I'll attempt to answer some.
kazanova_Frankenstein wrote:Like i have never retrieved anything with my harpoon gun.
I barely use them, I mean, if you stop at right time around loot barrels in the world you can use the Harpoon gun to pluck a barrel (and skulls, chests etc) out of the water. (you then have to release holding harpoon to loot barrel/take chest off it)
kazanova_Frankenstein wrote:And i still cant work out a quick way to reload canons quickly (ie while using them) with any ammo type other than standard.
You can select a chain shot or special cannon balls with RB or something. I actually can't remember but I'll have a go tonight and reply.
kazanova_Frankenstein wrote:And why do people stash powder barrels in the crows nest? Damage limitation if hit? I'm guessing it must take your mast out right?
Yes it will mess your mast up (mast damage was only added about 4months ago) but your mast being damaged does not sink or contribute to sinking your ship. If a gunpowder barrel explodes on deck (or god forbid below), you're chances of rescuing your ship from sinking (especially in a sloop and on your own) are tiny.
Gunpowder barrels explode easily if you end up fighting with another ship (skelly/ghost/other players). Even if you put them below deck, if the bow gets hit near them they blow up.
kazanova_Frankenstein wrote:I have learnt that if i look behind me i can see my sea chart, which is a massive win.
Got in to a pirate ghost ship battle (not apparent it was an NPC ship until i boarded it on being rammed, impressive AI). There were.... a lot of skeletons on board.
Looking behind at map is huge and it's hard to get used to not having that on the other 2 boat types that have it below deck.
Yeah the enemy AI ships are well done, fighting another Skelly sloop is very doable on SP, you have to run off to bail and fix holes a bit but it's easily done, it just takes more time than if you had 1 other to help. Remember, when hitting an enemy ship with cannon balls, aim at where their boat meets the water, try and hit as low as possible.
kazanova_Frankenstein wrote:Anyway, game is good. Really good. Want to play with others. I'm becoming a dab hand practicing with the non verbal dialogue ring.
I should be around Saturday night.
One thing that is helpful is,
you can raise an Alliance Flag/Pennant (every ship has one equpped). simply go up to the crows nest and flag box (opposite side to bell) and you'll see loads of flags, hit RB and you'll see the Alliance Pennant.
As you sail with this raised it means 2 things, other ships, more experienced ships usually will leave you be but more importantly, if they have their alliance pennant raised and sail close enough to you, you create an alliance. All loot you and they get while allied will be shared so you could be sailing along and receive money and stuff randomly as they cash in their loot. You can also see your allied boats on the map.
This is what it looks like:
Other tip is, one of the Emissary options represents The Reapers Bones, their 'job' is to sink other Emissaries and hand in their flags (when an emissary ship sinks it's flag remains). The higher the rank of Emissary the more reward they get but CRUCIALLY, Reapers Bones Emissary boats show up on the map, so always zoom out every now and then to see if they are near you because they'll attack either way usually and although versatile, the Sloop is the slowest boat in the game.
Attach Rowboats to back of your boat too, if see one on island, you can push it into the water then row it to back of boat and hold Y to attach (it's a bit fiddly as you have to stop rowing to attach it). It's handy in the volcanic region where some of the water is super heated so you can take row boat to island instead.