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taychris
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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by taychris » Sun Mar 17, 2019 3:54 pm

oh that's good to know it's on the gamepass. i forgot it was an MS game because i was out of the loop then. might give this a bash!!

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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by taychris » Sun Mar 17, 2019 3:59 pm

did they ever fix the issue of spawning right beside enemies? i saw angry joe review where he did that at launch.

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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by Photek » Sun Mar 17, 2019 4:15 pm

taychris wrote:did they ever fix the issue of spawning right beside enemies? i saw angry joe review where he did that at launch.

You never spawned beside enemies but if you sunk a ship they'd spawn about 5mins away but that's been fixed, plus a long long list of stuff has been added.

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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by taychris » Sun Mar 17, 2019 6:01 pm

Photek wrote:
taychris wrote:did they ever fix the issue of spawning right beside enemies? i saw angry joe review where he did that at launch.

You never spawned beside enemies but if you sunk a ship they'd spawn about 5mins away but that's been fixed, plus a long long list of stuff has been added.


oh crap i meant real humans, not skeleton enemies etc my bad.

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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by Pedz » Sun Mar 17, 2019 6:04 pm

Pretty sure when you were killed you'd spawn on your ship. Was like that in alpha/beta. And as Photek said, the ship sinking and spawning has been changed.

Obviously if people were on your ship that's a problem, but then if you spawn miles away from your ship, you have no ship.

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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by taychris » Sun Mar 17, 2019 6:46 pm

Pedz wrote:Pretty sure when you were killed you'd spawn on your ship. Was like that in alpha/beta. And as Photek said, the ship sinking and spawning has been changed.

Obviously if people were on your ship that's a problem, but then if you spawn miles away from your ship, you have no ship.


yeah in the angry joe review he kept killing one person on their own who would respawn on the ship and they kept killing him/her.

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PostRe: Sea of Thieves (XB1/Win10) - Gold and Glory this Weekend & Insider Programme relaunches
by Photek » Mon Mar 18, 2019 6:48 am

You can now skuttle your ship at any time in the options (including while being on the ferry of the damned - dead) so you spawn back on a new ship away from any other players, so that kinda grieving has been nullified.

If you have a boat with a crew it's a voting system to agree to skuttling it.

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PostRe: Sea of Thieves (XB1/Win10) - Insider Programme relaunches
by Photek » Tue Mar 19, 2019 12:06 pm

So these Megalodons now attack sloops! Lost a few chests! :x

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PostRe: Sea of Thieves (XB1/Win10) - Insider Programme relaunches
by Photek » Wed Mar 20, 2019 2:01 pm

Excellent feature on the Year of Sea of Thieves:

https://www.eurogamer.net/articles/2019-03-20-heres-to-a-year-of-adventure-on-the-sea-of-thieves

Couple of bits:

Playing Sea of Thieves today, there are so many distractions, diversions, and goals away from the original three Trading Companies and PvP encounters that formed the focus of the launch-day game, it's a little dizzying to think how much the world has expanded in a relatively short space of time.

I recently, finally, knuckled down to grind the last few levels to Pirate Legend - and I was amazed that one year on, after hundreds of hours of play, even the most modest sessions still managed to conjure up a surprising, often hilarious, story or two. There really is no game quite like Sea of Thieves in that regard, and hopefully Rare's wonderful pirate adventure will be weighing anchor and following the horizon for years to come.

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PostRe: Sea of Thieves (XB1/Win10) - Insider Programme relaunches
by Photek » Wed Mar 20, 2019 2:36 pm

Patch notes for today's patch including M&K support for Xbox and rewards for players who played at launch.


Release Notes

Ahoy, pirates!

Come and join us as we celebrate Sea of Thieves' first anniversary with a treasure trove of gifts for you all! While the full-sized Anniversary Update is coming a little further down the line, today's build brings some special time-limited items to mark one year since launch. Whether you've been sailing with us since day one or since yesterday, there's something special here to help you enjoy the festivities.

This build isn't just full of celebratory goodies, though: there's a brand new set of Mercenary Voyages for the competitive and the adventurous alike, with some swish new rewards for their completion.

You're also getting a whole bundle of other updates to enjoy including a newly populated Skeleton Fort, Xbox mouse and keyboard support, Xbox Chatpad support, new cosmetics available to grab with your gold and much more besides!

MERCENARY VOYAGES
Reaper's Run of Shipwreck Bay – Duke offers another treacherous Reaper's Run Voyage costing 5 Doubloons to challenge daring pirates. Any crew willing to accept this challenge must brave the waters surrounding Shipwreck Bay. With multiple crews all heading to the same location, prepare to do battle!

Reaper's Mark Challenge – Looking for more of a challenge? Equip your Reaper's Mark flag before you set sail to warn rival crews of your presence. Pirates who complete the Reaper's Run of Shipwreck Bay with their Reaper's Mark raised high will unlock progress towards a Legendary Commendation (Legendary Reaper of Shipwreck Bay) and the title of The Shipwreck Reaper. Only for the most fearsome pirates!

Mercenary Voyages of The Devil's Roar and Shores of Plenty – Visit Duke to also find two new regional Mercenary Voyages on offer. Both voyages cost 5 Doubloons and direct pirates to a specific region of the sea to complete. Additionally, The Devil's Roar voyage offers significantly greater rewards!

The Gilded Mercenary Voyage of Legends – Pirate Legends should visit Duke to find the return of a popular voyage – the notorious 'Gilded Athena'. This voyage can only be taken once, so make it count, Legends!

Shipwreck Reaper Sails, Mercenary Eye of Reach and Blunderbuss – Visit Duke for his next set of time-limited cosmetics! Completing the Legendary Reaper's Run of Shipwreck Bay unlocks the dreaded Shipwreck Reaper Sails, completing the Mercenary Voyage of The Devil's Roar unlocks the Mercenary Blunderbuss and completing the Mercenary Voyage of the Shores of Plenty unlocks the Mercenary Eye of Reach.

Happy Anniversary!
Year One Celebration Shop Items – To celebrate our first year, all players can purchase two exclusive cosmetics for a limited time. Pick up the Golden Sailor's Hat and Golden Sailor's Cannon for only 320 gold each from their respective Outpost shops. Get them before they're gone!

Year One Player Reward – Thank you to everyone who joined us on our first year on the seas! To celebrate, all eligible players will have Captain Bones' Original Pirate Cutlass added to their armoury. Wield it with pride!

Year One Pirate Legend Rewards – Congratulations to everyone who reached Pirate Legend in our first year on the seas! As a reward for this mighty effort, all Legends will be gifted a range of items: the Golden Legendary Tankard, Golden Legendary Hurdy-Gurdy, Golden Legendary Blunderbuss, Golden Legendary Sails, Golden Legendary Hull and Golden Legendary Figurehead!

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PostRe: Sea of Thieves (XB1/Win10) - Insider Programme relaunches
by Monkey Man » Wed Mar 20, 2019 7:41 pm



April 30th.
Two new Companies(Sea Dogs and Hunter's Call)
Fishing
Cooking
Harpoons
New ship damage (broken masts, wheels, capstans, different sized holes)
New narrative quests with puzzles and traps.
The Arena.
Bunch of new cosmetics.


Sea of Thieves Anniversary Update Celebrates the Start of Year Two on April 30

Today, we are celebrating a year of adventures in Sea of Thieves! It’s been both humbling and awe-inspiring to see millions of players from all over the world set sail and create their own stories on the Sea of Thieves. On behalf of everyone at Rare, I’d like to say a huge thank you to everyone wh o’s played and made Sea of Thieves what it is today.

While it’s been an amazing first year, we’re not done yet. With four major updates, nine time-limited events and more than thirty game updates, we’re still just getting started. We’re as excited about Sea of Thieves today as we were a year ago, and I’m pleased to be able to share with you a big reason why – The Anniversary Update, our biggest content update so far, will be coming free to all players on April 30.

The Anniversary Update is a game changer that takes Sea of Thieves to a whole new level. Packed full of new content that’s guaranteed to have something for everyone, tune into a series of live streams on Mixer, Twitch and YouTube where we’ll share more details, insights and glimpses from behind the scenes on the run-up to April 30:

17:00BST (9:00 a.m. PT)
Wednesday, April 10
Anniversary Preview: The Arena
Find out more about the all-new competitive game mode that will let you and your friends test yourselves against other crews in fun and fast-paced matches to amass the most loot.
17:00BST (9:00 a.m. PT)

Tuesday, April 16
Anniversary Preview: The Hunter’s Call
The Hunter’s Call is a new trading company that gives you more ways to play and progress towards Pirate Legend. Find out more about what you can do, the company behind it and the rewards on offer.
17:00BST (9:00 a.m. PT)

Tuesday, April 23
Anniversary Preview: Tall Tales – Shores of Gold
This is Sea of Thieves like you’ve never seen it before. Tall Tales are a collection of story-rich quests that are played out in our shared world and can be fully experienced by yourself or with your crew. This first collection, ‘Shores of Gold’, invites you to embark on an epic adventure of love, honour and betrayal in search of the mythical Shores of Gold.

https://news.xbox.com/en-us/2019/03/20/ ... ouncement/

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PostRe: Sea of Thieves (XB1/Win10) - Free Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc)
by Photek » Thu Mar 21, 2019 9:19 am

Knew about the Harpoon for a while now as it was in the insiders build, you can also grapple your boat towards other boats with it. :o

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PostRe: Sea of Thieves (XB1/Win10) - Free Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc)
by Monkey Man » Mon Apr 08, 2019 9:34 pm


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PostRe: Sea of Thieves (XB1/Win10) - Free Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc)
by Monkey Man » Wed Apr 10, 2019 8:59 am







Previews






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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Pedz » Wed Apr 10, 2019 9:28 am

Just about to go out, but campaign gameplay... The adding a full on story mode?

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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Wed Apr 10, 2019 10:18 am

Campaign

What's more, with Rare suggesting that its first nine-mission story campaign could take as many as 20 hours to complete (although that'll likely vary wildly depending on crew size, efficiency, and tendencies for distraction), and teasing the likes of boss battles, star navigation, and special enchanted weapons in later chapters, it sounds like there's a lot more to look forward to.


One particularly neat thing about Sea of Thieves' new story system, incidentally, is that campaign missions can be active alongside standard quests, meaning that players are free to meander to their destination, embarking on their usual Trading Company pursuits, or even indulging in PvP incursions if they so choose - indeed, there don't appear to be any restrictions to the activities you can partake in, ensuring that Sea of Thieves' sandbox heart remains pure.


And the systems that drive it all are fascinating. Although story beats remain the same for all adventurers, there are, says Rare, procedural elements to every quest - bringing numerous benefits. Most obviously, it means that missions can be played over and over (which is actively encouraged, given that Shores of Gold features its own set of achievement-style Commendations), with variable riddles and destinations keeping things fresh.

More subtly, though, by regulating player journeys behind the scenes (and by providing different staging areas for key set-pieces around the map), Rare is able to keep teams apart during story missions, avoiding awkward queueing scenarios and ensuring that Tall Tales' adventures always feel personal to a crew.


But Tall Tales isn't simply a one-off dollop of story content; rather it's the result of an extended development effort to create a suite of tools that will enable Rare to more easily introduce bespoke stories, with additional complexity and unique mechanics, into Sea of Thieves. To that end, you could consider Shores of Gold (as Sea of Thieves' initial nine-strong cluster of story missions is known), the first season in an ongoing piratical narrative, with the promise of new adventures - both similarly sized arcs and smaller tales - still to come.

https://www.eurogamer.net/articles/2019 ... it-goonies

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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Wed Apr 10, 2019 10:25 am

Arena Mode

Based on the handful of matches I managed to play at a recent Sea of Thieves press event, Arena Mode is astonishingly good fun. It offers exactly 24-minutes of swashbuckling carnage per game as five crews of four battle it out, galleon-to-galleon, on a truncated version of the familiar Adventure Mode map, frantically outmanoeuvring each other to accrue the most coins.

Superficially at least, Arena Mode is designed as one big treasure hunt. At the start of a game (once you've been whisked away from the gorgeously designed social hub, where all players assemble pre-match for casual banter and innocently saucy hot tub fun), every team is handed a clutch of identical maps. Or sometimes just the one.

Almost immediately, the race is on, with crews hoisting anchor, lowering sails, and bravely setting forth in the same direction, all primed to dig up some chests and earn those precious points - or, as is more likely the case, to tumble headlong into pure PvP pandemonium.

If that was the extent of Arena Mode, I'm sure it would be a blast, job well done. However, its smartest trick is that coins are rewarded for pretty much any notably aggressive act, meaning there's a huge amount of scope for employing different strategies and play styles.

Sure, you'll get points for digging up treasure and turning it in at the nearest makeshift floating outpost, as delineated by the plumes of smoke on the horizon, but you'll also gain a few for taking a speedier approach, simply tapping a chest with your shovel then racing along to the next one. And there are points for stealing opponents' chests and cashing them in yourself, or for embarking on a rampage of sword-swinging slaughter, and there are significant amounts up for grabs if you successfully manage to sink an enemy ship (and a nice chunk of points to lose if they sink yours). You can even increase your tally by pummelling another vessel with cannonballs, making long-distance aggression a reasonable strategy of its own.

All these tweaks, changes, and adjustments to the familiar Sea of Thieves formula are profound. And Arena mode unfurls in 24-minute-snatches of astutely designed, sweaty palmed, frequently hilarious mayhem, in which crews switch and refine strategies on the fly, desperately attempting to wrestle some kind of order out of the chaos - firing cannonballs, stalking outposts, laying spontaneous traps, all with the added pressure of that ever-ticking clock. It's immensely entertaining (in that inordinately tense, skin-of-your-teeth kind of way), fiercely competitive, and has ample scope for intelligent, skilful play. Even I, oceanic pacifist that I ordinarily am, immediately wanted to hop back in for another crack at sweet, bloodthirsty victory.

Victory does, of course, enable you to climb the ranks of the new Sea Dogs trading company - meaning there's now a choice of five possible paths (including Adventure Mode's new Hunter's Call) toward Pirate Legend. For the most part though, Arena Mode is as consequence-free as it is frenzied. And with the shackles off, even the most PvP-averse pirate might be surprised at just how much of a bloodthirsty scoundrel they can be.

https://www.eurogamer.net/articles/2019 ... ee-carnage

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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Wed Apr 10, 2019 10:33 am

New Systems

In fact, there are more tactical options than ever before, thanks to a swathe of newly introduced systems affecting ship-to-ship combat - all of which are also available in Adventure Mode. Not only is hull damage now variable (larger breaches requiring more planks to fix than smaller holes), but carefully aimed cannon fire can now topple masts, shatter wheels, and obliterate the capstan, affecting a crew's ability to sail, steer, and move. That brings added frustrations for your opponents, but, crucially, more time to saunter aboard their vessel for some close-quarters obliteration as they faff around with repairs.

Additionally, the new dual-harpoons mounted at the front of all ships introduce fresh possibilities of their own. Not only can they be used to hoist valuables out of the water (a handy time saver), they can latch onto other ships and reel them in. And if you're feeling particularly flash, it's even possible to hook onto rocks for a comically dramatic U-turn, offering a useful tool for quickly regaining ground on a vessel that manages to give you the slip.

You could even dabble in Sea of Thieves' wonderfully implemented new fishing system, which enables players to catch and cook food for a bit of a health boost, meaning there are minor gains to be had from a spot of languid rod-dangling during the chaos of battle. I suspect, however, that most will save this one for Adventure Mode - settling back and zoning out to the lilting banjo accompaniment, switching lures, locations, and even the time of day in order to hoist up ever-rarer fish and turn them over to the new Hunter's Call trading company.

https://www.eurogamer.net/articles/2019 ... ee-carnage

Think this might be only for the Campaign, not sure -

One of these, the new Collector's Chest, is a particular highlight - staggeringly simple in design but enormously useful, to the point that I've missed not having it in vanilla Sea of Thieves. It is, as its name suggests, a portable chest for storing personal items - be they skulls, trinkets, gems or anything else you might find around the world - dramatically reducing the need to return to your boat for drop-offs each time you stumble across new spoils on your travels. And before you ask, no, you can't (currently) fill it with your own vomit and then gift it to an unsuspecting friend.

https://www.eurogamer.net/articles/2019 ... it-goonies

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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Photek » Wed Apr 10, 2019 1:13 pm

Looks like this will be played by myself for most of the rest of this year. I already dabble but this is a ton of new stuff to do.

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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Venom » Wed Apr 10, 2019 2:47 pm

By the middle of next month I should be free to game again. I will definitely give the campaign a go. I've only tested it for about 10-15 minutes so can't comment on gameplay but it is so beautiful in 4K.

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