 21, 2013 9:29 pm

:lol: If you're doing a presentation and don't explain mechanics which *really* look like QTE's, but aren't, then expect to have to eat gooseberry fool in the form of people dismissing your hard work as a QTE-fest.

Also I like how subtle colour prompt = enemy is outlined in corresponding button colour i.e. it's not subtle at all. Though it is a hell of a lot better than what they originally had.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by HSH28 » Wed Aug 21, 2013 9:35 pm

Saint of Killers wrote::lol: If you're doing a presentation and don't explain mechanics which *really* look like QTE's, but aren't, then expect to have to eat gooseberry fool in the form of people dismissing your hard work as a QTE-fest.


No, they did explain, people didn't want to hear it for whatever reason.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Floex » Wed Aug 21, 2013 9:38 pm

But they are QTE's though, all they've done is got rid of the button promps flashing up on the screen and disguised it as the same thing.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by HSH28 » Wed Aug 21, 2013 9:45 pm

Floex wrote:But they are QTE's though, all they've done is got rid of the button promps flashing up on the screen and disguised it as the same thing.


QTEs are scripted events with fail states, that's not what these are at all.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Saint of Killers » Wed Aug 21, 2013 9:50 pm

At e3 They were not QTE's. They were in fact much worse as there was no penalty for failing to press the correct button on time! The animation would play out but would end up as a weaker hit. Auto-complete QTE's! :slol:

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Zellery » Wed Aug 21, 2013 9:52 pm

Floex wrote:But they are QTE's though, all they've done is got rid of the button promps flashing up on the screen and disguised it as the same thing.

I'm not sure you know what QTEs actually are.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Monkey Man » Thu Aug 22, 2013 12:19 am

Another Gamescom vid -



Ryse has optional microtransactions for MP:-

Ryse: Son of Rome will feature microtransactions to help players accelerate their progression within the game's multiplayer mode, it has been revealed.

Demoing the game to VideoGamer.com at Gamescom this morning, a Microsoft producer compared Ryse's system to Mass Effect 3's multiplayer unlocks and FIFA: Ultimate Team packs, revealing that progression within Ryse's multiplayer is based around armour unlocks and customisation.

"When we talk about the progression system for multiplayer, it's armour-based," said the producer.

"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items.

"One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions.

"Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."

The producer adds that Ryse's multiplayer stages have been designed for players who wish to grind for additional experience or gold.

"Just to give you some ideas in terms of how much we have to offer, you can see here, the swords, there's a ton of different stats," he continued. "We were very good about designing stages as you play multiplayer, so the stats can change whether you're focusing on grinding for money, grinding for experience or whether you're playing with a new player or an old player. There's a lot of ways to change and customise your gear."

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Trelliz » Fri Aug 23, 2013 1:18 pm

:fp: Nice to see the next gen is getting off to a good* start - So you buy the new expensive console, the yearly fee to play online, the £50-ish game, and then they try and sell you even more? Surely nobody can justify this as a Good Thing(TM)?

*awful, soul destroying

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by HSH28 » Fri Aug 23, 2013 5:44 pm

Trelliz wrote::fp: Nice to see the next gen is getting off to a good* start - So you buy the new expensive console, the yearly fee to play online, the £50-ish game, and then they try and sell you even more? Surely nobody can justify this as a Good Thing(TM)?

*awful, soul destroying


There's absolutely nothing wrong with microtransactions like this as long as they aren't required to get a good experience out of the game.

If people want to break the progression of their game and skip ahead by paying money, aslong as they aren't hurting my experience, then I don't see the major problem with it.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Ginga » Fri Aug 23, 2013 5:52 pm

The contrarian, corporate apologist strikes again. You did see what happened with FIFA online when they introduced the option to buy gold packs using real money? It ruined the entire experience, made it impossible to compete or enjoy multiplayer if you didn't hop on the bandwagon and fork out to improve your team. The same thing will happen with this and - if's not as horrific as it appears to be - people will quickly grow bored of being endlessly battered by spoiled kids.

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PostRe: Ryse: Son of Rome (Xbox One) - Multiplayer trailer etc (
by Trelliz » Fri Aug 23, 2013 6:01 pm

HSH28 wrote:
Trelliz wrote::fp: Nice to see the next gen is getting off to a good* start - So you buy the new expensive console, the yearly fee to play online, the £50-ish game, and then they try and sell you even more? Surely nobody can justify this as a Good Thing(TM)?

*awful, soul destroying


There's absolutely nothing wrong with microtransactions like this as long as they aren't required to get a good experience out of the game.

If people want to break the progression of their game and skip ahead by paying money, aslong as they aren't hurting my experience, then I don't see the major problem with it.


I think they will be entirely necessary to get a good experience. In any progression system that has microtransactions as a feature, the entire system is going to be skewed towards making grinding as uncomfortable and monotonous as possible, with these boosters offered as some form of generous "pain relief" from the grinding process - the fact that the developers actively use the word grinding to discuss the game, like it's some kind of positive attribute, is a disturbing trend.

The second part that makes this unsettling is the randomness of the booster element. We've seen it in TF2, Dota 2 and now CSGO with locked crates, MMOs make use of this feature a lot as well. It is simply gambling disguised as generosity.

Whether it hurts your experience or not is entirely dependent upon circumstances, however how often can you smile and say "i'm ok with this" when little Timmy batters you with super-rare gear he got from dumping more money into the slot machine than you did? As with free-to-play games, which this is but with even more money being gouged out in the first place, if you don't participate in the system then you serve the role of simply making the game more populated for those who do, and to keep them pumping money in. If you're fine with that, then good for you.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.

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